Well imagine this, every tank is gonna be more offensive like zarya and you won’t need that secondary tank because the frontline is not a static thing anymore.
there’s a lot more natural cover and many more ways to circumvent chokepoints so it becomes more of a whack-a-mole type of play and if you liked how dive functioned in terms of coordination in competitive then that’s more what’s gonna happen.
it’s gonna be very flowy and very high tempo and less about just building ult-charge to break the enemies position since there’s less tanks to build ult from and the tank you can build ult from doesn’t actually give you all that much ult charge anymore.
it’s definitly gonna be different, but it’s gonna be a whole lot more aggressive, you’re not gonna see a rein hold up his barrier to protect a space on the map, he’ll firestrike and charge to close the distance since he doesn’t need to be as scared of dying because there’s 1 less overall damage source and enemies won’t be as clumped to be able to just focus fire him as easily.
both sides will be aggressive and try to outmaneuver one another and there’s a lot more individual play that you can do from each role because there’s not a secondary tank that’s focused on negating a ton of stuff.
tanks as a concept are gonna be a whole lot different to play.
but hey i have yet played it myself so i’m also in the same position as you are to some degree that i might not even like it or don’t know if it’ll actually fix the tank disparity.
but i am actually happy that they are atleast trying to make a concerted effort to changing the status quo of how the game plays as of right now because it’s pretty miserable.
when i go into a game i don’t even think about my own plays because most likely they don’t matter that much, as long as i can keep myself alive and just soak up damage then i’ve pretty much done my job it feels like, everything else is up to the other two roles.
you remember when flats was asked to just play reinhardt even though he contributed literally nothing to the fight except that he soaked a lot of damage and died every time but the team won because of it, well that sums up how it feels to play tank a lot of the time for the other tanks, because a winston won’t actually kill anything that’s getting pocketed, only distract.
if i had to explain how i play winston it’s mostly about just throwing down bubbles to either save my team from ultimates or to split the enemy teams healer away from the rest of their team or zoning a dps that’s making too much trouble all while trying to charge my ult by cleaving as many as possible so that i can maybe kill a support or dps by juggling them across the map into a hidden corner away from their team so the supports can’t keep them alive and so i don’t get shredded.
or i push the enemy tanks out of position so that my team can just kill them really easily.
now that doesn’t sound as exciting, but winston got a long range sniping ability now and that will have significant implications to how much burst a winston can do and how much easier he can follow up on a low hp target, that alone will make winston a lot more fun to play even if they didn’t implement 5v5 or anything else.
but yeah, basically every tank is gonna play a lot more like d.va, hog and zarya and ball, that’s why you didn’t actually see any major changes to them.