Small death match change suggestion

what if you heal for like 70 hp for every kill you do (only finish blows , not elims)

Pffffffffft yea sure, lets rename it to McCreematch instead.

how’s that gonna be mccreematch

litreally every dps benefits from it

the only hero who lose from it moira and hog

and that the idea , to make moira and hog more balanced in DM

Moira and Hog are far from the best characters to use in deathmatch.

hog is the best character in DM followed by moira

Hog is weak when the hook is on cooldown. It is easy to whittle him down without being in danger. Moira operates entirely around sustained damage so if you have good aim and can score headshots you’ll perform better than even the best Moira player.

the ability to kill someone every 8 sec really compassed for that

just click on her head LOOOL

with her damage orb ,she can literally kill you in 2 sec

like litreally

her prime damage -50 + orb damage 50 =100 damage per second = 2 sec

so you pretty much giving 2 sec to kill her

not many heroes can compete with that

If you want to win Deathmatch games you gotta kill more than a single guy every 8 seconds.

I mean it does assume that you are a good player.

find me the player who can consistently 2 tap someone who ADADA ? even pros struggle with that

inncorrect dm last 10 min

10min =600 sec

600/8=75 kills

you need only 20

meaning you need 160 sec

that 2 min and 35ish sec

meaning you can pretty much end the match at 7 min if you include the time it’s takes you to find a target

3 min to win DM it’s fairly short time

Thats why McCree has flashbang.

Eh, the only map which allows for prolonged deathmatch games is that new one, forgot its name but the one where Pharah is actually a thing which makes it automatically awful. The chetau, the classic DM map, allows for fairly fast games.

Also when you account for death time + hook misses + failing to combo the target to death because of the unreliable spread(happens a lot with Reaper) you’ll realize how Roadhog is not the fastest killer around.

that why moira got her ability to teleport

mainly because hog shorten them by alot

ironic

hah so she eats the flashbang, some shots, runs away at 50 health and dies immediately to the next McCree. Second best DM character right here!

Oh right, forgot every hog has 100% hook accuracy, never dies and always does his combo correctly even though the spread is random and will let your targets escape sometimes. I mean what do I even know, I never play him.

not what i meant , you can time your tp with his flash

in fact flash dont stop teleport , meaning you can time your tp perfectly with flash
you can still tp even if it’s hits you

how the tables have turned , dont you find it funny that your main argument was that i just suck and need to “shoot her”

and now you mocking me for telling you that you need to hook people

gj dude you played yourself

Well, in theory Tracer can time her blink so the flash doesn’t hit her. In practice it is easier said than done. Deathmatch is chaotic, you cant constantly be aware where the damage will come from.

I am mocking you because you don’t understand that being good doesn’t mean having an aimbot. Doesn’t mean how godly you are, you cant land every single hook, neither you can land every single headshot. Good players simply land more than average players and hence have the advantage. Your numbers were presenting a perfect scenario that will never happen. Even 50% hook accuracy means Hog can only kill every 16 seconds and that doesn’t take into account the time spent to look for targets, being dead and the chance of the target escaping.

kinda yeah but she can

tracer can predict the flash and if she does mccree is dead

if she dont she’s dead

50/50

yeah that why i hate this match up btw and that why i dont mcree is a counter to tracer

that exactly what you meant and it’s was your main argument

and you being hypocritical atm

I wouldn’t call it a 50/50. Once again, for Tracer or anybody for that matter to have a chance she needs to be aware of McCree, meaning she’d be 100% stunned if she is not. The scales are in his advantage.

I mean, get it out of your chest already. A good Moira and a good McCree are fighting each other. Who wins more often than not? Be careful how you answer because the wrong answer will showcase your rank!

and if she’s “aware” ,something that super easy to do conisder how loud his footsteps and how big his hitbox is , she can play around him super easily ,and so does mccree need to be aware of her because if he’s not your supports gonna die and he’s gonna die

close range moira should win this

mid-long - mccree

Ok? And Tracer’s blink sound is even louder. Not to mention how fast she moves around, usually not having enough time to listen for steps around the corner.

Yup, thats your problem right here, you believe that the best DPS duelist at close range should lose to a character who only depends on low sustained damage. At gold rank thats probably the case but I was not talking about gold rank, neither should the balance be around gold rank.

that actually not true

that makes 0 sense

you’re really hypocritical you know that right ?

you pretty much made a long post about how even “good player” can miss and then you telling me that mccree supposed to double tap moira every time in every secnario

geez gj dude you played yourself

again

I think it would be a rather bad idea.

In the current state, you have to think like an opportunist: “Is it worth fighting against multiple people or should I look for a single target”

Those options ask you to choose between high risk and high reward or low risk and low reward.

If a final blow heals you for 70hp, then the risk of fighting multiple enemies would be much lower.

Besides, “kill stealers” like Moira or maybe Tracer would then have an unfair advantage because they survive longer, due to the “stolen 70 HP”