Personally I don’t see this as a nerf or a buff, just a change; I think it could add more strategic gameplay without removing the raw power of Hanzo’s ultimate.
I think everyone has experienced this at some point: You’re in the middle of a match, when suddenly you hear Hanzo use his ult, then out of nowhere comes blinding fury from the wall. You have about a second to react, some of your team do, but you, you succumb to the dragons of legend.
You wish you could have seen it, could have had the opportunity to prevent it, but alas, Hanzo was too far away, too hidden from your view.
fin~
Okay, onto the suggestion; Hanzo is able to summon his dragons from anywhere, and these dragons will pass through anything, even your very soul, ripping it from your body. The point is Hanzo doesn’t really have to put himself in any real danger to use his ultimate effectively, unlike most other heros; he can, but doesn’t have to.
I suggest that when Hanzo uses his ultimate, the arrow he fires will phase through players dealing no damage, but upon hitting a surface, his dragons will be summoned traveling perpendicular to said surface.
This will force Hanzo to use his ultimate closer to the battle, potentially putting himself in line-of-site, but not always; there will be ample strategic opportunities throughout all maps to use this effectively.
The benefit to Hanzo is that his dragons will no longer have a “grace-area” in which they don’t yet exist; currently when Hanzo fires his arrow, the dragons spawn with a gap between them and Hanzo; however dragons coming from the wall have no gap between them, if you have your back up against the wall, you will still take damage from them.
How this will benefit the enemy is that Hanzo will most likely have to put himself in danger to fire an effective arrow, in some cases leaving him on Reaper’s porch (I imagine it being in a meadow, somewhere really out of character).
And that is that, let me know what you think!