Hi there.
First off, I just want to make clear that the following is just me playing around with some ideas and concepts I would like to discuss, not presenting a perfect system. Please provide your input. c:
It is my understanding that some of the worst problems we have to deal with in Overwatch right now are how unorganized the competitive mode is and, at least at higher levels of play, the goats-comp (in short, 3 tanks and 3 healers) and its variants being too strong. One proposed solution that has gained lots of traction is the all famous role queue. The problem with a completely locked role queue is that it would kill off lots of diverse and unique strategies, such as goats and other compositions entirely. I for that very reason don’t like the idea of a role queue.
So then, the little concept I have cooked up is a penalty system, that punishes compositions that don’t follow the standard 2-2-2 format, without killing them entirely. It would work a little something like so: For each additional character selected in a role outside of the standard two, each member of the team loses 25 max hp. In the case of goats, that would mean all team members have 50 less max hp, 25 of which comes from the third tank, and the other 25 from the third healer. If say your team plays five dps characters, all team members would loose 75 of their max hp.
I think a system along the lines of this concept would discourage people from playing crazy compositions without considering the teams needs, and also take some of the power, sustain- and reliability out of the goats-comp without making tanks worthless in lower ranks, which could be the case if you were to for example just buff the heck out of reaper or bastion even more.
Obviously, the system wouldn’t have to work exactly like this, it could for example punish only the role that has more than 2 selected characters instead of the entire team, or maybe even give completely different punishments. Maybe each additional healer reduces everyone’s healing by say 20%.
There are already warnings on the selection screen for having too many dps, only one tank, etc, and I don’t think it would be such a bad idea to back those warnings up with some actual consequences.
Please let me know what some of you think. c:
Bah!