No matter what you think of the map, weather you leave as soon as you see it pop or you stay and play as best you can, defence is becoming an issue.
I played a game today on Paris and we were down to 4 people as soon as the game started. We were on defence so that’s point 1 gone. While we were trying to muster some resistance on point 1 the attackers generate ults faster than us. Point 2 gets overun and that’s that for point 2.
This is becoming more and more common for me. Am I imagining things and getting bias from elsewhere about this or with people leaving on defence is Paris to easiest map to double cap in the game?
Edit: I know Paris isn’t in comp. That doesn’t make a difference to the problem.
I don´t know what rank you played or even if you played ranked but, by my opinion, point 1 is very ez to defend, due to it only having one choke. So put some shields and a bunker and you´re done. All the maps are done balanced so i find it very hard to believe that you always lose while defending
I know where you are coming from, I don’t play too much ranked myself. On Paris there are two flanks on the first point, enemies can flank all the way around the second. The best solution in defence, is usually sheilds, turrets or skilled snipers.
This is my opinion, I hope it helped
Paris i understand. Its a very bad map. It would be alot greater if they cut away the waterfountain area between 1st and 2nd point.
Horizon Lunar i dont get, that is a fun map, and its really ez to attack and defend.
But i guess people just dont know the tactics to attack lunar.
And i gguess the area between pt1 & 2 also could be slighly reduced, but … its still alot better then Paris, becouse travel path can be minimized by running on the right side from spawn room… while paris force you to take 2 equaly long paths or a 3de extra long.