The problem with Hanzo

the problem with hanzo is his rol designed ingame and how he is used. he is designed to be a sniper. long range arrows that hit for major damage. bit like widow but more agile. widow the ‘camper’ and hanzo the ‘he is fucking everywhere’. sadly, he isn’t played like that at all. his arrows hurt like a motherfucker whatever the distance. so why not close up with the newly added dash jump go in and bring the pain. he is more of a reaper with slug shots. Added to this the hitbox of the arrow. making shouldershots headshots etc.
another thing i think makes hanzo’s arrows hit so easaly is is that i guess that the whole arrow is a hitbox, not just the tip. she when you are strafing, you can see the arrow in your screen miss, but you still recieve damage.
another problem is the sound. all weapons have a distinctive sound you can hear, even in the chaos. Except hanzo. give hime some more sound. a arrow normally whistles when it passes you.
last is the playerbase i think. The DPS dipshits that only wanna kill and think medals say everything. while having no vision of the battlefield and no adaptation to it. just the gayfu (gay waifu) they love so much.

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Hi,
I know this is another one of those “ugggh Hanzo killed me, please nerf him” but there are some things I’d like to talk about…

I find Hanzo extremely frustrating to play against after his rework. My brother mains Hanzo and I noticed that even 1v1 I have trouble killing him with almost every other character. (our skill level is pretty much the same so it’s not really a question of skill).
Before the scatter your feet was a common strat to take out an enemy really close but since his arrow speed was buffed he has no trouble hitting anyone that is quite close.

I tried picking up Genji, Tracer and Sombra trying to overwhelm him with speed and kill him off. But I had little success with either. He either kills me before I am able to get to him or as soon as I get close he’ll kill me off just as easily. Pharah didn’t help either since his arrow speed makes him almost hitscan.

I tried Winston, Orisa, Reinhardt, Roadhog and D.Va but again no success because of their huge hitboxes he had even less trouble hitting me and shields were pretty much useless as he out dps me no problem. Occasional lucky Rein charge would do but those are become harder with each day. Lunge gave him really good escape especially against Genji’s dash or Rein’s charge or Roadhog’s hook.

The only sliver of success was shown with Moira and Brigitte thanks to their strong lifesteal/regen but again one lucky headshot and all your effort is gone. Another hero that seems to deal okay with him is Symmetra thanks to her high damage output but to no use if Hanzo has height advantage.

It seems to me that Hanzo doesn’t have a strong counter like Brigitte for Tracer or Ana for Roadhog or anything of that sort. The only real counter are other snipers which both can be killed with one headshot and one of them can’t hit headshots and the other one needs a lot of skill to do that.

I just feel like that at first Hanzo was easily countered by speedy character and then you could tell the skillful Hanzo from lucky Hanzo…

I don’t HATE the character. Ngl I found him the coolest when the game first came out but it doesn’t make sense to make him good at everything… In my humble opinion every character should have some advatages just as well as some downsides. However I don’t think the scales are really equal on this one.

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While i do believe that there needs some tweaking, Hanzos rework made him more consistent.

The scatter arrow was a neat idea at the beginning but players have found out an exploit which made the ability an one shot by aiming at the enemy’s feet. That made most kills with a scatter arrow feel unfair or lucky. The new ability tries to fix it by relying more on aim than on luck.

Hanzo is still killable, I tried it with Lucio, Tracer, Brigitte and even Mercy. One strategy i found is to keep an eye on wether hanzo used his storm arrows or not. He has a huge disadvantage in combat once he has to wait for the cooldown.

Yet some balancing has to be made of course.

I can relate. Blizzard did nothing to increase Ana’s survivability because they said they wanted to buff her in other ways, not get rid of her weaknesses, which are long cooldowns, expensive self heal, no mobility, low damage, weak ultimate, reload and under average healing for the skill needed to land the heals.
Hanzo’s only weakness is lack of self heal and lack of hitscan.
I only hope Blizzard will address one of these issues

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Yea, I have tried being really reasonable with hanzo. I tried playing winston and other heros against the new hanzo (I know, I’m a bastion main, and hanzo is realy powerful against bastion) but heros like genji and dva who once were able to kill him, now are really bad against him too. Earlier today I tried to play the competitive deathmatch, and would you know it, hanzo won. I’m pretty sure the other heros who were second , third and fourth were briggette, junkrat and I forgot who the other one may have been. Another pattern Ive noticed is how the people with these heros are a bit more likely to win. This doesnt happen every time but Ive just noticed it.

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Its all on purpose. They wanted for this meta to be decided by a no skill zarya grav. What can you do?

Why sugar code it, his arrow spam for random one shots is what tilts everyone, reduce his rate of fire and it will be gucci, hanzo weaker yes, but certainly more tolerable. Alternatively is reducing his more than generous hit boxes that combined with the fact that people are allowed to be playing with up towards 2 second delay with the whole “favor the shooter” atrocity makes his hit boxes humongous. Fair and simple.

lets get this straight I absolutely hate Brigitte but not as much as I hate Hanzo.
Getting shield bashed and accepting your inevitable death from an unavoidable combination is not the most satisfying way to die.
Being able to do nothing but poke at her from the other side of the map doing 0 damage just to get a “mace to the face” that can reach you from 20m away in 0.5 seconds and take half your hp to force a recall or take you out the fight to look for health and maybe even knock you off the map without any warning is not fair or balanced atall…
But none of what makes her OP or annoying even comes close to the frustration of getting an almost guaranteed headshot in the foot just for getting “too close” to a long/mid range sniper class … You can still headshot around corners and imo the state of this characters mechanics is just disgusting.

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I don’t know if you’re complaining about hitboxes or people’s ability to aim

Complaining about their ability to aim at my foot and hit me in the head.

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Well that’s a bug, if you’re able to record or replicate your problem then the blizzard team will fix it

I have no real proof but i feel like the projectile speed buff may have broken the game. It literally feels like at close range the head hitboxes are much bigger, than they seem.

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Wellp you need proof.

Well the prove is every single time i see the arrow flying past me before i die. so there is that

You can’t post links or pictures, I have proof I could show you right now …

Just go into training mode as spamzo, Line a training dummy up so that their head is just out of sight around the corner and fire as close to the corner as you can… headshot ! Then aim above their head slightly and watch the arrow miss their head and hit the wall behind slightly above their head… but then watch the dummy die and get another headshot.

Hanzo has always had completely broken hitbox but now with the projectile speed increase at close range only a panicking Hanzo will miss you, They literally just have to point directly at you not needing to lead shots atall and atleast on Tracer almost always rewarded a headshot no matter where they aim.

That’s what people called anecdotal proof.

What you’re describing is the hitboxes of projectiles. Every hero in the game that has a projectile based attack has this. Blizzard is also very aware of it as Hanzo arrow hitbox size used to be twice as large

When tracer mains need to complain because their own hero is not the only one being op anymore lol

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There is a difference between a character with the lowest HP in the game that needs fast reactions, good game sense and positioning to keep her alive and a character that can kill you in one shot without even hitting you.

Also no surprise that your second most played character is Hanzo… Gotta defend those cheap kills…

My hanzo time was before the rework lol, I agree that he needs a harder nerf than what he received, and no hero should be op even if they need skill