Hello,
I’ve come across an issue while playing the overwatch 2 beta.
My graphics quality is set to max, which my computer is able to handle at stable framerate, but each time I start shooting a wall, the sheer amount of particles being rendered sends my framerate into the abyss, which sometimes becomes a pretty big issue.
I’ve provided a link showing the problem in-game.
One way to resolve this would be the ability to change the amount of particles being rendered when shooting a wall in the settings.