Mercy
-Guardian Angel superjump should have a toggle like holding the button to trigger and just pressing it to not.
-Guardian Angel superjump breaks LOS for some reason and loses healing tracking of target consistently even when there are no obstructions between Mercy and the target.
-Caduceus Staff ray range feels shorter.
-Resurrect fails after Guardian Angel for obvious reasons and its range and properties must be reworked if GA stays the same.
Zenyatta
-Quick Melee pushback is too powerful on cliff chokes, because it can be spammed. Perhaps a cooldown on the pushback so it only procs once every 5 seconds or so.
Sojourn
-Railgun charging off of shields feels too powerful and should be removed.
Junker Queen
-Commanding Shout cooldown is too short for the benefits it gives, essentially making JQ unkillable in some scenarios. 15 seconds seems more reasonable.
-Adrenaline Rush feels a little too strong.
Symmetra is very weak. Maybe you need to increase the damage Splash in full charge. In the first versions of Symmetra there was a shield, it would be nice to add it as a 3rd ability.
The Widow reloads very quickly on the second shot. Need to reduce auto aim on Headshot.
Bastion became very sluggish due to transition timeout in Sentry mode, this is a reduced number of tactics for the character.
Sojourn Railgun is very powerful against Tanks.
Mercy is very weak with the fact that I shoot a gun at point-blank range in the head, maybe I should allow headshots.
Orisa Perhaps we should bring back the spearâs gravity pull.
Play as a widow in overwatch 1 and overwatch 2 beta, I see that it became easier to get in the head in overwatch 2 beta, I donât know what this is related to, maybe there is a small auto aim in the new version. But you can feel it in the game.
I think this is more down to pressure the enemy applies to you as a Widow. Especially in beta 2 which is a lot of people trying Queen. You as a Widow are left alone, so are probably subconsciously more relaxed having been given a fraction more time.
Sojourn
-Railgun base damage and attack speed together deal way too much damage compared to other DPS at that range, so either the damage per bullet or the shooting speed should be nerfed a little bit.
-Disruptor Shot is very difficult to see/hear, so there should be a louder sound cue to realize you are standing in one.
Bigger issue for Sojourn is the railgun charges too fast, for how easy it is to get 1 shot kills.
If they want the hit box for it to be that forgiving, make it harder to earn.
-or-
Revert the change and make it harder to land shots.
They do that and nerf discord, you are on to a very decent patch. Once the dust settles JQ isnât going to get that much play time. Mobility will still be key.
I feel they are making too big of changes to the wrong heroes.
I play them all so I donât have a strong bias for any individual character but.
Moira - they killed what made her unique. I like the new projectile orbs effects but it shouldnât be a straight shot.
My suggestion would be keep the projectile but on impact it splits into multiple small orbs and moves around the area for a few moments.
Mercy - everything feels off
Bastion - clunky, slow, low health. Bastion was my favourite in the beginning. Was hoping my boy would grow up strong. But he kind of feels like heâs drunk.
Junk rat is faster, jumps higher, and does more damage. Say one take out a 3 people with 2 hits. I meanâŚawesome lol but a bit weird.
Sym - take her back to her og form. I personally loved that.
They need to give a revamp to
Tracer, widow, Winston, road hog,
Not take away any abilities just fine tune them.
Winston could throw his shield, hog could swing his hook, widow could have a side arm, tracer couldâŚI donât knowâŚI actually canât stand tracer now that I think about it.
But they havenât been touched ever (from what I can remember)
Some changes will stay some will go because ow2 is dramatically unbalanced in its reworks. Still have a while left until launch.
Now thatâs just my opinion of what I would like to see