The Pharah Frustation issue and how to solve it

Pharah, the Rocket Lady. The thorn on my side

The Pharah pick alone forces almost an entire team to switch off the heroes they’re playing, she completely changes the course of a match simply by existing, and sometimes, the Pharah player is not even that good. She deals high, consistent damage from afar, in the sky. Killing her is an absolute chore, especially if pocketed by a Mercy.

I am not gonna sugar coat it: i hate Pharah. I do. And im not the only one. Across all ELOS, across all platforms, across all the community, i can safely say that most people dislike playing agaisnt Pharah.

Pharah is a hero that requires you as an opponent to give her your undivided attention, since ignoring her most likely spells Death. But it is also a double edged sword, since in a fast-paced game like Overwatch, looking at the sky even for brief moments searching for The Egypician Bird often means getting shot at, pinned, shield bashed, flash banged etc. In a super heated fight, no one looks at the Pharah, meaning she is dealing free DPS almost uncontested.

The most ideal counters for Pharah often are heroes that suffer from damage fall off, when she has none. Your Mccree is sweating from trying to land 2 to 3 shots on the Pharah, meanwhile she is high up in the sky spamming rockets, getting splash damage with knockback, getting pocketed by the Mercy, making the DPS’s job that much more difficult and overall increasing the frustration of said players and for instance making them performing worse. This then can become a Snowball of Frustration across the all team, all because of one single hero that doesn’t really have that much of a skill ceiling.

So, i have been ranting about Pharah for some lines of text now. And yes, i am aware of the PTR Pharah changes ocurring at the time of this post (although i DO NOT agree with the attack speed increase).
But im not simply gonna complain like a crybaby about Pharah without contribuiting to an overall discussion
I have come to suggest 2 changes that can make both make Pharah much more plausible to fight around and also bring the PharahMercy cheap strat to a more balanced state, WITHOUT touching her damage numbers. These changes will benefit players who are attentive and aware of the Pharah and use these opportunities to launch a counter attack.

Number 1: Diminish her Fuel Meter
It is not a secret whatsoever that there is a certain way to Fly Forever. Countless youtube guides demostrate this. The most notable is a video from Valkia himself, a Pharah One-Trick.
What will you notice is that the technique itself is not hard AT ALL to master. Heck, when i get Pharah in Mystery Heroes i do this with ease: you rocket jump, at the peak of the jump you start tapping your Fuel button and just hover. The cooldown of the Rocket Jump will come back up before the Fuel runs out. You then rinse and repeat according to the situation. What you will find out even, is that by using this technique you will actually GAIN height! Making shooting you that much difficult.

Reducing the Fuel Meter will force the Pharah to play less agroo and more conciously, as well as opening more opportunities for opponents who are aware of the Pharah and with the proper timing will have a fighting chance.
This tentative change would also make PharahMercy less oppressive across all matches, since the Mercy would now be able to be contested as well.

Number 2: Give (louder) Fuel Sound Effects and add a Voice Line to her Rocket Jump
This is super important and i am gonna compare Pharah’s movement ability to several movement abilities in Overwatch.
When D.Va boosts, not only you hear her speak, but you also hear the boosters itself making a noise. Everyone knows when D.Va is flying, even when she is not visible at all.
When Winston Jump Packs, he growls, then makes a landing noise when he hits the ground, and sometimes even says a voice line. You hear this perfectly
When Lucio is Wall Riding, you perfectly hear that his roler skates make a different sound, as well as occasional voice lines. I can tell when an ally Lucio behind me is wall riding without looking at him.
When Tracer blinks, you hear her super iconic “Piu” sound and… you know what im gonna say.

Question is: why doesnt Pharah say anything when she rocket jumps?? Countless times i have seen a Pharah fly across roof tops completely unheared and unseen, to a prime flacking position for a Barrage or sneaky kill, leaving almost no way of counterplay whatsoever.
Yes, i know that using her Fuel does make a little noise, but in a game with loud ultimates, countless voice lines, SFX from particles, grenades, weapons, guns and taunts, not even the Pharah player can hear her own jet!!
She is so god damn quiet it is unbelievable. She is a complete ninja, with vertical movement and high damage rockets. How is it fair?
Adding a unique voice line to her Rocket Jump will make everyone aware she just entered Sky Domain, and everyone will now have to play accordingly.
And for Christ sake, i dont even need to explain this: if a military jet suit is flying directly above me, i should be able to hear it.

