This game needs direction

The TL;DR of this post is the fact quite a few characters in this game are providing so much more value than others while being easier to use. It defeats the point of ‘skill’ based matchmaking and has totally ruined the game. If you’re a dev reading this, please just make a choice - either rebalance the entire game around 2-2-2 in the context of a SKILL BASED PROFESSIONAL ESPORT. Or just go back to the arcade game this started out as and give up on OWL. You can’t do both, but you’re trying to do both and every side of the community is pissed off for one reason or the other.

Blizzard as a company has annoyed me recently, but I know this game isn’t a reflection or an endorsement of those actions; having said that, the direction of this game is totally gone and I think major changes are needed to bring it back to something we all enjoy.

When overwatch was launched, a major thing was accessibility - or the fact you don’t need to be a mechanical god to succeed which I totally agree with. Overwatch was seen as a casual shooter and it was fun, but then you said it’s going to be a professional esport and for a while… I believed it.

Let be clear, you can’t have a game designed to be a competitive esport while balancing it like a casual shooter. I understand your need for accessibility, but so many characters offer way more than their counterparts while demanding way less and I’m sorry but that defeats the point of overwatch.

You have a game that’s LITERALLY about counters and strategy, but every damn OWL game is a mirror match. That isn’t ‘the meta’, it’s power creep caused by your ‘buff the counter, don’t nerf the problem’ philosophy.

*Side note - The thing that’s most obvious is the fact this is being designed for a casual audience - three/four years down the line and the overwatch ‘tutorial’ is still just soldier shooting some bots. As much as character design is a problem, the lack of understanding throughout all elo’s is painful. Please, if you want people to take your game seriously, put in a decent tutorial to get everyone on the same page with what’s what. I don’t have time to argue with players mid-comp match about basic things like taking space and stagger kills.

I can choose to waste my time learning Genji, or Ana, or Winston - figuring out positioning, how to dive, resource management etc… Or I could play Orisa, Moira, or bastion and completely disregard the need for gamesense or mechanics because the characters themselves are so strong compared to their counterparts.

This isn’t my only issue. 2-2-2 fundamentally changed the game, and now we have characters like bastion being made stronger, while the most effective counter (quad dps, Hammond, mercy) is literally impossible.

The distribution of CC is also stupid. Why the hell does a main tank have graviton surge on cooldown? While also being the only main tank who has damage AND cc mitigation? How is that balanced compared to Reinhardt or Winston?.. At least Hammond requires mechanics to get value from and even then his cc isn’t THAT powerful.

The Devs of this game clearly haven’t set any prerequisites for what a main or off tank should be, in fact I don’t think you’ve set prerequisites for ANY character type given Brig and Sigma. The devs have no regard for what’s mechanically challenging, and you’ve just created a game that lets certain characters sit at the top getting free value for stupid abilities while anyone who actually wants to learn the game gets s**t on from a great height by these ‘accessible’ heroes.

To top it all off, people actually think your ranking system is accurate. Now I’m not going to say it’s unfair (we all use the same system so by default, it’s fair) - but it definitely doesn’t take into account who sets up on highground, their rotation, ult tracking, space created by tanks or basically anything of value in an actual game. So not only are some of your characters providing way more numerical value while being easier to use, but you’re then ranking everyone based on those stats.

I’m sick of it, and I’m pretty sure everyone else is. At the highest level of play, amazing players are being forced onto easy characters like Orisa because the value she gets off Halt far outweighs anything the best Reinhardt zarya combo could do. At every other level of play, players who play these easy characters get a distinct advantage regardless of any counters because the numerical value they produce is ridiculous.

For example, Ana’s sleep and bio-nades are powerful, but every use of these abilities is a trade off because dps use them as queues to come kill you. Moira on the other hand, pumps out the most healing (which I agree should be part of her character design), she also has the best escape ability (again, agreed it’s part of her playstyle) - but then you ruined it. You gave her a high damage output AND made it super easy to do AND made her self heal while doing it. Literally 0 aim required, while having the highest healing, highest damage output AND the highest sustain; do you really have to wonder why ‘dps Moira’ is such a buzz word? Considering healers get ranked based on healing, deaths and specific ability use - it’s pretty obvious why everyone hates Moira. No ana in the history of overwatch has landed EVERY sleep and EVERY nade - but I can bet most Moira’s at least got something out of a damage orb, even if it was 7 seconds later after it bounced off 168995321 walls.

The problems are so painfully obvious to anyone who follows this game, and it feels like we’re being ignored. Just make a choice - turn this game into the competitive sport it deserves to be, or just stop pretending it’s a competitive sport.

