Hey folks. Just here to suggest a few changes to Bastion.
Reason: Stagnant playstyle, one dimensional, pretty boring. Could be better, considering his concept of a transformer.
TLDR:
-Recon [Standard Form] - No changes.
-Sentry [Left Shift] - Reduced damage, but increased damage to shields/barriers.
-Tank [E] - Reduced damage, increased damage to units with armour.
-Bastion [Q, New Ultimate] - Energy weapon with a shield infront of him. Energy weapon replicates Sentry/Tank weapons.
-Self Repair [Right Click] - Allows limited movement when healing while transformed.
-Reconfigure [Passive] - Reduced time for transforming.
-Ironclad [Passive] - Overall damage reduction reduced when transformed. Increased when transforming.
Background
Been playing OW since it was released. Always been a fan of Bastion. The concept was cool, as a transformer. Played a lot of him at the start. But always found his playstyle, even now, to be very repetitive and one dimensional.
Bastion's Current Playstyle
His playstyle is rather stagnant and has been for a long time. It has depended upon him shifting into his Sentry mode and, generally, staying in a particular spot with a spot healer (typically Mercy) and protected by a tank (typically Reinhardt).
This has slightly changed over the last few years, with slight changes to his healing, Recon mode and Sentry mode. To encourage him to move around and go into Sentry mode in varying locations.
In my opinion, these slight changes have failed to make him into a dynamic character, like some others are. This inherent design flaw limits Bastion’s true capabilities and creates a very singular, one dimensional playstyle.
New Concept
I really love the fact that Bastion is an Omnic who transforms. He is a remnant, potentially a War survivor, of a bygone period of Humanity; The Omnic War.
I would like to build upon that slightly and put forward a true Omnic transformer. A character who can shift into Sentry and Tank forms at will; a character who can combat both Shields and Armour in these modes.
Lastly, a character who has an ultimate true to his name; Bastion.
Configuration: Recon
This will stay exactly as it currently is.
Configuration: Sentry (Left Shift)
-Damage reduced by 10%. (6.8-13.5 damage, down from 7.5-15 damage)
-Damage dealt to Shields/Barriers increased by 20%. (8.2-16.2 damage)
Reason: To encourage Bastion to shift between Configuration modes, each mode must bring something unique. The decrease in his overall damage means that he is still lethal, but it allows a larger increase to Shields/Barriers so that Sentry mode can be used to break through choke points and to challenge a Reinhardt or an Orisa.
Configuration: Tank (E)
-Direct hit damage reduced by 22% (159.9 damage, down from 205)
-Splash damage reduced by 22% (54.6-113.1, down from 70-145)
-Can no longer move while in Configuration: Tank
-Damage dealt to Armour increased by 10% (Direct: 175.89. Splash: 60-124.41)
Reason: Trying to turn an Ultimate ability (which are generally overpowered) into a standard ability is fairly difficult to balance properly. But I’ve tried to reduce his damage in the knowledge that its not constant and it’s location based; players can always move away. Again, the increase in damage dealt to Armour is to increase his overall flexibility.
Configuration: Bastion (Q, New Ultimate)
-Transforms into a sturdy ‘Block’; his Blue ‘power core’ is now his weapon which is also powering a shield infront of him. Similar to Orisa’s shield.
-His shield has 300hp, but continuously regenerates at 5hp per second.
-Left Click: Releases a flurry of energy bolts at the target. Dealing standard Sentry damage + 10% (7.5-15 damage)
-Right Click: Releases a burst of energy at the target. Dealing standard Tank damage + 10% (Direct: 179.9. Splash: 66-136.9)
-Deals a flat 5% bonus damage to Armour/Shields/Barriers.
-Can move at 50% reduced Recon speed.
Reason: The playstyle won’t be too far from his original Configuration modes, but it will empower him while providing a shield to protect his allies. Letting him move while in this form will allow him to move his shield forward and to encourage his allies to push. He cannot self-repair while in this form, but he has a fairly strong shield infront of him.
Self-Repair (Right Click)
-Allows movement at 60% reduced speed when healing while transformed.
-Cannot Self-Repair while in Configuration: Bastion.
Reason: This will give Bastion increased survivability while in Configuration forms without forcing him into Recon. But this survivability will come at the cost of attacking.
Reconfigure (Passive)
-Transformation time reduced to 0.4 seconds.
Reason: To encourage Bastion transforming.
Ironclad (Passive)
-Damage reduction reduced to 10%. (Was 20%).
-Damage reduction while transforming increased by 20%.
Reason: To encourage Bastion to shift out of the Sentry/Tank modes and back into his Recon mode, while providing limited damage reduction when transforming.