I am now open for discussion on this matter. Please give your honest opinions and insight, as well as other changes i have not considered.

TL.DR: Pharah’s current kit is too oppressive and low risk. Reducing Fuel Meter and giving her Flying capabilities louder noises would improve both the skill ceiling of the Pharah player and reduce the frustration of fighting Pharah across all ELOS and platforms.

P L E A S E read the reasoning behind my arguments before you commentate, much appreciated

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Pharah is far from quiet. I’m a hitscan main and I find it hilariously easy to hear Pharah coming. Besides…if their Pharah is causing a problem, I just take Widow. ¯\(ツ)

Things become pretty trivial then unless their Pharah is like a God…but I’m plat, so they’re not.

Everyone can hear her when things are more quiet yes. But im talking in a situation where a fight is about to happen or happening.
You can tell when a Pharah Rocket Jumps and/or flies above you by sounds only?
Just by hearing, you can tell which roof tops and corners she is taking?

If you do, i dont know what to tell you seriously. You have some good ass hearing that i wish i had

Yeah, I can. Just have a really good headset and good ears. I’ve also messed with the sound settings so I can hear that sort of stuff better. There are times when I get snuck up on…but it’s mostly when the Pharah does the drop to Barrage thing where she’s completely silent. Can’t do much about that. That’s like complaining that Reaper crouching on the roof and dropping into your team to Blossom is OP or something.

Dva can straight up murder a Pharah or any 200hp target real fast.

Reaper is different in the sense that to get to said roof top sometimes you gotta teleport. It is even meme’ed about how loud that is. Wish Pharah had a similar audio feature.
Though you are quite correct in one aspect tho: Reducing the overall volume of ambience and stuff and boost sound effects a little can indeed help with better knowledge of certain heroes by sound.
It is still something a player has to go out of his way to do instead of addressing this subject and give it tweak but it does help i guess

“Dva can straight up murder a Pharah or any 200hp target real fast.”
She can, but that is not what its being discussed here…

The meme is old, and like 10 version ago they made it quiet. It’s actually softer than Pharah’s jumpjet now.

The thing about D.Va is actually relevant considering if you’re moderately competent at D.Va, you can take the Pharah out the sky.

I get that Pharah is annoying, but I’d fight a Pharah any day of the week over Doomfist because Pharah has a lot of counters…where Doomfist has like 3.

Im more afraid of pharah in my team than in the enemy team. Because people in lower elo don’t even know how to fly properly and you want to lower the fuel meter? Not a good idea. You know that blizz likes the majority of their players satisfied with low risk high gain heroes?

Besides, with all the burst healing pharah’s splash damage that you describe as lethal is in fact not. you can easily outheal her damage. If you can’t, your team is not grouped and the mistake lies somewhere else. Pharah is useless without mercy and killing them with an uncoordinated team is hard. Still, its not pharah’s kit that sucks.

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I mentioned D.Va, and other heroes for that matter, in terms of movement abilities. Not damage output.
I am well aware i can take Pharah out of the sky yes. I do it several times on the daily and more and more these past days, since Pharah is getting popular all of a sudden.
Again, that is NOT what is being discussed: i addressed these heroes comparing to Pharah in terms of their SFX and Voice Lines upon using their movement abilities. They speak and have clearly audible effects. Pharah IN COMPARISSON, is quiet and she shouldnt be. Pharah doesnt say a thing. Most people with regular settings cant hear her. I play Overwatch with several people and friends on the daily: they all mention Pharah is way to quiet for what she is capable of doing
For a hero that has so much going for her, being quiet in adition to all of that makes her frustrating to play agaisnt.

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That straight up untrue, both McCree and soldier can kill a pharah without much effort. Also consistent damage from the sky is difficult as any range that makes her consistent also puts her in the range of even Tracer.

