Symmetra rework

Hey guys - here’s a repost of a post from Geoff Goodman regarding the most recent Symmetra changes available for testing now on the PTR.

As you may have heard, we’re making some changes to Symmetra and you can test her rework on the PTR right now! The goal of these changes is to move Symmetra to her new damage role and make her more flexible across more areas of the game. This means that not only should she be more viable in more team compositions and maps, but she should also be stronger on offense and defense. Here are the changes you can expect to see:

Photon Projector – Primary Fire

What changed?
The biggest change to Symmetra’s primary fire is that it no longer locks onto enemies. This change, in turn, allows the weapon to deal significantly more damage and have increased range. While Photon Projector’s damage ramps up more slowly than previously, it also ramps down more slowly which makes it easier to maintain for the duration of a big fight.

  • Replaces Photon Projector
  • No longer locks onto targets
  • Range increased to 10 meters
  • Damage ramping (both up and down) now takes 2 seconds per damage level instead of 1 second
  • Damage ramp increased from 30/60/120 to 60/120/180
  • Now generates ammo instead of spending it when hitting barriers

Photon Projector – Alternate Fire

What changed?

Photon Projector’s alternate fire has changed significantly as well. It no longer pierces through enemies—it explodes on contact instead. The projectile speed has also significantly increased, making it more reliable to use the weapon at longer ranges. Explosive projectiles are even more powerful when fired above your enemies because they can deal splash damage, which is now more possible for Symmetra due to her Teleporter changes.

  • No longer pierces targets
  • Now explodes on contact
  • Projectile speed increased
  • Charge up speed increased
  • Damage changed to 60 impact / 60 explosive

Overall her weapon maintains its core identity while gaining much needed flexibility with how it can be used. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage and these changes allow for her to do so.

Ability 1: Sentry Turret

What changed?

By far the most noticeable change to Symmetra’s Sentry Turrets is her new ability to launch them forward as a projectile to place them, rather than having to walk up close to the placed location. In addition, Symmetra will only be able to hold and deploy a max of three turrets, but each one is significantly stronger than her previous Sentry Turrets. This allows her to spend less time trying to keep a large nest of turrets alive, as well as making them a bit more resistant against low damage area attacks.

  • Turret is now placed like a projectile instead of being set in place
  • Can hold a max of 3 now, down from 6
  • Can now deploy a max of 3, down from 6
  • Health increased from 1 to 30
  • Damage increased
  • Amount of slowing effect increased

Symmetra’s turrets are a core part of her identity and now they are stronger than ever. With the new deploy method she can place them in more difficult to reach places, or just throw them down in the middle of combat while fighting with her weapon.

Ability 2: Teleporter

What changed?

The Teleporter has swapped places with her old Photon Barrier ability. However, the new Teleporter works significantly differently than the original one, and it will be used in very different ways. Now instead of building the exit directly in front of you, players instead can now place the exit far away (up to 25 meters) and the entrance will be built right in front of you automatically. Then, for a limited duration, you or your allies can run to either teleporter and press the Interact/Acknowledge input to be teleported to the opposite portal.

  • Can now place the exit up to 25 meters away from Symmetra
  • The entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
  • Lasts 10 seconds
  • Health lowered to 300
  • More things can teleport through it, such as Junkrat tire and D.Va’s exploding mech
  • Entrance can now be destroyed
    *If either the entrance or exit dies, the other is removed

This change allows Symmetra to bring unique functionality to her teammates and create super fun and interesting combos and plays. For example, you can now place Bastion,Torbjörn, and other limited mobility heroes in hard-to-reach places where they couldn’t otherwise get to by themselves. In addition, Teleporter can now move new objects such as D.Va’s exploding mech or Torbjörn turrets. In playtests we’ve seen it used for simple things such as giving an escape option to normally mobility-lacking heroes like as Ana or Zenyatta, but also for amazing saves such as dropping it into an enemy Zarya’s Graviton Surge that has caught your allies, allowing them to teleport out to safety.

We’re really excited to see how players use her new Teleporter!

Ultimate: Photon Barrier

What is it?

Her previous secondary ability has moved to become her new ultimate, with some dramatic changes. Instead of creating a small circular barrier that moves forward, she now creates an immobile wall that spans and cuts through entire maps. She can use this new wall to drop in the middle of a fight and give allies a huge advantage, or use it to block an important enemy ultimate before it triggers such as D.Va’s Self-Destruct or Junkrat’s RIP-Tire. Since the wall is nearly infinite in size, you can throw it down to affect a fight that you aren’t even a part of yet if you aim it well enough. You can also combo your abilities together and place a Teleporter on both sides of your wall, allowing your teammates (or yourself) to quickly switch which side of it they are on.

  • Deploys a barrier that is big enough to span and cut through an entire map
  • Orientation can be changed by pressing the ultimate button again
  • Has 5000 health

We’ve been playtesting these changes for some time now and we’re still finding new and interesting things that can be done with the new Symmetra. Whenever we come out with a new hero or rework abilities, it can take some time to get it right. We’re looking forward to you guys getting a chance to play her and give feedback!