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I start to read this wall and already agree

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Maybe people should stop worshipping their nonsense idea of “skill”. It’s toxic and destructive, and clearly done with the desire to ruin the game for everyone. And it’s funny how the heroes you play are always “hard” and “skilful”, and the heroes that counter you are “easy” and “OP”. If these heroes are so easy why can’t you play them and become GM? Because they’re not.

every damn OWL game is a mirror match

That is how a competitive game works. There is no way to change this, it’s not a bug, it’s an inherent property of high level play. Trying to destroy “the meta” is the root of all the problems with this game.

The distribution of CC is also stupid. Why the hell does a main tank have graviton surge on cooldown?

She doesn’t. Please learn the differences between these two abilities if you want to place outside of Bronze.

You gave her a high damage output

No, sorry but everything you said about the game is negated by this. Moira has the lowest damage output in the game. The lowest. Lower than every other hero. Every single one. This is like saying that you think Tracer lacks mobility. Stop saying this, just because you get killed by a support doesn’t mean they’re OP.

In conclusion, I recommend actually playing the game before repeating the same bad ideas as the people you idolise in the OWL. They do not know how to balance a game. They barely know how to play this one properly.

Wild that you’re gonna throw that sexism in there…

tl;dr: 2-2-2 = bad .

Wow, I was initally going to reply with some counterpoints, but the way you’ve coated everything you’ve said with an insult against me is a little too much.

As you can probably find out, this account is unranked (I’m using it to practice tanking) but my peak SR is 3200. You are a gold player, yet you talk down to me and call me bronze for bringing up some relevant points. To be abundantly clear, I’m studying games development with the intention of working in PvP balancing, and a lot of what I’m saying has been reiterated by other players, and streamers. You’ve made so many bold assumptions about what I think of this game while COMPLETELY missing my point.

I’m not going to answer or argue with anything else you’ve said because you clearly don’t have the common decency to talk about these issues objectively. It’s people like you who ruin these forums, and I find it ironic that you pull up sexism for Yanxiaolg’s point yet insult me like it’s not an issue.

p.s. I literally never said the word OP/overpowered. We use tier lists, and there are currently 6 characters that I think are in S tier that shouldn’t be.

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the way you’ve coated everything you’ve said with an insult against me is a little too much.

There are no insults in my comment. My criticism is directed towards the errors you made, not you.

my peak SR is 3200.

I don’t care if you’re ranked #1 in the world, your statements are silly. Your reliance on a number is only proof that you have no other way of demonstrating your ability: certainly not by your game knowledge which is sorely lacking.

I’m studying games development

Good, perhaps that will ameliorate some of your misconceptions!

You’ve made so many bold assumptions about what I think of this game while COMPLETELY missing my point.

If you are incapable of succinctly stating your point that’s not my fault. Nor is it my fault that your post is replete with errors that even the lowest members of our community shouldn’t be making; even a simple failure to look up accurate damage numbers… Instead you repeat the same tired nonsense I hear all over the forum, as though you weren’t some sort of gaming god at all, and were actually just another poorly informed player.

I’m not going to answer or argue with anything else you’ve said because

Because what I said was factual and there is no counterargument…

It’s people like you who ruin these forums

Because I poked holes in your bogus claims and exposed your lack of understanding? Sorry I guess. You came out of the gate with insults, but you’re calling for civility?

We use tier lists, and there are currently 6 characters that I think are in S tier that shouldn’t be.

Who is we? And surely you aren’t going to pretend that ranking heroes is anything more than a subjective analysis, right?

You are absolutely right on 1 point: Compeitive and Casual fun don’t go hand in hand. But I don’t agree that the game is dead. I very rarely see the same people in more than 1 game. To put it into perspective before the role queue was launched a lot of players played on the PTR and thus the game felt nearly dead. I had multiple games 10 of them with the same players over and over in the most populated ranks gold and plat, however, this all went away the moment the role Queue went live… there is a lot of players and the game is far from dead, its just not fresh and new so we don’t have to deal with the toxic kids who only play the newest game on the shelves, which for the record i think is a good thing!

I also don’t agree with the balancing being dreadfull, i quite frankly think its quite balanced, people just dont deal very well with their counters. It’s called circular balance, just like rock paper scissors. Stone beats Scissor, Scissor beats paper, and Paper beats sone.

The balancing is atrocious and it cant be any other way. So you change the fundamental rules of the game and expect heroes to remain balanced. Nope, its worse than before. Cant blame the people who leave because of shields and turrets.

But if a bad player can play an easy hero and beat a good player that’s playing a difficult hero. That’s not properly balanced is it?
I suppose it’s a bit subjective. Personally I prefer losing to a player and not their hero though.

And what if said bad player climbs the ranks with their easy hero and then that hero is either nerfed or taken by another player?
Then they may have to play a difficult hero and, in a way, even the matchmaking takes a blow and our bad player is dragging their team down with them.

Interestingly all of these heroes seem to be supports. The silver Mercies in GM, the Brigitte 20+ wins without a single loss, the pre-nerf Moira being as good as a DPS character in lower ranks are just the most obvious ones.

Funny how you believed nerds could make a sport :smiley: