My aim seems so off, or do i just suck?

My first dps was halo 3 and i was an above average player, could consistently land headshots, snipe people out the air etc.

Now with overwatch i just feel bad, is it because i’m to old to learn a new game? (25)
When i’m aiming at somone and i try to follow them when i move the mouse it kinda feels like it’s not smooth, it almost jumps in the direction i’m aiming if that makes sense, resulting in totally over aiming normally.

If it makes any different i have a razer naga mouse that has up to 16000 dpi whatever that is. Mine is set to 2153 dpi (only because when i plugged it in for the first time it felt weird so i just slid the slider up till it felt like my old mouse) and my in game sensitivity is set to 14.4.

I feel like giving up, i totally suck at aiming now.

2000+ dpi is kinda crazy, try something lower, I play with 400 dpi and 10 sensitivity.

Your sensitivity and dpi are way too high in my opinion. Try turning your sensitivity down a bit and see how that goes.

I don’t know what the average player sets these at?
Nor do i know what dpi even really does but if it should be set less than 2000 seems weird and kinda pointless to have a mouse go up to 16,000.
I guess i’ll google dpi and try understand it better.

Many gaming mice advertise that, these days its kinda pointless as most games are better with lower dpi

what dpi and sensitivity do you recommend? i was always lead to believe the higher the better, because ya know, ‘pros’ do it.

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Too old? :smiley:
I was 35 or 36 or so when Overwatch came out.
Naga is a bad mouse for fps games, especially the new trinity naga. But the classic naga too. It’s a bit too heavy and to big for me to handle quickly.
Great for mmo’s though

My main game is WoW that’s why iv got it.
I just like to play OW when i’m bord of wow or taking a break from it.
I never used to think i was old it’s only recently i started realising everyone income across in games seems to be under 20 hence i just thought maybe it’s a age thing. haha.

Ah if you play wow a lot then chances are high that you’re sensitivity is too high.
I’m too lazy to figure out your sensitivity :smiley:
But you pretty much can’t play WoW at a normal FPS sensitivity.

Yo man, and I was not too bad at CS 1.6 some time in the past.
But now in Overwatch I cannot really play any aim heroes like Widow or Hanzo, or even Soldier effectively.Just bad aim in this game, somewhy.

you also have to realise there is different kinds of aim, tracking in Overwatch is usually faster, and unlike CS most hitboxes you hit are all different sizes. It also depends what character you play, imagine it like different guns in CSGO, all with there own spray pattern, movement penalty (which in OW there is none). Just practice. I’d recommend just spending time in QP, its pointless spending time with bots as they don’t act unique like players. Movement is also a big thing, I’d recommend surefours video on movement and aim.

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There are two big problems here for you, first of all your DPI, is just how many dots on your screen (D) is moved per § inch (I) on your mousemat. Your EDPI, is way more accurate to talk about, it is your ingame sensetivity times your DPI.

So in your case 2153*14.4 = 31003.2

For reference. most pros in this game, are in the range of 3200-5000 EDPI if they are playing hitscan heroes mainly (Soldier, mccree, tracer, widow, ashe)

Projectile mains, are in a mostly little higher category, usually

4500-8000 EDPI

So depending on what heroes you play, i would highly recommend you, to get an exceptionally lower sense to help you out.

Anywhere in the range of 4-8000 right now, should dramatically help you feel more accurate. Here is a link with all/most pros and what EDPI and dpi/ingame they use. Feel free to copy your favorite person and see how, what they do normally to compare to yourself in terms of heroes.

prosettings (dot) net/overwatch-pro-settings-gear-list/

Sidenote.

If you have a calculator you can always easily use your 2153 dpi to get an in game sense that would match the EDPI of almost anyone, but having any DPI on your mouse that is not a standard increment like 200,400,800,1600,3200,6400 can be problematic, when you get to play other games and their ingame sensetivity can only be change by a factor of 1 or 0.1.

I would heavily recommend either 800 or 1600 and then an ingame that sufficiently suits you and hits a way lower EDPI of the 4000-8000 to begin with.

CS and overwatch are hardly compareable really, unless you AWP and go for one taps, then you wont really have the same idea behind widow/mccree/ashe as the aiming in CS.

CS has spray patterns and random penalties for running and gunning. Both are not present in OW. So it is mostly just point and click in OW. Outside of this there are not as many ways an opponent can one shot you on Range. Essentially in CS, all of your opponents more or less can one shot you at any range all the time.

You should feel better than a lot of players just because your reaction times, aiming etc, is quite a bit more precise than someone, who never tried an FPS before OW.

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Well it depends from game to game but you have to remember that with lower sensitivities and dpi you’re more accurate while higher sensetivities make flicks easier.

You just have to find that compromise. But if you think that you’re aim is completely out of whack try lowering your sensitivity to 7.

Higher sensetivity doesn´t actually make flicks easier, it makes big movements and high rotations faster and easier, basically constantly having to look 180 degrees in fights, above and below you etc. At these high movement and rotation patterns, low sensetivity players physically have to lift their arm and mouse, cause they run out of mouse mat.
Flicks are still more accurate at low dpi and easier to perfect. The problem arises, when you physically cannot keep up your aiming with your opponents or your own movement. Good example is Tracer, who has to do fast 180 aiming turns, when she blinks behind a target etc. That is why many Tracer players has a relatively high sense. Cause in a 1v1 Tracer duel, it is way easier to have a high sense to keep up with the movement. The low sense is still way more accurate for Tracer players. Even Dafran has lowered his sense, now that Tracer is less dominant from 7-6 ingame to 5, sine he has to play way more of the other hit scans in comp and on his upcoming team.

