People think they are going to win every game?

i only use group find, and i only ever make groups. what i find is that no matter how many games you win, you lose one and half or more the the group will leave…

its just odd to me?? do people expect to win every single game?

Yes, they expect that and most of them leave after a loss. Human psychology. They also expect climbing/upranking just by playing more hours without actually improving their skills. I’m pretty sure that most players don’t know that the matchmaking system tries to place them where they have 50% win rate.

I’d make a difference between immediate defeat and defeat after one or more victories. Would also make a difference between defeat in a tight (good) match and steamroll. A team that gets steamrolled in the first match is probably a very bad one for some reason.

There are also people who play casually (not all day) and stop playing after a few matches no matter what. When I recruit for QP some people often leave even after a victory, although less often than in case of defeat. Competitive climbers are more persistent if there are some win streaks.

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Teams falling apart is an old thing. During OW’s first year I did a lot of those discords that help you find people to play with. Everyone just assumed that because we have mics, are a premade, and watch videos on how to play properly we’ll automatically win every round, like it was some trick for easy climbing. That miss conception probably still persist in the minds of many players.

Would also make a difference between defeat in a tight (good) match and steamroll. A team that gets steamrolled in the first match is probably a very bad one for some reason.

I’ve had teams that have been steamrolled first round, then in the second round after some swaps (proper swaps, not 6 dps swaps) we rally to push to an even round or even having it tilt our way.

It’s a matter of getting a set up that allows for the members of the team to work together naturally, I think.

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Some people have set limiters on their progress like to stop playing after a loss in a comp match. Just a thought

The thing is that if I’m playing with strangers in a premade I expect them to understand everything that happens on the same level as I do. I wouldn’t want to group up with players who have tendency to tunnel vision and be in a bad position, not back you up, not coordinate to focus same opponents and so on. Sometimes it takes multiple games to notice this happening to some players. I’d only accept this kind of behavior from my RL friends. Having a bad game is understandable but inconsistency is not.

Do you really want to play forever?

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There’s a difference between expectations and reality.

If you expect to win every game then reality punches you with the fact that you won’t win all the time until your team got good.

When I recruit for QP with the “Find Group” feature I usually set/lower the expectations by giving an appropriate group title. Some people still don’t read the title and join but then it’s their fault.

For example a group title when recruiting for QP where people learn new heros they aren’t familiar with: “Learn new heros, no stress, don’t expect victory”. Some people still join with their mains but trolling is much less frequent and I kick trolls after a match anyway.

Another example group title for normal casual QP where I use “Find Group” only to guarantee an acceptable team composition (instead of solo Q 6 DPS): “Silver QP, level 100+, no toxic players”. Interestingly more than half of the team is usually between platinum and master. There are trolls occasionally but they are rare and leave or get kicked. Matches are more successful than solo Q on average and everyone plays the role of their choice.

Those players weren’t 100% casual ones. I meet players like those usually after midnight when “normal” people don’t play. In the afternoon/evening there are casual players everywhere.

In my opinion you can achieve this only by playing with regular relatively well known team mates. The quality of the skill set of random players is very diverse especially in lower ranks and QP.

The reality is that you will always have a win rate of about 50% unless you and your team mates are uncontested gods near to the top of the food chain (if at all players like that exist). You have a few percent more than 50% only after improving your skills and climbing a little bit. Then it falls back to 50% again until you improve again. Your enemies have similar skill levels as yours regardless whether you are bronze or top 500. This is why ranking systems exist.

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I win 65% of my games as Brigitte in qp yes i expect to win everything, i have 24 hours in qp on Brigitte used to be around 80%

so…you have never won every game

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Then you could easily climb with her to top 500.

I guess you had 80% only at the very beginning after a few successful/lucky initial matches. To get a stable value you have to play a lot. The sharp decline (from 80 to 65) also makes me think that these values are based on relatively small number of matches.

This is true in lower ranks and low tier QP. However I myself tend to be matched up with and against GM/Master players depending on how much sandbagging happens in my teams. I would still except good gameplay even from diamond players but sometimes that doesn’t happen. In higher tier you can already trust other players to be aware of everything. If I’m a D.va and there’s a Winston in my team just by having a general idea of their position I can understand what they’re looking at and thinking about so I can dive with him even without any sort of communication. At the same time Genji and orbs usually follow us too. Joining into a group where this doesn’t happen without constant communication can be frustrating even if you end up winning. “Carrying” in Overwatch isn’t fun unless the whole team is contributing to it. Unless it’s your RL friends.

In lower tiers I guess you can’t expect this but I’m sure that there are players who expect their team to work properly even without communication. I don’t think that’s very reasonable below diamond though

GM and master make up less than 10% of all players so what you mean on “lower ranks” is more than 90% of all players. You are playing with the best so you are in an exceptional position that doesn’t apply to most players. As you mentioned you still have bad games and I guess you probably have a win rate of about 50%. At least the reason of your defeats is less likely to be utter stupidity and total incompatibility between team members.

Most players are better off grouping up with other players who are compatible for some reason. Without doing so it’s better to have realistic expectations and prepare for super bad game in some cases. The skillset can be very incomplete and patchy in different ways between players. For this reason even if two players might be able to provide the same value in the right team, they might be super bad together in the same team. This is what I mean when I’m talking about “compatibility” and it is much less likely to be an issue in master where everyone knows “everything”.