And you’re basing this on the fact that you don’t like pharah I presume

True for literally every dps,

I mean no ?

I’ve never experienced a moment were looking up for a brief moment killed me. You could argue that I’m not in a high enough rank but in GM she literally has the lowest win rate out of every hero.

No ?

You’re constructing some type of mental image in your head that doesn’t ever happen in game. If a McCree is being hit by a pharah that he himself can’t do much damage to then he’s a really bad player.

Again, no

Just no

I’ll ignore both your suggestions as frankly there isn’t much point in replying to them.

Pharah currently has one of the lowest win rates in the game, with the highest win rates being 50.29% in gold and 51.56% in plat, these are the only two ranks were her win rate exceeds 50% with both M and GM putting her at the complete bottom of the roster in terms of win rates.

She doesn’t need nerfs, you just need to learn how to play against her

Holy thats quite the counter
I am gonna try to sum up all of your points into a single answer since it is more brief to read.
Pharah has a unique style of DPS’ing that revolves around being away from danger in the vertical domain of the map. So saying she is like every other DPS is quite the falacy.
Since you are a GM, i am 100% sure that your games with Pharah are far more different than mine. This post is for the majority of players. Whats the player percentage of people on GM and above? Low
All that i am saying is that, no, i am not basing this thread out of my hatred for Pharah. Im saying this because the vast majority of people dislike playing agaisnt Pharah cause she has a really simple and direct, high damaging kit that doesnt require a lot of aim, and that leaves people frustrated to play agaisnt her.
I suggested those 2 changes (im not sure you read them but it doesnt matter at this point) since they both open more opportunities for players to play AROUND her. Im not saying “nerf her damage” “buff hitscan”. Everyone’s playstyle would stay the same. The Pharah players would now have to have the same concerns of positioning as any other hero, since the mindless flying forever BS would now be much more punishable.
Those 2 changes will benefit players who are more attentive of the Pharah. A mindless and unaware player would still get bodied by the Pharah just as much as they are nowadays

Tho it seems you are not willing to discuss anymore, i still appreciate the time you took to make such a reply and participate.

I didn’t say that she was like every other dps what I was replying to

I said that she like every other dps will spell death if ignored.

I’m currently in Master and not GM but that still doesn’t change the fact that pharah in gold rank has a lower win rate than Brig, Sym, Torb, Zenyatta, Doomfist, Reinhardt, D.va, Mei and Orisa

with Junkrat, bastion and Reaper having 0.48%, 1.14% and 1.16% lower win rates than her.

I mean until today I hadn’t seen a pharah post in a very long time so it’s definitely not a mayor part of the community who think this. Also Pharah has really strong counters which you just need to play to beat her.

My point was that she doesn’t need these changes as they aren’t needed.

It however wouldn’t give Pharah any benefit which would make it a nerf

You can tell by my level i play OW consistently. People and Friends get super frustrated with Pharah. I dont get as much cause as a D.Va player i have learned to kill her consistently, tho due to the Boosters and Micro Missiles nerf, that is harder to do than a few months ago was.

You think those changes arent needed. Me and some peeps tho. Maybe not both at the same time. One of them would suffice for the gameplay improvement that i seek

As per win rates, i have no proof to back this up: she might be weak on the games standards, but i think her winrate and playrate arent high also due to
boredoom. i think Pharah isnt as entancing to play as other DPS’s. People rather play Genji, or Hanzo or Mccree and stuff than Pharah. They are much more exciting and rewarding to play than the Spamming Queen.

