Yeah, again, i’m that Ana player who wanted to play at least 3 other types of hit-scan healer with different play-styles, but Baptiste? C’mon maan not like this. I want to be a pocket or main healer who is focusing on healing with hard to learn abilites, but Baptiste? All of his healing abilities are just so easy to do, and don’t tell me that his grenades are aim-required, cuz it’s supeer easy to spam the ground, while with Ana you can never land all of your shot and sleepdarts so it gives you the motivation that there is still more to master at that character but Baptiste? You just press the buttons and done, nothing interesting about the HOW, you only need to think the about the WHEN, but again with Ana you have to think about both HOW will you land that sleepdart and WHEN you should use it and when you should not. And now i have to wait another half-year for a new support(or even more) since the next hero is probably going to be a tank. BLIZARD PLEASE, GIVE US A MAIN-POCKET HEALER WHO IS AIM-REQUIRED AT HEALING AND HAS A HARD TO MASTER MOBILITY
What’s wrong with Ana having a rival, I mean both Mercy and Moira had this issue a while back but there is nothing wrong with having choice.
If you play great with Ana getting all those darts on point and never missing a grenade, cool stuff, but a new hero isn’t going to nullify your own skill just challenge you to be even better.
He is just another generic hero added for the purpose of adding something, don’t expect anything.
I want to be a pocket or main healer who is focusing on healing with hard to learn abilites, but Baptiste?
Moira.
All of his healing abilities are just so easy to do
Contrary to popular opinion Overwatch is not that hard.
aim-required
Oh, so by “difficult” you mean "needs to be able to click a single pixel on a 4k monitor. Yeah nah dude.
You just press the buttons and done
That is indeed how games work.
BLIZARD PLEASE, GIVE US A MAIN-POCKET HEALER WHO IS AIM-REQUIRED
Why? So that no one plays them? A hero which is deliberately hard to get value out of is not good design.
Sure Baptiste is fairly easy to learn but his skill cap looks pretty high, positionning and ability management will be key to set apart a good and bad player.
I really enjoy playing him so far so I guess there’s not really a problem and you just didn’t get the character you wanted.
Why is it with people wanting something “skillful” is always be in some game but in the real world where much more difficult things exist they be like nahhhh.
Because ultimately, they don’t want something difficult - just something that requires the skillsets they have themselves - just like in real life. Most of the “muh skillz” crowd couldn’t play Rein if their life depended on it - because Rein had a different skill set. So what do they do? They call him low-skill, ignoring the fact that they can’t play him.
@topic: The problem with Baptiste is that he is another flick-hero like Ana. And he was so close to finally be a tracking support. I mean, sure - Moira is a tracking support, but that really doesn’t count.^^
True a lot of people are very biased, yet there are clear evidence of characters having harder to accomplish jobs or simply harder to get value out of.
Rein realistically needs to protect his team and that require using the movement keys and holding down M2. That is the basics, sure there are some more things on top, but other heroes, lets take widowmaker, need to do the same things, yet replace m2, with m1 and add the added effect, that you have to hit specially designed hitboxes that aren´t that big compared to reins shield.
Thats why, Widow > Rein, in terms of skill floor wise to begin with.
a) That’s you, a Widow main with - what? 0 seconds of Reinhardt on those two accounts of yours? How can you judge a heroes requirements without putting the time in?
b) Skill floor is a fairly insignificant term. I consider myself to be unskilled as Widow, I don’t flick that well, I don’t play her enough to get a feel for her rhythm, etc. Just checked my stats with her, in 12h of play, I sit at 44% accuracy and 13% critical accuracy. That’s more than enough to contribute in a meaningful way. On the other hand you immediately realize when your main tank isn’t a tank main - one stupid charge and the fight is over. Bad shield management and the fight is over. Overly aggressive and the fight is over. Getting his ult blocked and the fight is over. Not realizing that his backline is getting picked off and he feeds a ton of ult charge meaning the next fight will be a lot rougher. And if he just “protects his team”, he will get no ult charge. His shield will break and soon thereafter so will he.