So I’ve been learning this myself and have watched far too many videos on the topic. Essentially we use a figure called eDPI (effective dots per inch). We get this figure by multiplying the DPI of the mouse with the sensitivity in the game.

Most players play with somewhere between 4000 and 8000 eDPI. Most pro players play with somewhere between 4000 and 6000. The larger your mouse mat is, the lower you can afford to have your eDPI because you can just move it more to compensate. Pro players use their arm, wrist and fingers to aim in different situations, and a low eDPI allows the fine aiming with wrist and fingers whilst having such large mousemats allows you to lock your wrist and move your arm crazy distances.

Now, many of us don’t have massive mousemats and might not be used to aiming like this, and some of us genuinely play better at higher eDPI. It is of note that within pro players, the more DPS roles a player fills, the closer to 4000 (or even 3000!), and the more Tank and Support roles, the closer to 5000 or 6000. If aim isn’t as important but being able to turn around and swing your hammer/mace is or being able to 180 and speedboost/guardian angel away is, maybe consider this.

So if the lower eDPI is better, why do mice allow such high settings? The answer in Overwatch is screen tearing, although in RTS games you really do want crazy high DPI. Now I’m not a techie guy, but for some reason having a high DPI and a low sensitivity results in less screen tearing than a low DPI and a high sensitivity. Although the eDPI works out the same, your aim will be better if you can circumvent the screen tearing.

If you don’t know what the best eDPI is for you, I recommend a technique I found online. Without warming up, set your in game sensitivity to 10, your mouse DPI to 500 (giving you an eDPI of 5000)* and in the training range, strafe while trying to keep your crosshair on the head of a static training bot at a variety of ranges, but focus on the most effective ranges of your main characters. Then change sensitivity to 15, repeat, and again at 5 sensitivity. Which one felt better, 5 or 15? If it was 5, try again at 2.5 and 7.5, or 12.5 and 17.5 if 15 was better. Keep doing this until you find a sweetspot where every change is worse than what you had.

Congrats! You’ve found your perfect eDPI! Now, if you’re tired or on caffeine at the time it might be different so try and repeat this test without warming up and when you’re at a baseline state. But yeah, there you have it. Lets say your sweet spot works out at 4750 eDPI like mine was, do what I did and set your mouse to that exact figure, then change in game sensitivity to 1. Problem with this is the mouse will be wicked fast in menus but I use a DPI switch to change to 2000 so I can manoeuvre the menus.

I hope this helps, I’d played with a controller my whole life and just got a decent mouse and mousemat and this has helped perfectly.

*I got these pro figures from a Jayne Q&A, and if you don’t know he’s the coach for Dallas Fuel and team Canada. A great streamer and full of advice for scrubs like me. The techniques I got from a personal coach named Love, and after getting a new mousemat my ideal settings have changed. If you only have a small mousemat, rather than starting at 5000 eDPI, try and find the setting whereby moving from as far left as you can to as far right performs a 360, and start from there, going 50% up and down of that figure and narrowing it down as such. You don’t want a perfect eDPI that doesn’t allow you to turn around without lifting the mouse.

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Thanks for all the reply’s, much appreciated.
Iv tried today a few things out changing my settings. However when i set my mouse dpi to 1600 in razer synapse and my overwatch sensitivity to 3 i can’t even turn 90 degrees when taking my mouse from one side of the mat to the other, this must be wrong, i like to only move with my wrist not my whole arm, even so this seems crazy i’d have to move my arm from one side of my pad to the other 4 times to do a 360 haha i guess it’s trial and error but no way am i gonna beable to play on the low sea sensitivity end!

https://pyrolistical.github.io/overwatch-dpi-tool/

Based on your settings you’ll have to move about 28cm to do a 360.
In my case it’s about 27 and I know I have a medium low sens.
This I believe is only doable if you do arm movement though. You can still use wrist movement for small movements, but to turn around to look on your sides or behind you you definitely will use your arm or at least a combination.
If you want to do wrist movement only you’ll need to do it with much higher sens and probably just give in to aim accuracy.

I’ve been playing WoW and other MMO’s for so long and me too I grew using very high sens cause it works best in MMO’s, but I managed to adapt back to using a lower sens to be honest. I suggest you try cause I think too high sens just doesn’t work well, the advantages don’t weigh up against the disadvantages.

Also I feel that muscle memory on arm movement is quite accurate as well.

In most FPS (such as Quake or CS), low sensitivity = more accurate, because the challenge is to aim at the right pixel. In OW, you can have your aim on point, but react too slow when the enemy walks through your crosshair. Or you can flick where you need to, but the flick is too slow (due to low sensitivity as an example) so the guy has already moved.

Btw not something I made up 2 minutes ago. Quite many high-tier/pro people hate the lack of movement acceleration. I’ve seen GMs in custom games complaining about how it’s arguably better to spam ADAD and flick like a maniac rather than focus on accuracy.

Overwatch’s aiming feels different from other games. I feel the same way. I can roll people as Scout in TF2 but cant play reaper for crap in OW.