I’ve been running a few tests with Symmetra’s teleporter. The most interesting, maybe; How often is it used.
numbers in how many players teleported per game on avg. 10 games played of each type.
The way I performed this was to disable my own key, and set up the TP as much as possible: back from spawn always, to high ground where it’s useful, and using recommended flanking routes from map-specific youtube videos.
the ranked level is just below gold.
QP with no communication.: 0,3 times avg. That’s less than 1 time per game.
Ranked(solo) with no communication: 0,6 times avg per game. I think only due to the games being longer.
QP with good communication: (as in, I suggest a plan clearly beforehand, tell them to let me know if they need a TP, and call out when I set it up.)
2,2 times avg per game.
Ranked (solo) with good communication: (as in, I suggest a plan clearly beforehand, tell them to let me know if they need a TP, and call out when I set it up.)
3,5 times avg per game.
I played many games also in 6 stack with known teammates, but didn’t log the results. My impression is that it isn’t used much there either. Why? I think, mostly, people wants to stick to the strategies they already know.
Apparently, these numbers are very low, even for the pre-requisites, and at this level.
What to do about it?
One thing in particular that is a problem: many have custom settings for each character. The interact key is only bound for the general settings. Many won’t be bothered to go into each characters settings just for the interact key, only used for TP. Why not just set it to the crouch button, like everyone already has?
OK, you will accidentally TP if you crouch when facing it up close, but that wouldn’t happen often.
Or, alternatively, give her a more useful ability.