Overwatch PTR Patch Notes – August 13, 2020
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
WORKSHOP UPDATES
- The valid range for numbers stored in variables and used in mathematical expressions has been increased
New Actions
- Start Scaling Players
- Stop Scaling Players
- Start Scaling Barriers
- Stop Scaling Barriers
We’re pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don’t easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the “Disable Movement Collision With Environment” action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the “Include Floors” option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.
BUG FIXES
General
- Fixed a bug in Deathmatch that caused the “Defeat” string to potentially display for the winning player on the Victory screen
Heroes
Ana
- Fixed a bug with the “Vacation” highlight intro not animating properly
D.Va
- Fixed a bug with the “Sitting” victory pose not displaying properly
Orisa
- Fixed a bug with the “Medal” victory pose not displaying properly
- Fixed a bug with Halt! that caused tether to break when attempting to pull at max range
Pharah
- Fixed a bug with the “Barrage” highlight intro not animating correctly
Workshop
- Fixed a bug that could cause the game to enter an endless match restart cycle if too many of certain actions were executed immediately on match start
- Fixed a bug that could cause players to lose their bodies altogether when the “Start Forcing Player To Be Hero” action was combined with Control maps or the “Spawn As Random Hero” setting
- Fixed a bug preventing automatic reloads from being disabled when disabling reloading via Workshop
- Fixed a bug preventing D.Va from properly handling ammo/reload related actions/values when out of mech
- Fixed a bug where strings with unicode characters could be trimmed incorrectly when copy-pasting
- Fixed a bug where certain values failed to export from inspector when copying as action text