Hello everyone interested (and hopefully someone at Blizzard),
I’ve never posted in the OW forum before because I always thought it had no impact on anyone/anything, but here I am giving it a shot nevertheless.
The previous “double shield” meta (opinion based)
The only meta in which I have actively avoided Overwatch as a game in a timespan of 4 years has been what is now known as the shield meta. It has been the game’s dominating meta for the last couple of months and has been very unenjoyable for me personally and the majority of players I know.
Mainly because of 2 reasons:
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- I like OW as the dynamic game it has been intended to be. With the shield meta it became somewhat very static and most of the playtime was spent shooting shields (not very much fun)
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- It has made two characters that I really do not like for their immense crowd control (Brigitte) and sometimes awful unfair encounters in the right hands (Doomfist) more viable.
So for me nerfing this meta was not only overdue for a very long time, but essential to a completely balanced game, which is the proclaimed goal of the Overwatch developers.
If you’re thinking about it, as long as you have a so called “meta” you have per definition an unbalanced game (herowise), as per definition there is a combination of 2 or more heroes that in its premise has a remarkable advantage over other heroes and is therefore played more often and more easily).
Roadhog’s role in the shield meta
Roadhog was not viable in the last meta at all and at times felt very difficult and somewhat unrewarding to play. Here are some reasons why that might have been:
- he was not able to break 2 shields consistently as the amount of shields and the regeneration rate of such was too high in relation to his maximum damage output
- he was not able to properly implement his 1 shot capability (hook + shot + melee) against all squishies (e.g. Ana, Reaper, Mei), because of a lack of damage
- with Brig being played and taking armor into consideration, he was not able to 1 shot any squishy with armor
On top of all of it comes the general tendency to more crowdcontrol with every new hero (e.g. Ana, Sombra, Doomfist, Sigma, Orisa) which further restricted him and made flanks difficult. risky and mostly unrewarding.
The current balance state of the game (tank wise, considering Gold to Master players)
While in the previos meta only 3 tanks were viable (namely those with a decent amount of shield) right now every tank except for D.va can be played and from what I have seen is played in QP and competetive mode (considering Gold to Masters only, basically the majority of OW players). In my opinion either an increase in D.va’s shield matrix uptime or an increase in her armor portion could elevate her to the level of all of the other tanks.
Why Roadhog is not overpowered (damage wise)
A lot of people yell “Roadhog OP” right now at the top of their lungs, because they are not able to properly handle a Roadhog.
Right now Hog is in a good position (that is not the same as overpowered), as Brigitte is not played often anymore, therefore there is no armor in the game, therefore he can properly use his 1 shot combo. As soon as Brigitte sees more playtime, Roadhog will have a harder life overall and not be played as much. People do not consider this at all.
He has many counters, people also forgot about completely. A frontline Mei can become his greatest nightmare easily (as seen in competetive play and scrims). Ana has 2 abilities that can cancel his self healing and because of his immense size, he can be hit easily (I personally consider Ana his biggest counter). As mentioned a squishie with armor cannot be 1 shotted, making Brigitte a passive counter to him.
What could be nerfed if he stays strong for a longer period of time instead of his damage per shot pellet
What I’ve heard so far when people are angry about an enemy Roadhog is the statement of him being unkillable. So a reduction in damage reduction during healing (weird word combination, but you get the point) or less healing when taking a breather or decreasing his movement speed during healing are all capable methods of lowering his survivability (and therefore making it easier to kill him at all) without taking away his only viable tool to deal with out of position flankers (which was his role in the first place).
Remember when the first “dive meta” started back in season 5? Guess what, that happened shortly after a nerf to Roadhog’s gun and therefore his 1 shot ability (patch 1.12.0.2 - 6/20/2017):
- Bullet damage decreased by 33%.
- Fire rate increased by 30%.
- Clip size increased from 4 to 5.
At this point Blizzard it seems that Blizzard is just repeating patches. So the only thing left for me to do is hoping that someone at Blizzard thinks this patch idea through and doesn’t repeat the exact same thing they did years ago. Above I’ve listed 3 different ways how Roadhog can be nerfed without creating a new meta and therefore further unbalancing this game again.
Hopes and prayers for good ol’ Hog.