Moira's orb is unrewarding and annoying to play against

Moira I feel like she still needs a closer look for Overwatch 2.

A lot of her abilities are OK with the exception of the damage orb. It bounces around so much it’s just thrown out without any target and does far too much damage for what it is, particularly against flankers like tracer and semi revealed Sombra breaking her stealth without evening having to look at her.

Maybe rework that orb to feel more rewarding and less annoying for opposition and it is in a really solid state. Some of my suggestions for the orb are:

  • it restores your healing tank and does no damage
  • it does damage only if it goes directly through the target (remove the tendrils only on the damage orb)
  • reduce the number of bounces and/or duration it lives for
  • it straight up does half / quarter the current damage

or any combination of the above.

I’d love to hear peoples opinions on this.

1 Like

100% agree that her damaging orb feels cheap to use and/or get killed by when it’s stray and bouncing all over the place
For me I’d love to see something like:

  • Damaging orb has no damage tendrils by default
  • Deals 50 damage when passing through enemies with a cap of two enemies
  • Using biotic grasp’s alt fire (damage mode) on the orb causes a tendril to extend from the orb onto the nearest target; this tendril does the same damage as biotic grasp’s alt fire and restores biotic energy at the same rate as the regular alt fire

This effectively removes the annoying randomness of stray damage orbs whilst keeping the damage orb competitive with the healing orb for its cooldown.
This benefits Moira players by giving them an active ability to deal damage around corners without feeling cheap or random as well as the ability to generate biotic energy tactically around corners or over/around shields.

I dunno feels like you only ever get killed by that thing if you are almost dead from other sources anyway or if you are unlucky to get caught in a really tight position and have no way to get out, which almost never happens. Most of the time you can just move away from it easily.