New Ana ability: camouflage

Now I know some of us hate snipers but as a sniper Ana needs a way to get to high ground . It is essential that a sniper sees the fight from faraway, and most maps dont have such open spaces. My intention is not to increase her survivability , it is to allow her healing kit to work as intended. You try playing an old lady sniper in tight spaces , its hillarious ! lol . Even if its a slow ability with a very high cooldown. Even something silly as a stationary rope ladder would do .

And if that doesnt work how about a camoflage passive ability , she already has the big cape on her so this would fit perfectly. The ability would be that she turns invisible when standing against a wall, yes you would still see the darts she is shooting . Also make her easily detectable from 7 meters .

7 Likes

she definitely needs something to help her have a bit of edge, i think with her lack of headshots she wouldn’t be too much of a nuisance with something like camo, she shouldn’t be relying on her grenade as her only hope to survive too

3 Likes

healing headshots sound good . i like it .
As for more survivability , she has sleep dart , also she is a sniper so she should not be close to a fight anyway if they give her high ground . imo

Since grenades are her thing, a smoke grenade that also makes her invisible for a brief time would fit her theme and be useful when she gets jumped. Yes, she has her sleep dart but if she misses, it’s curtains for her. A smoke grenade would be much more reliable and more enjoyable for both attacker and defender.

I dont like her getting more survivability bcz I feel its her thing , just like zenyata … but this smoke grenade idea is too good to miss out on ! I love it . I want it now !

A camoflage ability sounds awesome and its really fitting to her character. In all the comics so far shes hiding and using stealth to her advantage not to say that most her legendary skins have gear used by spec ops whos job is to hit befor they are seen.
And the moment Ana didnt use stealth to her advantage she got scoped by Widow in the comics lmao.
https://comic.playoverwatch.com/issues/overwatch/7/en-us/pdf/comic-overwatch-ana.pdf

On how it will work i think that if ana is near a wall and doesnt move, attack or use abilitys for a set amount time she goes invise or starts to slowly fade to a total invis that ends when you move, attack or use an ability. This furder more adds to the Widow vs Ana lore letting Widow detect Ana with her infra-sight something she uses to spot Ana in the comics. You can try to be sneaky with this ability but the moment Widow ults and your far from you’re team you will be a free kill.
Or it can be an active ability with cd that still requires you to stay and not move to not break it.

As for ana being able to go on high ground i think that that will be abit to much having the fact that symmerta can help her do that atm, but i will yet again agree that she needs a mobility skill and i think its best to make her jump backwords a set distance (shorter or = to mccree’s current roll) after she uses her sleepdart. Not sure how this will play out or if it will be useful but so far looking at Brigittes dash/stun ability being a distance cutter and a cc tool it might work out for Ana.

Since atm if Ana gets jump by 2 people she can only speed one of them and still has a chance to miss and a healthy cd this is not to say that speep dart is a bad ability. But in a 1 v 2 most supports can run away even zen can ult away ana will sleep one at best and die to the other one.

And my final way to buff ana is just add a healing over time/hp regen effect that kicks in 1-2 sec after you stop taking dmg, it makes no sence for her not to use one of her “injection darts” on herself.

Tbh is all 3 of this go to live she will be op but if it even one gets added to the game it will feel nice since i like ana and i think its sad that no one pick’s her for Esports atm yet she’s the only hitscan healer in the game. And i know i was abit bias here but i much ratter see Ana every game ratter then Mercy.

“The ghost” does have little in the way of stealth. I would rather have her lose the bullet trails.

2 Likes

That to can help.

Its just that Ana’s competition atm is a Angle/human hybrid that can resurrect the death and fly away from any harm and not stop healing by doing so.

But tis a good start i guess.

Im glad u liked it Wickedlike :grin: . thank u for taking time to relpy ! hope to see an Ana buff soon cz im bored with mercy too.

I just wanna play Ana aswell.
So far Ana and at rare occasions Lucio are the only healers i like to play. I’m a dps player that can’t relate to most of the tanks and healers just cause they don’t take anything to make work. But Ana was the exception to it all.

I actually like the camuflage idea

1 Like

Unfortunately just a gimmick that won’t help Ana at all.The only time Ana can afford to just stand around and do nothing is in the spawn room.

