With the promised new rewards system in place, I think we should take a deep breath and analyze whenever Blizzard has actually delivered on the promise to bring us “reward galore” as they called it in the Battle App.
FIRST:
Comparing Season 3 and Season 2 Battle Passes:
+1 Weapon charm (total of 6)
-1 Name card (total of 7)
+1 Emote (total of 5)
-2 Voice lines (total of 12)
+1 New Epic Skin (total of 4)
-New Hero
+2000 Legacy Credits
Ignoring the fact that I think Heroes should have nothing to do in the BattlePass, according to this Blizzard values the new hero the same as 1 Epic Skin at best. I’m not counting the 2000 legacy credits as a replacement for the lack of the new Hero because
this addition was suppose to address the lack of rewards and lack of choice in them and they will hopefully remain even when there will be a Hero in the battle pass again.
So question: Is Season 3 pass gives the same value for $10 as Season 2?
No, I don’t think so, but its not like I wanted Heroes in the battlepass but they definetly didn’t replace it with something of the same value either. I think the Battle Pass is worth less than it did in previous seasions.
SECOND:
Items removed from the BattlePass to be sold
For some reason certain weapon charms such as the Lucio’s Winged Sandals and the Bee are categorized as “BattlePass rewards”, despite that they were never available in the battlepass?
Is this a programming mistake of someone just mis-categorizing them? Or were they removed so they can be sold separately. This should be adressed
THIRD:
my bad, icons are purchasable
FOURTH:
Are there more rewards in general?
We know it became infamous that originally it would’ve have taken 327 years or over 10 000 dollars to earn/buy every OW1 items.
The changes reduced this grind to about 65 years or 7500 dollars.
You might say that’s better, but its not. It’s still insane.
Remember when Blizzard asked Diablo Immortal players “don’t you have phones”?
They forgot to ask “don’t you have a thousand dollar laying around every year for the next 6-7 years?”
There are more rewards, just not more enough. Take it into account that the game doesn’t only have skins.
FIFTH:
Did we get choice in rewards?
Very hardly.
Let me ask what’s the purpose of cosmetics? To personalize your hero, to make them look the way that resonates with you and what they represent to you personally.
Battlepasses still restrict rewards because you have no choice in what you get in the majority.
The Invisible Man is my favorite Cassidy skin of all time, but with everyone getting it, everyone just gonna use it because its the “latest” thing they unlocked. Time to time its fun to see this with event skins but this became a constant with the BattlePasses.
Every Phara is a Hades, Every JunkerQueen is a Zeus…
Not to mention its still not addressed whenever we don’t play ANY of the heroes we gets rewards for in the Battle Pass.
The CREDITS we earn are not use-able outside the Hero Gallery. Even if I save up, I can’t buy a bundle with them? Why? Why is that not an option, not even in the “For You” section? Do you think people will actually buy voicelines and sprays separately with coins or credits?
Is there really choice in our free rewards this way?
Every new skin that are not included in the battle pass is still premium cosmetic only purchasable through buying coins.
Why isn’t there a choice for new skins?
Instead of “5 legendaries” in the battlepass why couldn’t you give “4 legendaries and 1900 coins” so at least we could choose one?
I’d happily trade my Chasa Reaper or Demon Queen Moira legendary skin for the Raijin Ashe or the Cupid Hanzo instead. Why is there no choice for even 1?
Conclusion:
While there are some small improvements, the reward system is far away from being acceptable.
My biggest gripe: Capping our progression with only giving rewards for challenges and the battle pass.
We need general every day rewards like 10-15 credits for each finished match. Because right now, after someone is done with its weekly or daily challenges. They are only playing the game for the dopamine of a victory, and seeing how many leavers there are in quickplay matches whenever someone is loosing, that lack of motivation is ruining the game experience for a lot of other players.