There's no condition for players using their melee attack

Not sure if this has been mentioned before, but I’ll ask anyway.

There are no Melee conditions. Because of this, we are limited to using conditions such as “is using ability 1 = false”, “is firing Primary” and so on with every ability except for melee. Additionally, as far as I’ve seen, it’s only ever been pulled off under the “player dealt damage” and “player dealt final blow” conditions.

So, as a suggestion, perhaps add “Is using Melee” and “Is button held (Melee)” as conditions.

It’d be much appreciated. :slight_smile:

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I want something similar that let you detect if a ability is used with an action to interrupt the regular behavior so we can override abilities.

Some abiltys can deal dmg when their aren’t active, i check if the event damage is 30. And yea ur right i dont get why it wasn’t added yet