Here is a list of all the new characters added since Overwatch’s initial release back in 2016 and the cc they have brought into the game;
Ana - Anti-nade and Sleep Dart
Sombra - Hack and EMP
Orisa - Pull back (Not so bad this one)
Doomfist - Punch/knock-back and upper-cut
Moira (Only newly released hero without a form of cc)
Briggite - Bash and boop
Wrecking ball - Constant ability to knock everyone back, can knock people into the air with slam and ult also knocks into the air.
Ashe - Knockback/Boop and B.O.B ult-run knocks everyone in its path back.
That is at least 8-10 forms of cc that has been implimented to the game since its launch and if you stack that with the cc already in the game aka;
Reinhardt - Pin/charge
Pharah - Knockback/boop
Winston - Slightly thrown into air upon landing and ult knocks everyone back.
Symmetra - Turrets slow you
Mcree - Flashbang/Stun
Lucio - Knock-back/Boop
Roadhog - Hook
Junkrat - Trap
D.V.A - Knock back upon boost/thrusting
Mei - Constant freeze/slow and inability to do anything.
I just find myself in games now; hacked, stunned, thrown in air, naded, slept, frozen, hacked, knockbacked, booped, thrown in air, trapped, hacked, slept, naded, knocked back, knocked back etc.
I think Overwatch has potential to be a brilliant game which it once was but these additional heroes added EVERY SINGLE ONE (Except Moira) has a form of CC.
Overwatch has become a bit like WOW to me in the sense everyone can kind of do everything and it is just a complete and utter cluster-eff of a game.
Please note I am by no means a pro player however I have played for 2 years now, this is an alt account and I have played at master level.
There is just too much cc and I think about 40% of games are spent under some form of crowd control, waiting to respawn or running to the checkpoint, payload etc.
The game has become more frustrating than it is fun and I souly believe it is because of this.
What do you guys think?