I’ve finally realized why there is so much toxicity in this game.
A lot of people are apparently playing a completely different game than they thought they were, something made very clear in these forums. They think they’re playing a first person shooter, when they are in fact playing a hero shooter.
Quoting from Wikipedia; “Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match.”
And Overwatch is a game that takes it one step further, making hero switching a foundational part of the game.
If you think you’re playing a first person shooter, and that the different heroes are basically no more than different “skins” on the same foundation, you want to be able to pick the “skin” you think look the coolest, and not be at a disadvantage against any other heroes. When you realize that some of the heroes are wiping the floor with you, you obviously think it’s imbalanced. As they’re supposed to be equal, right? And that you’re getting punished for having the skin you like the best? And then you get angry, as the developers obviously fail to balance the game and you can’t play the character you want to because of that. You feel cheated out of those $40.
And you see all these other players, who suck, as the difference between you and them is basically cosmetic, so they should be doing the same things you are doing, with the same results. And since they’re not, but instead doing sh1t that looks totally alien to you, in every single game, they are obviously doing it wrong.
And you lose match after match, due to the imbalance and the other players that suck. And it gets more and more frustrating as you play match after match, always getting killed by Tracer, or Brigitte, or any of the other “imba” heroes, while your team mates keep doing the wrong thing all the time. So of course you get resentful, and start venting that frustration.
But you know what? You’re 100% mistaken regarding what game you’ve bought, and are playing. You think you bought an FPS, when you bought a 3-D MOBA. The differences aren’t meant to be cosmetic, and some heroes are meant to annihilate some other heroes. All heroes are meant to have a fairly unique playstyle. And you are meant to switch heroes, dynamically adapting your team composition to whatever the opponent is fielding.
If I wanted to play a new platformer that looked awesome, I bought it, and it turned out to be Diablo, I wouldn’t insist that Blizzard changed the game to be what I wanted it to be. I would either see if I could learn the game and enjoy it, or I would stop playing it. It would have been my mistake, buying the wrong game, not the other players, and not Blizzard’s.
So, finally, my proposed solution; education.
Educate the players on how the game is supposed to be played. If someone playing Tracer dies repeatedly to for example Brigitte, show a hint on the screen; “You seem to have problems with Brigitte. She’s made to be very strong against Tracer, so it makes sense. Overwatch is a game where hero switching is mandatory for success, so I suggest trying a hero that is strong against Brigitte, like Junkrat or Pharah.”
If Rein is constantly dying far away from his team; “It seems you are dying away from your team a lot. Overwatch is a game where playing as a team is critical, and Reinhardt is made to work within arms length of his support and damage dealers. Make sure you don’t leave them behind.”
Honestly, it should not be necessary, but this would let people know that “no, Hero X is not broken, it’s by design to force a switch” and also that they are actually making mistakes themselves, and it’s not everybody else that suck. And also that “This is Overwatch, you can play it or not, but it’s not changing.”
The code required for this would likely fit like a glove with any new POTG-design, and might be a first step in the development of one. So here’s to hoping.