This game needs a proper tutorial

This game needs a proper tutorial. Like an advanced one teaching people about positioning and gamesense. Because these things are only in overwatch but when you first buy the game the only thing you learn is that you need to shoot the red ones.

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ever played an other game?

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Yes, but this game has it’s own rules, it’s complex and not just an fps.

so did TF2…

so does every moba…

so does every FPS…

no game is a pointy shooty hitty game… you need knowledge in every game and that comes from playing and getting better. you learn to counter, you learn where you have to stand and run too…

the game itself IS the tutorial

A tutorial mode where you can learn the physics of the game from a high end player would be great, not just for overwatch but any game on the market would be a great addition.

People are actually paying people to teach them play fortnite at a good level these days, why are dev’s not realising that this would be a thing they could utilize themselves instead of having to go to a third party to do it?

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It would already be a start if there were character based tutorials or even role-based tutorials/qualifications. The Proving Grounds in WoW were a great addition. Not only to teach the basics without ruining anybody’s game, but also to show that you had a basic understanding of how to play a character before they let you join the heroic dungeon queue.
Instead we get those character info sheets without specific Information about how the abilities actually work.

The results can be quite embqrassing. I had like 4 hours on Ana until I realized that I had to freaking shoot my own people to heal them and that it wasn’t some aura radiating from me or my target that would do the healing job. Logic doesn’t necessariky apply in sci-fi or fantasy settings and a plausible approach from other games can be totally wrong.

So yeah, there is most definetely much room for improvement.

i read every single tallent discription on every hero in the game and tested them all in the practise range before i even played a single match.

It’s called Twitch :slight_smile:

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And still you couldn’t figure out that you had to HOLD RMB to make Hammonds grapple work. :yum:

So yeah… we all got our barriers. :joy:

I’ll give you the best tutorial in the game.

Play the game

[quote]=ā€œAdelite-21313, post:3, topic:6716, full:trueā€]
Yes, but this game has it’s own rules, it’s complex and not just an fps.
[/quote]Don’t be elitist. All decent FPS games require positioning & game sense and guess what, no ā€˜tutorial’ covers that…,

There is no way they could make a tutorial to cover play styles.
But it would be nice to have some sort of HUD element to display your current location as different people have different names for places on the maps.

people are paying for the twitch streamers to teach them, not just watching others play. There is a big difference.

People don’t live under a rock,and most basic things that casual competitive players under gold need to know can be learnt from just playing.

It’s hardly possible to create a tutorial for game like this with all its extensive ā€œcontentā€. It would just be too overwhelming for basically every new player. For example you wouldn’t read the complete WoW-wiki and guidebooks before you play, that would just be too much and it is much easier to do ā€œlearning by doingā€.

And you metioned a tutorial for gamesense, wich is not something you can teach someone. You can explain the concept of gamesense to someone but you can’t teach it and It isn’t even necessary to explain gamesense to someone because that is something you gain naturally through playing the game.

Positioning is somewhat similar in my opinion in the sense that you have to develope a feeling for positioning in every given situation. I don’t really think there is much you can just show/explain to someone within the confines of a tutorial. You could explain the very basics but there is so much more to positining in a way that the basics become almost negligible.

Nonetheless it is a nice and in a sense caring idea but just not one that feasible.

What do you mean? You can learn a lot by watching good players play, and a lot of them will answer questions. I went from silver to master applying basic stuff I learned by watching emongg, cloneman, iddqd and valkia.

I agree you can learn a lot by watching people, I’ve done it myself on other games. But playing alongside a high level player that is watching you, giving you advice as to what you are doing wrong (it can be really small things that are not obvious) and are explaining why this is the way would be even better.

Sure, but that’s not really related to the suggested tutorial that started the thread. There’s paid coaching, and lots of it, for those who want it.

NOT if it was a system built into the game that people could use.

My point was that people ARE paying third partys to do this, so why don’t the devs impliment it in games from the start. I did specifically mention that earlier that they could use this blue print, and NOT have third parties making money from their own games.

The high level players are unlikely to want to spend time coaching people without any sort of compensation though, and honestly, unlikely to want to play in low-rank games at all. It’s a nice thought, but I don’t think it’s very realistic :slight_smile: