Why have Blizzard decided to sledgehammer Mercy? Every patch she gets a nerf which wasn’t necessary? GA to 2.5 seconds has destroyed her core mechanics yet again (not that she has many?). I see a lot of people complaining about Mercy but if I can kill enemy Mercies with a blaster what is the problem? Is it just the people who want to focus on mindlessly attacking tanks that get annoyed by her?
Yeah. NA forums are predictable. They will cry that Ball is OP next.
They could have just given her 1 heal per second less, and the Mercy mains would have gone ballistic. Sadly I don’t think the “nerfs” have worked, and certainly don’t go far enough.
Personally, I’ve only played 2 ranked games so far. Only 1 had a Mercy in it and they only used yellow beam and it was locked on to our tank, even when he was ulting and when he was purple… So, not the best example to use lol.
Mercy players rarely moan. She has been sledgehammered time and time again for 7 yrs and this is the first post ive made about it. I note that rather than present a constructive opposition you defer to derogatory remarks.
The example you’ve given highlights why it’s a problem. The nerfs have promoted pocketing not deterred it as was stated by Devs. I think your general understanding of what’s happening and Mercy as hero are very limited.
Xyo, don’t worry about the forum troll Rodimus, he’s contrarian, often ending up effectively shilling, whether intentional, paid or not - just look at the number of posts he and the other guy always have, drowning out other voices with their contrarian views. They’re always the top two posters on every thread that’s even slightly critical of recent dev choices or the state of the game. It’s not IMHO plain disagreement.
Also, I play a lot of Mercy and agree with you that killing mobility and nerfing what was ultimately quite inflexible healing was not the way to go.
Perhaps though having her as the healer for keeping you off the floor rather than just godlike pocketing is the way to go.
Since you haven’t taken the time to look at the NA thread:
Something like 3HP every .192s. Soldier does 18 damage every .11s. Sombra would have gotten 3 bullets out, dealing 6.2 damage at maximum range. Tracer does 9 damage in this time frame.
Ashe’s dynamite does 100 damage over 5s, during this time you’ll have outputed 225 heal (337.5 if target is critical) and therefore self-healed 56.25HP (84.375HP if target is critical).
How can you look at any of those and call this “tanking damage” is beyond me.
(All of this assumes btw that you have a target to heal in the first place. Her new passive won’t work if the nearby target ((if there is one)) is topped off)
Also - Mercy has never needed a nerf once but despite what he says I think a majority of Mercys have put up with it. There’s a reason this is kicking up such a fuss. Not only will GM+ continue to not play her but as will the lower tiers. The game already has a chronic shortage of supports who will be further disenfranchised by this move. If I can kill an enemy Mercy then so can the DPS/Tanks. If a team wants to focus me I’ll die, this has always been the case. People like Rodimus just don’t like the inconvenience of having to target and chase a Mercy.
Watch the KarQ video. He shows her totally tanking it. It is hilarious. (yes it does require grouping and all your team below 50%, but still funny as hell).
Most players aren’t able to do that and are not the cause of the problem. Balancing the game for a few niche players is a recipe for disaster. As usual you’re totally sidelining the point like a good shill.
Dead simple one this. Nobody wanted / asked for this nerf. They may have wanted to address certain OP elements, but stifling Mercy’s movement was a dumb thing to do.
No. I think the Mercy changes are overall bad. She is stronger. She needed to be nerfed, and nerfed hard.
They missed Sojourn and Kiriko which is just embarrassing at this point .
Stifling Mercy’s movement was exactly the thing to do. Her ability to hard pocket, and zip away in a moment every second made her enable people with bad game sense and positioning. They just wouldn’t be punished as they should. She could move with little thought or care for cooldown useage.
Now Mercy players have to think about movement… But can tank games and hard pocket even more.
So, nice try, but massive fail.
Such a bad take (your false cheater takes are better than this), and not even what they do now. They balance around the middle now (hence why no Sojourn nerfs). Top down balancing is the only way to do competitive games, hence why OW is no longer a competitive game. Just a casual game for the mid players with a ranked mode.
Can confirm. He doesn’t know what he is talking about
On topic… I’m still figuring mercy out but all in all she isn’t that bad at the moment. She is now more about positioning like she was before they gave her the movement buff. I did played one game where a hamster + tracer were on my tail and I died a lot. So it does seem from the moment they are diving you, just switch off mercy.
All in all I consider it a small nerf. she is still quite alrigth. But have to play her a bit more to figure it out.
The nonsense about being able to tank while ulting is useless. First of all, most of the time your team will not be grouped up below 50% health. Second of all, the whole point of ulting is so you can evade their shots.
You are aware that they changed her this latest patch? So figuring out how to play her best taking into account her recent changes.
90% of the overwatch community thinks this but most of those don’t have a clue. I’m guessing you are one of those. Mechanicly she is easy but how to play her well goes beyond her mechanics.