50 meters is far longer than people might realize, there’s really not a lot of spots on any maps you will sit that far away as widow to go beyond 50 meters, that’s more of a balance thing because on a few select maps she can shoot from her spawn to the enemy spawn pretty much.
a hanzo could do that but in order to do that he’d have to get extremely lucky as his shots drop over distance and also have travel time so it’s extremely unlikely it will actually hit, like 0,01 percent chance or something ridiculous.
say it like it is, hanzo spams corners and corridors because that’s the most effective way of hitting shots with hanzo and you feel cheated when he spams shots and you just so happen to run into his spam shots.
it’s not by coincidence.
Technically it is.
Overwatch uses a system where both clients send information to a server, but before the server gets the info it also tries to predict what’s happening.
That’s why ping is so important. You and the hanzo might be seeing completely different things.
And if you manage to move into a direction that the hanzo didn’t think you’d go, pure luck.
Adding damage fall off wouldn’t do much for Hanzo because most of the one shots come from medium or short range, at least in my experience.
I don’t play Hanzo and definitely don’t like getting a random arrow to my head but i think Hanzo headshotting people is just something that’s part of his kit and the game. If we gave him damage fall off you would gut the hero which isn’t really fair imo.
I would not be opposed to gutting the Spam Sniper with Sonar, Task Busting and 2 forms of Mobility. SOMETHING has to go and if not adding Projectile Damage Fall-Off, how about removing his Headshot Multiplier ENTIRELY?