She got good buffs now and the fact that they nerf’d mercy is a blessing, this camo can come in handy when you are gettin dived and go arunde a corncer. But yeah at high rank 80% of this game is useless and a gimmick.

Buff? That 300 healing addition to nano boost ist a bad joke and didn’t address any of her issues, especially since you could do essentially the same with pre-healing before they changed the darts to pass through full health people.

However, nearly ALL of her problems could have been solved as some sort of interim solution if the speed boost was back in, the healing cut in half, AND the boost effect would benefit Ana as well as her target because all of a sudden she could reliably run out of trouble as well as actually fight back when she is being jumped on.

I mean I could scream at that explanation of “well, it’s now allowing her to save someone in a clutch and even use her grenade to boost the heal even further” or however it was worded. Like it had ever been a problem to actually keep someone else topped-off or healed in a hurry if it wasn’t for a billion walls, turrets, and barriers standing in the way and requiring to navigate around while beeing at low health yourself. :roll_eyes:

But they nerf’d other healers to bring them down and buffed Ana a little.
All in all its a step in the right direction.
I can still see Mercy and Zen being uncontested again since dmg boost is just to useful and take skill from only 1 out of the 3 players who are involved and then you can revive that guy making it easier to solo carry.

But we might have dive problems soon that’s going to make ana unplayable if dive gets back. Since we will have 3 dive tanks that yet again take barely anything to get executed.

Its just that if you have no mobility or escape in this game you’r a troll pick.

Well the Problem is that Ana IS already not being played because in her current state she is a liability rather than an asset. Who in his right mind would go with a healer who dies to just about everything and everyone, sometimes instantly, and whom you absolutely need to protect with another support like Lucio or Brigitte even though that puts THEM in a position where they are least effective?

And it doesn’t even make any sense. I mean… “Well, you go and have that boost, do more damage and take less while I’ll just stand here and die. So good luck to you. Enjoy the next couple of seconds. I’ll see you in the spawn room”. Doesn’t sound like an old smart woman like she is supposed to be.

Dunno. Ana is like sending your grandma to the frontline. Who would do that?

Its not a hopeless case thou.
New heroes can maybe make her playable.
I liked how the new sym can help her position better but for avoiding diver she’s just hopeless and needs to be swapped i guess.
Still that instant reload and the healing from her ult will be nice.
Since she will get nade nano combo that heals 100 hp and makes the ulty heal for 450 on and reload her gun. Imo Quad tank teams and such will love this.

I just don’t want them to do what they did to Hanzo making him so op that you can’t tell anymore who’s a Hanzo main and who’s not.

Like I said, just give Ana the nano boost effects as well and suddenly she will actually have options. Not only would she be less frustrating to play, but also a lot more interesting than she already is because you get to actually make decisions about how and when or for what to use your ultimate.

Kinda like what they have in mind for Zarya. Reduce the energy drain so she does consistently more damage, gets more kills, and thus charges her ultimate quicker and gets to use it more often.

And that’s something where I really miss the wise opportunist she is meant to be.

What’s the point in those 300 points healed? You know, they could have just drastically increased the rate of fire for her next couple of shots fired after using Nano Boost similar to Hanzo’s Storm Arrows to deliver a similar amount of healing AND add the option to use the ultimate to just take out that Widow, Hanzo, or Bastion for good when needed or the opportunity arises at the cost of losing the available ultimate for other things.

This whole set of buffs and nerfs is just bad. On one hand it’s finally admitting that there are in fact some rather serious issues with many of the characters, while on the other hand the little adjustments don’t really change anything where it would actually be needed.

And why they’d even do that before actually seeing what kind of impact the introduction of Hammond as well as the hitscan and Mei damage changes might have is beyond me alltogether.

So whatever…. Let them.

oh wow ,you gonna turn anna into one of those really annoying heroes who make you want to uninstall the moment you see them

you forget she can deal damage

Oh WOW… she can deal damage… A whopping 70 per shot, so it takes 3 of them to take out even the weakest. Being able to actually do more ONCE EVERY COUPLE OF MINUTES at the cost of her Ultimate is hardly an annoyance, especially if it can be used to get rid of the true annoyances for a while. It’s not like turning her into another freaking Hanzo who can burst down just about everyone every couple of seconds.