5 Likes

Already posted my impressions of it here, but here we go again:

2 Likes

There is a bug with symmetra that she can charge her charge from destroying destructible objects that don’t give a hitmaker (arcade machines, fences etc.)

And I think you guys are already aware of the spamming right mouse button bug that you can fire faster.

If you try and place her new shield ult while on a moving platform, it places it on the other side of the map instead of at the desired location.

Can the turrets be deflected/eaten while they are traveling?

Hello,

  1. Not sure where to report bugs, since googling “overwatch ptr bug reporting” brings links to OUTDATED sites/forums.

  2. There is a bug with new Symmetra which surely somebody already reported - left button tapping yields much higher dmg when fully charged than simple hold. You can find the video depicting the issue on youtube.

  3. When sentries are placed on retractable doors on a payload map (for example doors after 1st point on Gibraltar or after 2nd point on Dorado), they retract with the doors and don’t get destroyed, which results in that they are shooting from beneath the ground, which is pretty silly.

  4. Sometimes the teleporter gets instantly destroyed after being deployed, but I’m not sure why to provide more info or to replicate the situation.

Best regards,
liqo

there are a lot of bugs with symm rn, you can do more dmg by tapping the beam when it’s fully charged. pls fix it <3

  1. Ceelings or when something is above in the way it gets destroyed as far as I see, would like to see it not possible to place (mark it red like the old tp and shield gen)

Also, is it wanted to be reloaded and stay at tge charge? I thought old sym losses the charge when reloading

you don’t even need to fully charge it, just bind the beam to your mouse wheel and melt face. it’s quite insane how effective it is.

Really looking forward to this.
Hopefully less bunny-hopping auto-lock on Symmetras now.

And really curious to see how the GIGANTIC WALL will work in team fights.

1 Like

I think the beam does a bit too much damage. She will already be really good because of the utility the teleport provides, so there’s no need to make her that good killing heroes. The turrets could maybe slow down enemies more but do less damage.
Other then that, very cool rework

4 Likes

I can understand the logic in the change but I’m really disappointed about the gun.

I’m no Symmetra player but a very good friend of mine who happens to have poor fine motor skills is and because of that its just about the only hero he plays. This will most likely kill the game for him.

Sure there are other low aim heroes but none in the pool of damage dealers. We where both totally fine not playing grandmaster meta heroes (I always pick Ana and just heal for him and my team). You’ll never make them all meta anyway, those who take it seriously will always want to etch out that tiny optimization / advantage. Shouldn’t it therefore be okay leaving a hero pool for those who aren’t suited to high precision aiming? I thought the point of overwatch’s hero pool and message was to be diverse and inclusive.

1 Like

Got to say, as someone with 40+ hours on Sym (and I’m pretty new to Overwatch) I think the new Sym is scary OP. I’ve played many games with/against her on the PTR now and she just melts entire teams. Please, please consider reducing her charged damaged. No auto-aim character should be able to wipe out a team single-handedly. Sym’s plus point is her auto-aim, it makes her super accessible - but there should be some balance with that. At the moment all I see are Sym’s charging straight into fights 1v6 because they know they can pretty much wipe everyone out. There needs to be some drawback to playing auto-aim characters like Sym. Her damage should be reduced massively. Considering she’s got three turrets on top of her insane charged damage, Sym is just sickeningly OP. She makes me cringe at what the game might become if she isn’t nerfed.

1 Like

I really like that shield gen is out of the game.
Made it to hard to outplay a deffending widow or hanzo as an attacking one on top of brigitte and torb armor stacking with it.

There should be forums just for the PTR that you can post this stuff in. Check the announcements post for the link.

JUST. DON’T. Better revert mercy back to her season 2-4 state. What’s the point of those every-two-weeks updates? Please, don’t make RITO’s mistakes. Entered forum just for that (btw, it’s hard to find)

If you have verry bad aim, why do you want to be dps? Dps are mostly those which provide the best mechanical skill to the team while support can easily be dps (moira e.g.) winston as tank or reinhardt deal a lot of damage but still aren’t dps heroes (your team needs them anyway)
And sym wasn’t dps until now (after ptr patch goes live) so i dont see the issue really.
And if a sym player now wants to play something else they can easily swap to tracer/zarya its the same aim. (moira/winston are verry effective and I think I could easily go to dia if I just would keep playing winston. Playing sym bc you want to deal dmg = playing junkrat only for final blows. Current sym is insane for holding first point. Not for wiping out enemy teams (that’s more a gengu thing) btw junkrats tire is insane, without aim or knowledge or skill or anything its a guarantee kill or more kills (if it’s a low elo)

I have to say… this could be a lot of fun to play around with. I’ll miss old Sym of course but this looks like it could spice things up nicely.

does anyone knows when will these changes hit live?