This would be abused.
How would it be abused, and why?
People do come back sometimes.
I’m not saying the game should end immediately, but if they leave for more than 30 seconds it’s a catastrophic loss on their team.
I’d rather take my chances with an uphill battle
Too bad?
I take it this stems from bitterness about your teammates?
This stems from my last comp match where a player didn’t know how to heal with Lúcio… a hero who heals without pressing any buttons. The tutorial and a few dozen matches does not prepare you for comp. I wouldn’t mind if I wasn’t being punished for their failure.
You don’t need 200 levels of experience
25 levels is about 130 games (about 18 hours played), this is observably insufficient to teach someone the game’s basic principles. It would help with smurfs, too.
Some people are just not good at this
And they can get better by practice, but not in comp matches.
Any suggestion on how they ought to do it?
SR should be based on how you perform, not on your team. If you gain SR it should be because you did well, not because you got carried. If you lose SR it should be because you did badly, not because your team was throwing. This could help to fix a lot of the toxicity in the game, since you won’t be being penalised for your teammates anymore.
It’s not intelligent enough to judge the value a player had during a game.
All it needs to do is look at the right statistics. If GM players do more damage, then players that do more damage should gain SR, and players that do less should lose it. Win-rate doesn’t mean anything when there are 12 players involved. If it were a 1v1 that would make sense, but it isn’t. If I get 1 elim as Widow and my team’s Mercy gets 3, I am clearly a garbage player who needs to lose SR, whether we win or not.
made balancing in this game a nightmare.
I’m gonna make a post about a hypothetical patch, I think it’s more than possible to fix the balance… but just because it’s possible doesn’t mean it’s likely.
Having different SR for different roles is fantastic.
But is it worth it to be unable to flex? I don’t think so. Plus people throw on their off-roles.
It’s been said many times but just because you’re a good X doesn’t mean you can do Y just as well.
But what does that have to do with roles? An Ana player is going to have an easier time on Widowmaker than on Lúcio.
It’s actually been kinda fun to play with certain heroes being gone.
It’s fine if they want to add an arcade mode, but this isn’t real Overwatch.
Hero bans are very common in MOBA games
Yes but most mobas have 100+ heroes, and they don’t deliberately ban all the counters of a single hero just to see what happens. Overwatch is not a MOBA. Reinhardt is not interchangeable with Roadhog.