Hello,
today i want to talk of the state of Reinhardt.
Fist I wanna say I m no Pro but a Plat / Diamond player on Console and this is only my feeling why Rein is in a bad spot right now.
If I miss anything or say something wrong feel free to correct me.
Reinhardt is right now the only real frontline main tank in the game. What I mean by that is that he needs to be in the enemys face to to damage and contest.
Heroes like Sigma and Orisa have the convenience of ranged damage and team contribution, while Rheins only ranged ability is a easy to dodge ability (firestrike) on a medium to long cooldown.
Reinhardts survivability (or effectivity) at least in my rank is often determined by a good Zarya or a support pumping you full of heals.
Another negative thing is that he can only protect the team or do damage at once and due to his massive hitbox as soon as you decide to do dmg you melt.
In my opinion the biggest issue right now is the cc and burst damage in the game.
Its not uncommon to get flashbanged, anti granded, punched , slept , shield bashed, whipshot, booped,hacked and so on and the steadfest passive does almost nothing. Almost all new added heroes have some form of easy to apply crowd control which Rein is the biggest victim of. Tbh I dont have anything against a skillfull use of a cc ability like sleep dart but right now there is to much cc in the game.
The other thing is, that almost all of the new added character have a ability to counter Rein play, either as escape for themself or to stop you completly.
(I’m looking at you immortality field.)
In this regard, heroes who can keep their distance, or have a ability to cancel CC will always be more viable.
Right now anytime I play Reinhardt I feel more like a punching bag, than in the beginning of Overwatch where you were a hard to overcome obstacle in close range combat.
A change which also didnt help was the shatter nerf, which took away Reins few opportunities to “pop off”.
I feel if you get hit by shatter you or your tank got outplayed and punished for it, similar to Anas sleep dart, now when you shatter the time to kill and punish is almost to short to do anything significant.
My idead would be:
revert shatter back to its original design (if Rein stays to strong, revert his shield and dmg buff back)
Change hiss passive steadfest, so he gets a 50 % reduce to all forms off cc , (including all stuns )
Change firestrike to have 2 charges and maybe tune down its dmg.
Im not a native english speaker , so if you find any errors you can keep them