So if the system believe you should be losing SR, matchmaking will team you up with 99% chance to lose.
While claiming it’s 50-50, it’s clearly not true.
I had a game, where I had x3 team mates all below level 50 while enemy had all over level 100. Since our low level players were not smurf accounts, as you can imagine, they had no clue of what they were doing and lost of course.
Games like this happen, so what I did was added them to my avoid list, and moved to the next game.
However, next game what a surprise!
Instead of x3 low level players, I had x4 players below level 50 in my team, vs enemy all above level 100. And of course none of the low level players were smurf.
As you could guess another steamroll game losing.
So, if level does not matter according to matchmaking, how come the low level players end up together within 12 players?
It’s randomly impossible on a regular basis to get all 3-4 beginner account into 1 team, hence the reason I claim matchmaking is rigged, to enforce the outcome of the game as much as possible, so the game before start is not 50-50% or 60-40% but in reality 90-10% chance to win.
And depending on your MMR decided if you will end up in the losing or winning team.
The reason for long lose streak is you MMR will be getting worse on a lose streak as you can’t have good damage, kill, objective time etc in steamroll games, so end up being forced into the losing team for a longer period.
What smurfs do, is play together, throing the game by making sure of not capturing, while maintaining their MMR slaughtering the enemy players making it extremely easy to do bronze to TOP500 climb, while silver and gold level players are brutally affected.
My SR swings like a yoyo by like 500SR, which is a lot as I can have 10-20 lose streak, but the same win streak as well.
In reality nobody is performing either very good consistantly or very bad consistantly all of a sudden.
I believe if matchmaking would be randomly assign players out of the x12 players into teams, the game would be much more balanced than it is now.
What I mean by balanced is intense games instead of steamroll one way or another in 95% of the games.