Perks have been better implemented than I though, though the progression/earning needs some work. There was a Match where I played the Objective and I earned no perks… okay. Also, funny how they used, what used to be the old On-Fire Meter Position to display Perk Level… imo Perk Progression should interact more with the On-fire feature (maybe it does, idk). I just noticed that some heroes gain faster perk exp than others, if that’s by design, it’s fine.
Lootboxes, should’ve been kept out of the Battle Pass because you can purchase Battle Pass Ranks for real money, thus you can by Lootboxes for real money, thus it’s Gambling. I like the weekly reward of 3 Lootboxes, though compared to OW1’s Lootbox earning rate it’s just sad. Just bring back Portrait Border Account Level Progression, reward each Account Level with a Lootbox, make it so you ONLY can progress your Account Level by playing the Game and we should be Good. Overwatch 1’s Only Problem with Lootboxes was that you were able to purchase them with real money.
Perks do not fix 5v5, I cannot help but think how much fun it would be for a Tank Player to not be alone+ perks interacting on that level? that’s enticing.
A Blow to Swapperwatch, One Tricks rise. Perk Levels resetting disencourages swapping… well at least for me, but I usually don’t swap mid match because I believe in mastery and playerskill, though I wonder how they address that.
Breaking Concentration, when you gain a perk level mid match it can happen that you get distracted and lose the fight and even worse, the match. I wonder if they address it by maybe giving the Player the ability to set a roadmap pre match, so you only have to lvl up your perks and you’re good to go?
Limited Selectability of Perks, after you hit Perk Level 3, you’re done, no more any use for that display anymore and you’re stuck with the perks you selected, so why not unlocking resets for perks? instead of being stuck with Perk Level 3, like progressing through the Perk Leveling System you unlock resets to swap selected perks, I’ll explain it with the following scenario:
Winston selected the Rocket Jump Perk but the Enemy Team has a Torb, Symm, Illari.
Now the Winston thinks, the Turret Buster Perk would’ve been better. So the Winston gains a Perk Reset swaps the Rocket Jump Perk with the Turret Buster Perk and counterplays them like that.
Being stuck with Perks that don’t play along with your playstyle or even worse, fatfingering the wrong perk out of accident sucks! So addressing that would be benefitial.
All in all, Season 15 is not as bad as I thought. But the main issues remain.
Is it just me, or did they change some Display Designs so it looks more like Overwatch 1?
I swear, the main menu and the Round Display look kinda like how it was in Overwatch 1.