- t1T1: blue
- t1T2: lblue
- t1D1: green
- t1D2: lgreen
- t1H1: white
- t1H2: yellow
- t2T1: red
- t2T2: lred
- t2D1: purple
- t2D2: lpurple
- t2H1: grey
- t2H2: lgrey
variable explanation: t(1|2)(Tank|Dmg|Heal)(1|2) or team, number, role, number
Wheel commands used in conjunction with cross-hair as in targeted player will be marked. (sound plays “Attack $CharacterName in Voice of Ping Originator”
group_indicator_obj = “A small blob/arrow colored by ping originator”
glow = effect should be added to the player/object contours, if possible.
- Attack: glow (enemy colour, repeate for 200ms (repeat (pulse 30+(if(pinged in last second(teammate))*10 to 100% opacity * time 2ms), object (cart, enemy, enemy object (turret, sentry, trap, mei freeze, mei iceblock, shields, transolcator, hanzo recon arrow, soldier healing station, lamp, dynamite, bongo))
- Defend: glow (team colour, repeate for 200ms (repeat (pulse 30(if(pinged in last second(teammate))*10 to 100% opacity * time 2ms), (object(teammate, cart, teammate objects(turret, sentry, bongo, trap, mei iceblock, shields, soldier healing station, lamp)
- Group up: glow (team colour, repeate for 200ms (repeat (pulse (if(pinged in last second(teammate))*10 to 100% opacity * time 2ms), (create (group_indicator_obj if not present in last second)
I’ve tried the workshop for this, but it seems limited for this purpose.
I would apreciate your feedback about this, all are welcome.
ps: this a crosspost from reddit