I think approaching each game with the aim to win and not treating a defeat as the end of the world is key to enjoying the game. Always remember this is a game, you should be enjoying the experience, not just the wins.

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I did say that I expect diamonds to perform well too so more like 30% of the playerbase but I understand that I’m part of a minority group here. Thing is still that some of the defeat are completely up to utter stupidity and/or incompatibility between teammates. Players sandbag (https://www.urbandictionary.com/define.php?term=sand%20bagging) more than they probably should that results in internal issues since some get mad, some start to also sandbag maybe even accidentally as they follow these players and some are left at a disadvantage if the enemies just group up and start sweeping the team up.

I completely agree. Having OTP’s in your team is common in diamond+ gameplay as most players only climb there with 1 or 2 heroes in mind and sometimes they’re not compatible with the team or get countered by the opponents team synergy. I had this problem a lot when I was almost one tricking Pharah way back. I remember multiple cases of one tricks even straight up throwing competitive games when the team didn’t build around them
(one of them was a Genji who was constantly raging because they constantly died out of position blaming the team in a toxic manner for not following and the Mercy for pocketing me as I got all DPS golds and was doing really well. I’m not sure if they got suspended as I reported them for gameplay sabotage and toxicity and got the “Thank you for your report!” message too).
Some players are dense enough to refuse to adapt to certain situations and don’t realize that if they just kept giving the game all they can their teammates might still be able to carry them with the space you create even if you just keep dying. Granted that this is way more common below diamond and in a LFG group I think it’s reasonable say that this dismantles the groups as soon as they lose.

Don’t know if you talk about qp or ranked.

I don’t expect to win everygame.

But I don’t expect to have EACH. SINGLE. MATCH. WITH. HANZOMAKER.

I mean they hit? I’m fine.

They don’t hit or Winston is making a boufeet with fried snipers?

PLEASE.SWITCH.EVEN.IF. IS. ‘‘JUST QP’’.

It’s very common among beginners too and many of them can play only 1 DPS on a sub-par level. I think if someone is serious about climbing at 2000SR then it’s a very good idea to recruit people (with LFG) who can play a few heros of their class. It’s a lot of work most people are probably lazy to do so (myself included but I’m not serious about climbing) but it can result in close to 100% win rate. I’ve done it a few times when I got angry after losing hundreds of SRs. Playing several heros at 2000SR is easy and gives better understanding of the game and more options for counters. I understand that a 1-trick master genji can always do well in silver but the same doesn’t apply to a poor 1-trick silver genji.

Being able to handle more heros in higher ranks is definitely a problem for me too. I have a platinum account where I can play only mccree and reaper, perhaps roadhog, orisa, ana and moira if needed but since the LFG I’d rather go for DPS only. Recently I started upskilling with genji too for fun and more options. At 2000SR I can play all heros except a few. Close to 3000SR I can play only a few. I enjoy both silver (zoo) and platinum games for different reasons.

I’ve played competitive only in the last 2 seasons and I don’t treat it very seriously. The ranking system is obviously flawed (getting personal rank based on the results of team of 6???) and the whole climbing thing feels to be awkward with so many variables out of control. While there is an obvious relation between rank and skills it feels somewhat loose because of the team based nature of the game. It might be easier to uprank with placement matches than trying to climb in small increments during the season. TBH, after getting a placement in platinum I learnt a lot that I probably couldn’t have learned in silver. Sometimes you gotta be there. Learning something from videos is very different from actual execution. We’ll see, I will do a few experiments in the next few seasons on this (my main) account. I play it mostly for fun in a semi-casual semi-progamer way without using my rank as a trophy to brag about.

People play QP for very different reasons. Some are just experimenting/learning. Some want to win. Perhaps there are some others with different goals.

If you want serious QP then use LFG to create a group. You can filter both by giving an appropriate short group title and also verbally because you can communicate in voice/text chat before starting the match.

In a solo queue QP match you expect them to do what you want while the learners/experimenters expect you to do what they want. Why should they adapt? Why don’t you adapt to their goals? You’ll never solve this problem in solo queue.

Why don’t you adapt to their goals? You’ll never solve this problem in solo queue.

Maybe because each time I adapt to such picks by picking what it miss (like tank or healer) but sometimes… wanna go dps aswell withot playing around a pair of snipers.

The “Why don’t you adapt to their goals?” wasn’t a real question to answer. :slight_smile: I just wanted to point out the conflict between your and their viewpoints. Most people don’t like to be told what to do, especially in lower ranks where people have very different skillsets and therefore see success in very different setups and tactics. They might be able to play only 1 hero.

If you want to play by your rules in a more successful way then LFG is the only way. You can lock the roles so you can easily pick DPS or whatever you want and still have a good composition. If you want even more control (like asking team mates to pick specific heros and execute specific tactics) then you can verbally filter your team mates. This is the painful competitive LFG team recruitment work I was talking about. It works very well, but too much investment for some worthless ranks and SRs for me. This is why I settle with simple role lock and semi-casual QP without high expectations most of the time.

This would be a dilemma, but the ToS/CoC indirectly demands players to play properly for a victory which means that the other players should adapt to the players who want to win unless they want to be eligible to be reported for Gameplay Sabotage. Learning and experimenting is fine as long as it doesn’t detract from others’ enjoyment of the game as in deliberately jeopardize victory for personal benefits.