HAHA reporting people in QP. You have to report all 11 of them you know, cause all of them either suck or don’t play to win.
Same ToS/CoC applies to both QP and competitive which means that anything that goes in QP also goes in competitive and anything that is prohibited in competitive is prohibited in QP. If you don’t report players in QP even when they’re eligible to be reported it’s completely fine because it’s not mandatory
I play a lot of QP and in my experience half of the matches are far from the quality of competitive at the same SR. The QP SR spread is huge, sometimes it would be difficult to tell apart players who are genuinely bad and those who are doing sabotage. The hero picks also tell me that a lot of players don’t really care. “Dude, this is just QP.” OTP and/or picking heros they can’t play. I’m not complaining here, just describing reality. I can usually adapt to both meaningful and meaningless games.
If I want to experiment then I recruit with LFG with a title “Learning new heros, don’t expect victory”. If I want a team that has at least a normal composition then I also use LFG with a title like “Level 100+, no toxic people”. If I want to lower the expectations during certain times of the day I also put “Silver QP” in the title and perhaps filter for higher endorsement level. When I’m braindead I simply press the “Quick Play” button but this happens rather rarely since the release of LFG.
Huge kudos for you for going through something like this to minimize the negative sides of practising a hero in QP, real MVP material
This is true as AFAIK the matchmaking is tuned differently depending on the gamemode that you play. In arcade the matchmaking is much more lenient for example because it tries to just find some-what similar players and put them together as fast as possible unlike in competitive where the matchmaker starts to vary much slower. The thing is that even if players don’t take something like quickplay seriously the ToS/CoC still applies to it which means that something like sandbagging still makes you eligible to be reported, but it’s the players’ responsibility to report this behavior. If players don’t bother to then Bliz doesn’t bother to take actions against that player (unless they’re breaking more extreme rules like hacking etc…)
Is it right that such behavior makes you eligible to be reported? I think yes and no. What I disagree with the agreement though is how vague it can be with a matter like this
Having played a few hundred hours I understand most viewpoints in a conflict in QP. QP is very difficult to be treated seriously by an experienced player for example when 3-4 other people instalock DPS heros for defense. I also understand those who want to play it for a win in a competitive manner.
Despite playing a lot of OW, I started playing it “seriously” only this year around April. For this reason my noob experience is still fresh. As a complete noobie I was also instalocking mccree and having close to zero knowledge about OW I thought every game mode would be played for a win. This often doesn’t seem to be the case in QP even when there are only players with several hundreds of levels.
The lower tier players are often pointing fingers at each other because of simple disagreement. Like is it OK to play 3 DPS + 1 tank instead of the classic 2-2-2? I personally think both are valid in certain situations. Even a 4 DPS can work quite well for attack. People don’t flex but expect others to switch, etc… Brainless feeding (like row of ducks) is another thing you can often observe. Should they be reported? It’s very difficult to tell apart lack of knowledge and intentional harm.
I personally don’t expect high quality game from a team of random people. That requires regular team mates or at least a carefully handpicked (LFG-recruited) team. Both are too much hassle for most (casual) players.
I think this is somewhat related to this topic:
I remember feature requests related to “Unranked Competitive”. This could split QP into two groups, those who want to win without the stress of up/down ranking, and another group that wants to play “dirty” matches, perhaps just experiment. It would be like off-season competitive with the same ruleset.
Another I was thinking about: custom games are already pretty good to practice certain things and to explore maps. If Blizzard improved the bots so that they could be used by someone with AI on both sides to train certain skills (mechanical, positioning etc) at least to about an average (let’s say 2500SR) then it would be an extremely good training tool. Those improved bots could also benefit casual people who prefer playing coop against AI (to eliminate the stress of PvP).
I played a lot of StarCraft in the past and that game has extremely good AI. Someone who learns how to beat the AI consistently develops many very good skills transferable to PvP.