I was a symmetra main until Moira came out, but I’ve been keeping an eye on the leaks and news regarding the rework. When her new kit was revealed I was really excited because it sounded really fun and it seemed like it would still be in line with who she is as a character. Now that she’s available on PTR, I honestly don’t know if I could be more disappointed. I’ll itemize my thoughts here:
Primary Fire-
I liked the autolock of her old fire a lot. I could worry more about where I was moving and pay attention to my surroundings without entirely focusing on aiming. I'll freely admit it was a bit overpowered in most situations, but removing it altogether is insane. I am a shaky person, and aiming a tiny beam with no lock on is extremely difficult. I could lower my sensitivity, but with how fragile and quick sym is, it's not super viable to play at a low sensitivity.Alt Fire-
Honestly, the trade-off of speed and splash damage for the piercing feels fair to me, though it completely changes how you use it. I think with time I'd be fine with this ability.Teleporter-
It's terrible. 70% of the time it explodes for no reason the moment I place it, and you have to hit a button to teleport? What the heck is that about? I don't have to hit a button to accept a zen orb or to get healing from soldier's pack, so why do I have to hit a button to use this ability?Sentry Turrets-
I think I'm okay with the turret but they shouldn't be able to take damage mid-air. I could understand defense matrix taking them out obviously, but other sym turrets locking on and melting them? Do they melt Pharah's rockets?Barrier-
Cool in theory, extremely situational and finicky in practice. Unless you get it just right, it just doesn't do enough to feel like a worthy replacement to the shield generator.Character consistency-
She's not Symmetra anymore. Symmetra is a cool, composed person who doesn't make rash decisions, and she's literally a builder. Her new kit does not fit that description at all. It's all about super quick thinking and there isn't much composure to her play style now, and there's less building going on and a lot of launching things from a distance.Accessibility-
Symmetra was a way in to Overwatch for people who don't have a ton of skill with FPS. I can agree that in the hands of skilled users she was overpowered in a lot of situations, and she could feel cheesy in general, but now the skill level required to play her successfully feels like it just shot through the roof, and she's certainly not a viable option for people who aren't great at aiming any longer.Suggestions
I think a reduced hitbox(?) for the autolock on her primary and a quicker damage falloff but the same damage and ramp up would have felt a lot better. Like I said, I can accept the new alt fire, but the TP should definitely not require a button press to use, and I think maybe a more limited use number (2 or 3 perhaps) would have been better than a time limit on it. I don't know exactly what change I'd want to see in the turrets or ult, but I'm going to play her some more and update this post when I have a more solid stance there.As it stands, if the rework went live as-is, I don’t think I will play Sym remotely as much as I used to, and that’s really sad to me because she was one of my favorite parts of this game, and I really identified with her as a character.
Update: I made this post last night after first experiencing the rework, and I was honestly in a bit of shock about it, plus I had a lot of other things going on in my life recently so I wasn’t really thinking about this clearly. After some thought and reading what some people had to say here and on reddit, I definitely think this is the right direction to go with Sym for the game overall. I still think some things are probably going to need tweaking before they go live but I’m just going to play her more before I form my opinions on that.