Appreciate the replies tho

I agree with everything you mentioned Flay. You are to be commended for this public service you are doing by just mentioning her. Everyone calls Mei satan but it’s very difficult to position yourself in the middle of the fight to get a lot of use out of mei and the true satan is the silent killer flying in the skies that no one can kill unless she makes a mistake and lands or you have hit scanners that are very vigilant to the point of ignoring every other character on the enemy team until they get her down. Many times even as characters that don’t have the range to reach phara by the time you notice her you’re already being bombarded by her rockets and can’t even reach any cover let alone begin to dodge when your one rocket away from death.
I feel ya and i understand DEEPLY where this is coming from.
She has the fewest counters and the least amount of mistakes she can make(one of which is landing in the middle of the enemy team). Even doomie that is played super well or briggita can be brought down by any character as long as they are given enough attention but even when you notice the phara monster in the sky a lot of the time you are playing characters that can’t even shoot her cause their weapons and abilities do not allow such range so all you can do is just wait and hope for someone to get her or swap entirely just to deal with her.
Now i’m just repeating myself.
I know this doesn’t progress the conversation but i just had to confirm what you are saying because you are not crazy and a lot of players who don’t play hitscan etc and don’t have convenient ways of even beginning to scratch her(which is most of the roster) are just stuck there being pummeled by her rockets and making them move faster even if they reduce splash dmg is just going to require less aim for phara to hit her rockets that used to travel slow enough for when you are far away to at least be able to dodge them sometimes so now she won’t have to predict as much where people are going to be to land those massive dildos.
Im just saying.
You are doing god’s work Flay and thank you for bringing this up. Any one of these suggestions will really help the game and community at large. Not to mention as a mercy player being expected to be up in the air with the phara and doing nothing else all game cause we all know she is op… and with mercy even more… it just makes the terrible boring mercy even more boring… i seriously can hardly stay awake while flying after that death machine or boosting some widow until she finally lands a kill.
I actually suggested they remove guardian angel from mercy just so she won’t be able to be pharas bitch in this unholy union.
So yeah EVERYTHING super valid. <3 Love you.

Like i said before countless times, these changes wouldnt make Pharah weaker, nor no one stronger. They would just make her gameplay less oppressive and more calculated, more mindful, more well thought out. Instead of spamming from above, now she would have serious concerns throughtout the whole game, like any other hero has.

I do appreciatte the kind words and enthusiasm towards my discussion.
Thanks Shimichan ^^

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Umh… Game awareness is great thing to learn. If you know that there is Phara in enemy team, it is well recommendable to occasionally look at the sky.

If you can hear her or not could depend on your own audio equipment.

I couldn’t hear her very well with Hyper X clouds, couldn’t hear her at all with Logitech G430 but with cheap headphones, Superlux HD668B I can hear her miles away and pin point her location.

I think good Pharah players have been rare in my experience and I don’t really have too much issues with her now my audio is dialled in.

As a widow main i can’t see how parah is:

Sitting in the open fireing slow porjes sound’s like a death sentance to me.

This might be true for console players but not for PC and the part about Skill ceiling sounds made up to me, since making something harder doesn’t mean its more skillfull it just means is harder, if they made pharah into a hit-scan then yes you can increes the skill ceiling as much as you like but making it harder to fly woun’t do that, it will just make it harder to play something that has an obvius and skillful counter (as the game needs to be) It doesn’t need to be like Brigitte shutting down the dive roster by clicking 1-2 buttons and mashing M1.

High skill ceiling comes from stuff like crit indicator abuse, rewarding for flicks and tracking with top aim. And you mainly see that on hitscan heroes, proj heroes are just spam and hope.

Flay you just took the words out of my head and heart. <3 I talk about this with my friends in game ALL the time. Cause as soon as she makes an appearance everyone needs to stop everything they are doing just to kill her or things get out of hand especially if she can stay up there in the air for hours. We both know that dps players who mostly play dps will never agree to this but im still very happy and warmed by your thoughtful words and discussions even though we both know no one wants their character to be “harder” to play.
Like you said nothing about her has to change just a small addition that makes you think twice instead of just hovering there like a silent death machine until you start killing people and then they can actually see you.
Like you said most dps don’t have to look up 80% of the time cause they need to look ahead or behind(if you hear someone flanking) and be very cautious where they tread but phara especially in 80% of the maps can bypass all danger all together and do it in such a way that no one sees her until they are already being tossed around like a basketball trying to somehow aim unable unless she is targeting someone else at the time and the addition of mercy into this like you mentioned earlier gives her self heal and a mistake eraser in the form of ress and it all just goes on and on and on… which im still surprised no one adressed since this is mercy’s only ability now to pocket cancer heroes like phara.