Is there any way of getting a refund for Overwatch?
Since the update and migration to OW2, I really dislike like way the Battlepass system has been implemented. As a casual player that doesn’t have the time to grind the leveling system, nor the funds to pay monthly, my OW experience has declined dramatically.
I’d much rather pay full RRP for OW2 rather than paying what is essentially a subscription service to play new characters and get skins. This system only serves to penalise the casual and less affluent player base by locking them out of content if they do not pay up.
If I could go back to playing OW1 as it was, this would all be fine, but I have no other option as Blizz have removed the game I paid for.
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RRP for OW2 is nothing.
No obligation to pay anything. so don’t worry about that.
As for an OW1 refund, sadly you’ll have played too much to be eligible for that.
I won’t go into the access to OW1, which has been well covered elsewhere.
I can maybe help, but first I need the following information (fill in the template or I can’t help you):
When did you purchase Overwatch 1?
How much time have you played Overwatch 1?
Totally see where you’re coming from, the new system won’t appease everyone.
It isn’t for me either. But at least I can keep playing when I have time and never spend a penny.
Yeah I mean you can’t argue that ‘free’ is a good price, I just didn’t expect Blizz to teeter on the edge of the pay2win line.
I think it’s the stark jump to blatent monetisation from OW1 to 2 that has cause the issue.
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The p2w line is a million mile away. So I wouldn’t worry about that.
But, I always run by a simple rule, £1 for 1 hour of game play.
If I buy a game for £40 and get 40+ hours play, it’s good value.
Same logic applied to the BP. It is £8.49 to buy, so will I play 8+ hours to make it worth while. Well, that’s less than an hour a week, so yeah easily.
That’s just my logic anyways. Even better value when you just don’t pay anything. But £8 every 2 seasons (so you don’t have to mess about unlocking heroes), it good value on my system.
I’m not sure with that, locking characters behind the BP is getting close. I mean what if the new character that season is really good for countering the enemy comp but you can’t pick it because you haven’t paid?
I do like that logic, a fair price for fair play value is good, but many other games offer a better deal to the player. Look at TF2 for example, I paid £40 for the Orange Box years ago, and I’ve put over 1200 hours into that game!
It’d be interesting to see how much more profit Blizz have got from OW2 vs OW1 and what the difference is between the old loot box system vs the new BP + currency system.
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That’s why they moved away from the “counter culture” that was OW1. There are no hard counters, merely a selection of heroes that are more effective than others against things. Selection being key, you don’t need any “new” hero. (Especially ramatttra as he’s actually pretty weak)
Yeah, I want to see the accounts when they publish them. I know it’ll be a lot higher, but how high is the question. OW1 was dying on its ass in terms of making money.
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lil bro you probably bought the game years ago 
aint nobody refunding anything
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So you played and enjoyed the game for 6 years and now you are asking for refund ? Rofl
Imagine buying a lego set that you enjoy for 10 years, then TheLegoGroup, comes into your house, grabs the set, and replaces is with a different “updated” set.
Yeah, I think its totally fair that people want their money back. Take your OW2, I don’t want it.
- The 2000 items that you could’ve gotten for 450 Euro worth of lootboxes now cost 10 000 EURO
- You can no longer enjoy the heroes that are added on day 1 unless you pay extra
- No 6 v 6
- You can no longer earn coins simply by playing the game so you can’t buy the skins you want without paying real life money
- 60 coins a week is as good as giving nothing at all, even daily 60 would be an unbearable grind with these prices.
So yeah, Blizzard took away the game he payed for, I don’t think there is any other industry in the world where you can do that to your customers without massive legal backlash.
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Slight difference…
In your Lego example you are now the legal owner of that set, Lego can’t do a thing, you can do with it as you please.
With OW, you only ever bought a license to access, and signed an agreement that access could be removed for “any or no reason”. Which happened. All perfect legal.
Same thing happens with you buy music from Apple. You don’t own that file, you’ve bought a license to listen to it, and they can just take that away if they please.
Annoying if you don’t read your agreements… But all perfect normal and legal.
I am aware of the legality of the licensing of digital goods, I was merely trying to express how most every-day consumer will not understand how purchasing a product online doesn’t give him ownership over said product.
While yes, what Blizzard did with OW isn’t illegal its also important to express that it wasn’t consumer-friendly either, and makes people question any future purchases they might make with the company.
Based purely on the true definition of “consumer friendly”
They took a dying product that wasn’t profitable to run and more, that was being starved of content (because of said profitability), and changed it for a potentially highly profitable product that should (and so far has) received plenty of free content funded buy the “premium” products on sale in the shops and other revenue options.
I’d say that is pretty “consumer friendly” to me.
“something that is good for people who are buying products and services for their own use”
OW wasn’t dying though, from the stats on activeplayer dot io, before it was shut down it still had an active daily player count of over a million (1.4 million to be precise)
compared to that OW 2 has 2 million daily players. Isn’t that big of a difference if you ask me not enough to justify f****ng over 1.4 million users. most games have less than half of a million of daily players and still considered a success.
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Active players are a little meaningless when the games a loss maker and that’s why content dried up.
They said early on in some dev update, they had to push PvP out early otherwise it would have died.
At least now, if player numbers are high (figures seem to suggest they are well above OW1 numbers), they can make money from them daily.
In OW1, the only money making was account sales… And that wasnt enough to break even in the last couple of years
They aren’t fing anyone over. They are just offering things in a shop. Now it is a fair argument to say the prices need reviewing, but it’s the consumers choice to buy things, so they’ll only adjust if they don’t sell.
erm no, it wasn’t just the account sales, OW1 Lootbox sales generated 1 billion dollars every year from 2019 to 2022
And yes, the fact that the content you could get from 500 usd worth of lootboxes now costs 10 000 usd is absolutely f*ing people over
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