I am playing at 144 FPS, average video settings, 60 ping 20 IND.
Some people in some games (like 5% of people) are laggy AF. It’s hard to track and notice animation and bullets are like passing through.
HOWEVER, on replay the same guy would instead move pretty normy like anyone else.
It’s not a character, this can be MccRee or Mercy or even Torb.
This is happening in plat and diamond.
I noticed some smurfs that wierd, but also some players with golden border and older.
The style of these people is HAM enough to call “DPS Ana” “Melee Zen” “MccRee-let-me-tank-bois” and “Doomfist-kills-your-team-with-5-HP”. And their queen - “Immortal Mercy”.
If there is a way to impact net packages to confuse net code and make movement jerky - that deserves a fix. Again - it’s different on replay. There are some chances that this is on my side, however.
So I will support this with video of comparing gameplay with replay, when I make sure I record with good quality.
Meanwhile I would like to know if anyone else meets the same really often ?
there’s some crazy things that does happen due to “favor the shooter” mechanics, basically rollback netcode.
it’s there to let people with worse connection be able to play more smoothly and less laggy, and you notice it a lot less from a normal glance.
but when you hook for example a tracer and the tracer blinked before the hook landed but on your screen it definitly landed there’s a calculation that ends up happening and it will be most likely wonky for one or the other, so the tracer might get hooked despite blinking and it’s even on cooldown affirming this.
or vice versa, the hook hits and the netcode rolls it back making the tracer slip out.
but that’s just a very basic explanation of what it does.
if you mean something else, it can be maybe up to broken hit/hurtboxes that doesn’t line up with the model properly, the easiest example of this is anas head hurtbox notoriously not being in the same place as in-game models head in some cases.
overwatch has a lot of crazy bugs that happen, but most people just rolls with it because the game is crazy enough as it is so they let it slide.
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To refer to what you say, (however this can both appear to be another topic, or be exactly mechanically related to target animation and shooting)
“Favor the shooter” should be at least somehow consistent.
But it started approximately with role queue introduction. And I started feeling behind on both sides, the shooter and the target. And my SR started consistently going down when I play reaction-based (ping based) characters like Genji, MccRee. When I play Tracer or Soldier though it is almost fine, the spread of the shots and abilities somehow smooth it out.
When I shoot someone it feels like “favor the target” when they shoot me, well I die behind the corner much MORE often then in enemy line of sight.
This is happening much LESS when I play in CEST time peak like 6-10 PM.
This is happening much MORE when I play in CEST late time like past midnight, when Germany and UK is in deal.
It feels like “Favor the current timezone” or other can say “Favor the major IP zone” more than “Favor the shooter”.
When I outplay some DPS ping-wise when I ask where they from - he is usually Russia, Asia or some central European place.
When they outplay me ping-wise they are more often from UK, France, Germany.
I am from Ukraine myself and technically I am exactly in between major Europe and Russia IP zones.
I am just confused and upset from the potential fact that game does not consider just my ping = 60. Instead there are some wacky tunneling, favoring and who knows which else mechanics.
sounds like you just have varying servers if that’s the case and you can’t get used to one over the other in how the game operates under different conditions.
for example you can get used to more “lag”
but it’s different if it’s inconsistently being like that, shifting from and to that type of connection.
now that’s an issue, usually people get locked onto specific closest servers.
however the game might simply match you with other servers due to lack of players on your closest servers.
however, people with high ping tend to be favored it seems like, because i’ve heard a lot about people being punished for having good ping going against people with bad ping.
so i can’t really say what’s happening in your case specifically.
but if i were you, i’d probably try and not play during hours when it’s not favoring you atleast.
but it’s optional.
as you said, some characters works better due to “favor the shooter” mechanics since some abilities and such actually do have priority over others when it comes to rollback.
yup, but this is blizzard we’re talking about, and it is well known their coders don’t know how to code for netcode/hitboxes, there was even a row between the art assets people and the coders because of how sloppy their work was