The reason why tank is not fun to play is that if your team doesn’t understand the game and is bad, it results in tanks being the ones to die a lot or not be able to do a lot of pressure… Eventhough the issue is with the team, they will still blame you for everything. The tank queues are the shortest for a reason.
Perhaps we should start playing around with the idea of changing the tanks into a DPS variant so that there would only be two roles: DPS (3) & Supports (2)…
I actually like your idea considering this playerbase false accusation spam.
No tank, no blame.
The truth be told about support in general is that they are most of the time the ones with the biggest mouth screaming: tank diff or using team chat to be the most toxic person in your group.
Personally i think all classes have players that can be pretty bad, just like there are perfectly polite people.
There are different reasons that a specific class might get annoyed by, and sometimes you’re just unlucky to get one that’s had bad games and is already annoyed.
It’s an interesting Idea but the difficulty comes in how you rework the tanks in such a way that they are playable and effective without stacking 3 of them every game becoming the optimum play.
A massive rework of every tank is a far more complex problem then just nerfing them and adding a second tank, going back to 6v6.