I think we can all agree that there are enough stun effect characters in the game. That’s why I think that McCree a character who has an ability called “flash bang” should no longer stun people but should actually blind the target instead of being stunned then getting destroyed by right click.
The flash bang should at least last for a second before fading off.
Furthermore being blinded would be a lot more fun then frustrating then plan old getting made to stand still for a good second then get deleted in milliseconds.
In my eyes this seems like a fix to his flash and will actually be a “Flash Bang” than a stun grenade
Yup agreed. Some players with terrible aim get away with playing him because they just disable the other person with stun and shoot em. Nothing worse than those FFA Mccrees who cant help but try to close the distance to stun you because they cant aim.
Moira has a large “spread” on her weapon, like a shotgun, its not a lock on ability it only appears that way because of the animation of her “beam”… so she requires aim, “granted she is forgiving” but still requires aim
Sym, since rework no longer has “lock on” on her weapon, its a straight beam… which requires pinpoint tracking just like zarya… again requires aim… and very decent tracking ability
Mei, has no lock on and never has, in fact her “beam” has a delay depending on how far away the target is because it is slow moving… meaning you have to have good tracking ability, and the ability to lead your target to get full effectiveness out of her freeze beam…
your argument is based on false information and bias… none of the heros you mentioned require “no aim”… in fact I would argue hanzo requires less aim than Moira, sym and mei… because you just spam corners and get headshots
Genji, Q, then LMB + Space + shift = win?
Widow, LMB on enemy head = win?
hanzo, LMB at any random corner = win?
every hero even the highest “skill ceiling” apparently… heros can be described in an “ohh just do this simple thing and win”… way…
there is a lot more to moria, mei and sym than just raw mechanical proficiency… moira is about resource management… use up all your healing Pi55 spray before the enemy push and you cant heal… use you orb in the wrong way and its wasted, choosing whether to heal or dmg with your orb, etc etc…
mei and sym are area denial heros… they’re job is to control the map which requires massive game awareness, map knowledge, and the balls to stubbornly try to corral an enemy team into the position you want them in without them just going “bruh!” and W + MB1 into you running rough shot over your team
do you know how difficult it is trying to keep a determined hanzo, widow, genji or soldier off of the high ground as mei?
do you know how difficult it is trying to intimidate a reinheart into going where you want him to as sym?
probably not, because you lack the skillset to play these heros efficiently
P.S mechanical aiming and movement skill is not the be all end all of “skill” in OW