Should hard counters be a thing?

Honestly hard counters shouldnt be in overwatch. I dont think that 1 hero should be inherantly strong against one hero to thr point where the hero being countered is forced to change. Killing someone should feel like you’re outskilling them instead of being a hard counter

But what’s your opinions on this?

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Well it depends of the hero some heros relies a lot on their abilities, those heros are obviously “hard countered” by sombra (for exemple)

what would you propose for this case, maybe making sombra hack a skill that require a lot of tracking ? So that you feel outplayed when you get hack

Some abilities are straight up countering other hero but require skill however i dont find them less frustrating ana landing a sleep dart on a genji nanoblade or a widow headshoting you

What make the game good is not about feeling less frustration for me it is about feeling more rewarded when you are doing good moves, outplaying your opponent , good positioning, good calls etcetera

If we take briggit as an exemple : she totaly counter tracer by simply being there, its is not rewarding as briggit to stop tracer to dive a 300 hp Zenyatta the brig is not even doing anything for that to happen,

from the other side the tracer just cant play tracer anymore if every target she try to dive have at least 300hp

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It’s a team game though, not a 1v1 game.
Maybe I would agree that counters are a bit too hard yes. But some heroes are just ridiculous, which is even a bigger problem. Did you got this from Seagul’s video btw?

I think that hard counters should be a thing, but the heroes that counter others should also be counterable; for example, Sombra, counters doomfist, but sombra is also quite easily countered by pharah, hanzo, and widows ult

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Not to the extend of Brigitte. Also Blizzard doesn’t seem to know what to do with counters. Should they be harder to play or easier to play than the heroes they are supposed to counter? In Genji’s case Winston is definitely much easier to play however in Pharah’s case all the hitscan characters are harder than her.

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The problem with hard counters is that they usually counter more than was intended. Brig for example was meant to stop flankers but she instead became a tank and squishy killer.

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I agree that hard counters shouldn’t be able to be played in such a way that you are forced to switch due to someone pressing H and then just being that hero.

I play a lot of Lucio and am hard countered by Sombra just holding right mouse button, minimal effort needed to shut down Lucio, there should be an element of skill needed to perform the job.

Well mate, game was pretty much designed with a thought of a “hard” counter. They want for you to lose when you’re playing heroX to some guy who is playing heroY, just because they’re playing heroY and you’re playing heroX.
If you want to show off your skills - you’ve missed the game. OW is not really a “game of skill”. But then again, “games of skill” don’t do so well these days, especially team based … “Lawbreakers” is one example.

You train tracer tracking for years to kill stuff
then some 9yr old kid pick baguetto and just click 3 times and u dead

balanced af
ofc hard counters must be wiped

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The most long running games are league, dota and csgo. Are these not ‘games of skill’ ?

Also Lawbreakers was backed by a developer who hated the pc community before while he was producing games for consoles.

I’d recommend this video as after watching you can see that the game was doomed to fail.

I think hard counters can’t really work
Unless you have a hard counter for any given hero which is also hard countered by a different hero. And so on.

Since phara doesn’t really have to swap if there are hitscans, we kinda still need the hard counter there.

Also Junkrat doesn’t really hard counter brig or phara since brig is still defending the backline from dives. They are at most soft counters that make playing brig maybe a bit more difficult.

Since the game needs some balance around the majority and the highest skill possible i think this is a huge task.

Ps: as a tracer player, i like brigs changes bc: it requires now a team to secure the kill

Who actually was also the guy before on UT games … right? Gears of War was major success, and on console, so… the guy talks too much :wink:

All the guy talks about is that the game could have been alive if they had p2p servers … Which doesn’t change anything, dedicated servers is the way to go, the way every single gamer would want to play pvp games … it could allow remaining 100-200 players to still play(still maintenance would be needed for login servers, anti-cheat licences - god knows what else they just used “on leasing”), but game is dead when it doesn’t have any more new players coming into it … because that’s when there’s no more money coming into the game, and developers need to do something else or starve … well, not really starve unless they had 3 wives, 4 mistresses, 10 kids and a drug habit.
Game was not successful not because the guy behind it, not that the people hated him or something … he believed that an old schol shooter with minor “heroes” approach would work. Abilities there were minor, not really game-changers, and for every kill, every point, you needed to put in work. Pressing sequence of buttons in right time was not a thing.
Oh, and also, match-making was old-school, no hidden MMRs, SRs and stuff, god forbid players today play against someone who is much better.

Keyword … these days.

Hard counters shouldn’t be a thing, skill should matter not the hero you choose to play… atleast try to make every 1v1 encounter close to 50/50 and for team figths it will balance it self out.

Impossible otherwise sym / brig needs the same fairness against phara like widow.

Junkrat needs to be fair against phara

Reinhardt needs to be able to one vs one tracer

Winston needs a 1v1 chance against reaper

Zen/ana need a chance against df and so on.

Imho we need stuff balanced on the tracer v mccree or phara vs hitscans balance we have.
Hard counters are for the weak.

And not stuff like brig vs dive

Srsly I never had a phara swapped bc there was 1 hitscan… It was mostly bc there was widow, mccree and ashe.