Overwatch PTR Patch Notes – April 24, 2020
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
GENERAL UPDATES
General
- Improved Communications Wheel - We have changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game)
- Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights
HERO UPDATES
Ashe
The Viper
- Now reaches maximum zoom halfway through Ashe's aim down sights, instead of at its conclusion
D.Va
General
- Restored functionality allowing D.Va to maintain her current aim pitch when de-meching
Doomfist
Seismic Slam
- Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
- When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
- Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably
Mei
Cryo-Freeze
- Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way
WORKSHOP UPDATES
New Features
- Added nighttime versions of the Workshop Island and Workshop Expanse maps
BUG FIXES
General
- Fixed a bug that prevented new communication voice lines from playing
Heroes
Echo
- Fixed a bug causing Echo to be credited with a "Double Kill" on a single kill, when playing with a damage scalar > 100%
- Fixed a bug where kills done by Duplicated heroes after Duplicate had ended were not counting towards the Duplicated Kills stat
Doomfist
- Fixed a bug where McCree's roll could cause Uppercut to not lift him to the correct height
- Fixed a bug where hitting Sombra with Rocket Punch would not put hack on cooldown if she was using it at the time
- Fixed an animation pop when doing an aerial slam at certain range