Except he can’t use Wraithwalk while stunned or frozen… so nope.
And if you’re in a rank wherein Mei is a common choice and your DPS can deal sufficient damage in the time before he escapes I’m sure that’d be great… and if you’ll notice, that rank does not exist.
if your positioning is any good, you can force him to use it to get close
Or he can just not, and simply pick off anyone on your team that strays too far.
No… knock him away and shoot him!
And wraith…
He doesn’t heal shooting shields
When did I say he did?
how is his 250hp going to help him survive while he breaks down a 900hp Orisa shield or 2000hp Rhein shield exactly
He doesn’t have to break them, he can just walk through them. Later on you accuse me of not understanding the game, but seriously I hope you were joking here.
At close range Bastion puts out 450 damage PER SECOND… Reaper’s healing is nowhere near that high!
That’s true, and if Bastion could land every shot he would win. But if Reaper comes up from behind he’ll kill the Bastion before he can turn around.
your positioning is terrible if you are letting the enemy shoot your team from a position you can’t shoot them back.
Again I hope you’re joking, if you don’t understand that barriers can move and that their function is precisely what you just said: to create a position where your team is safe but can still attack.
Any character including tanks can take him out fairly easily after a Biotic
That’s what I just said.
I have been told he does NOT life-steal from adaptive shields
He absolutely does, it’s based on damage dealt to heroes. The type of health doesn’t make a difference except as far as armour reduces his damage.
I’m a tank main who has been playing steadily since the patch thanks and I’ve seen and/or tested pretty much everything on the list.
Then you know that what I’m saying is accurate.
Basic communication and teamwork is not and should not be considered Plat level play!
I agree, but it absolutely is.
Most are just using a single ability!
It’s not about the ability, it’s about what the other 5 people on your team are doing at the time. As a tank main you will know that if your DPS aren’t getting the kills you need no amount of holding your shield up will make a difference.
I really hope you aren’t suggesting we balance the game around Bronze players?
As I explained in my post the game must be balanced around the majority of players, which as far as I know is around plat and gold. But if something is BROKEN in any rank it needs fixing. If Reaper gets a 0.2% lower pick rate in GM I really don’t mind.
no-one has an actual nuke as an ult (well cept maybe Diva
Maybe it’s your first day here, but it’s decently common to refer to self destruct as a nuke… and that’s what I assumed you were talking about at the start of your post. It’s an ability that kills everything.
it does seem you have a very poor understanding of how the game mechanics actually work as your replies have got a LOT wrong
Perhaps it seems that way because your own experience is lacking?
Perhaps working on that instead of complaining about a character you clearly don’t understand how to fight against
The whole issue is that I do understand how to fight him. I main Moira, it is trivially easy to beat a Reaper just by keeping distance. The problem is that (and it’s a similar issue to one I have with Doomfist) every hit he scores on your team returns health, which means one or two weak links in your team make him extremely tough to deal with. Moira’s lifesteal is balanced because it’s so low, Mercy’s regen requires a period without taking damage, and at the very least Doomfist’s shields are limited. Reaper can leech off a tank for several seconds of continuous high damage without a scratch at the end, which doesn’t lend itself to balance.
It’s not a radical idea to return Reaper’s lifesteal back to 30%, or even 40%, but it’s clearly too high right now, and you need to come up with a better argument against solving the issue than “git gud” if you want to be taken seriously.