I’m not a main tank, but eventhough it’s one of my more played roles, I still see a huge discrepancy between me and a proper main tank at the same SR. When I have to flex to DPS, I can still outplay the other DPS on the team, despite it being my least played role.
And when you look at the pros you can immediately see which main tank is better at Winston or Rein, and those that can’t play Rein at that level just get completely crushed. Meanwhile no Widow really gets crushed, because even the worse ones will have their streaks and even the better ones will have their weaker spots. Yeah, they get the flashy 4Ks, but one or two flashy 4Ks don’t win you a map, and if you look at it from a deeper perspective, you see how they are enabled to get those 4Ks. Not by a Rein standing there and holding right click, but by proper tank play that has neverending nuances.
TL;DR: A bad Rein will lose you the game. A bad Widow (like me) will still give you a good shot (punz!), if the rest of the team can enable them.
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I have equal amounts of hours one Soldier, Mccree, Widow and Tracer. But call me a Widow main if you must.
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Importantly here, i went into detail on an objective look at the characters way of “how to play them”. Widow needs to “shoot enemies”, rein needs to “Protect his team”. Yes it is vague terms, but we are talking skill floor here, so it matters. It doesn´t matter, how many hours i have on Rein, it doesn matter how many i have on Widow either. What matters is the argument for how to utilize the character to the absolute minimum, one requires just a few more assets at this level than the other do.
Again you go into details, all the added “terms” are just as applicable to widow as they are to rein. Ult stopped, aggressive etc.
And yes as i have said many times over, tanks and healers have way more impact on a game than DPS, the game revolves around them, that is why so many games are completely lost at the start without some of those roles.
Pocketing is not hard, wtf. The whole purpose of pocketing is attaching yourself to a single guy which automticaally means that you’ll be playing the character below its true skill level anyway.
I agree.
If you take baguette, lucio, junkrat and 76, squish them together, you get Baptiste.
A bad widow will solo lose a game, maybe in the rank you play where smurfs can carry you being in a 5 v 6 won’t matter lol.
And you have 2 min on widow, that’s like 1 min of shooting on Widow, what do you mean by
and for
A bad rein will still be the best utility a team can have lol, hence why everyone flex on hem and not on widow.
On top of that the better Widow will always win a Widow v Widow.
The better Rein will still lose to the other Rein because 0 mechanical skills other then knowing the 3 animation cancels that don’t even matter in most cases.
So your 2 min on Widow makes everything you said about her irrelevant? Since that’s your logic.
Like i’m sure a Zen can shut you down on Widow yet you talk like shes the most easy hero in the game lol.
Dem 2 min of “good shots” on widow. lawl
Comon he has unique thinks to hem.
Only immortality in the game.
Only gun that’s hit scan and burst fire.
A quirky ultimate.
Still much better then Brig was to this game.
C’mon guys like i said earlier: Yes, you need skill to play Reinhardt as well, you can clearly tell the difference between a top500 Reinhardt main and my Rein and it will be the same for my Baptiste too, BUT these heroes skillset require more of a WHEN to use them, not HOW to use them compare to Ana who needs to know both. She needs to realize when to use a sleepdart or save it for later, when to grenade yourself or be aggressive and use on the enemy, and aim with them, WHILE at the same time think about your positioning(where is it safe, should i be close to my team, or we can predict an ult and stay behind, but then they can flank me), AND aiming on your crying teammates for healing. And you have to do all of it IN THREE SECOND. And that’s what i’m saying I CANNOT DO THAT, i’m not that good, so that’s why i want an healaimrequired support. Cuz i like aiming, i like healing my teammates with my aiming, BUT i don’t want this hard to use abilities like Ana has. (So Mercy would be PERFECT for me, i would want to be a Mercy Main who would require aim. I’ve tried pocketing a Phara while trying to track her body and i swear it was hard since she moves a lot and cuz of my mobility i move a lot too, and if Mercy would heal/dmg boost only when she is tracking the body it would be sooo goddamn hard and fun too, at least for me xdd)