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Personally, for me it started off like this. I reached lvl 40ish (s2 or 3) and joined comp for the first time. I got shouted at that I’m a noob and should play healer while I learn the game, it’s a team game so I played along. Next season I got lectured to play healer because I have so many healer hours. See the problem? Most unrewarding class in the game and you’re forced into it by the community from the get go.

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It’s quite normal to see this split among games that feature a dps/healer/tank classes/heroes.

  • DPS being the most common
  • Healers being uncommon
  • Tanks being very rare

However in OW dps are often rewarded with a dopamine hit at the end of every match: POTG. That makes them feel good that everyone got to see how good they were.

Healers makes up the foundation to the team. It’s very rare to see a team succeed without a single healer. Yet healers aren’t really that rewarded:

  • A Zen saving his whole team with his ult from a Grav + Dragon gets outshined by a Genji pulling his sword out, killing 2 people and then dies.

Some Tanks doesn’t really feel that tanky against a lot of heroes. Sometimes it feels like you melt away in an instant as soon your shield dissappears. And a good tank knows how to create a lot of space for the dps, however a lot of dps doesn’t know how to use this space properly, and will often flame the tank when they die.

In my personal experience, being able to play all classes has taught me so much and improved my SR significantly. There’s more to the game than having only aimbot level aim on Soldier for example.

A lot of DPS only players clearly miss this insight and experience. And will blame others for the mistakes they made.

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Because it’s easy to stigmatise them.

POTG should change how it values things. Sure it is more enjoyable to watch a Genji dash around, nano boosted and with his sword out.

However that POTG would be impossible if it wasn’t for Ana nano boosting him and keeping him alive in the first place.

And on the same topic: Genji players get a majority of the POTG in my experience, and this in return keeps them playing Genji. Even though I as (insert hero here) Killed 3 people while standing on the point, Genji got the POTG getting 4 assists during his ult (Tracer killed all those people)

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That is why you have player cards and voting, where healers and tanks get way more votes than DPS does. Qutie frankly most healers don´t have the flashy and reactive plays, that make it enjoyable to watch in a POTG, that is prob why they dont get it often either. You can regularly see Zen in there tho, provided he pops off. You think anyone would enjoy watching Healer potg all day instead of DPS ?
How would you know, when an ana hits clutch shots and sleeps, from a potg system ? How would it know it isn´t just a boring normal hit ?

Quite frankly i dont care, who gets POTG, but i can def see, why healers are rarely getting potg, cause it is hard for them to get an impactfull POTG, that is admiring, inspiring and awesome to look at.

It is kinda similar, to how most of the time in the OWL is spent on the tanks and DPS perspective, they are more fun to watch often. Depending on what healers, tanks and dps ofc, again Zen and Ana do see some more screen time than Mercy did.

It’s a simple dopamine hit. Also POTG works off a point system, the more points you earn during a certain span of time, the most likely you are to gain POTG. Ana clutch sleep darting a Genji with an ult is clearly worth a lot more points that just pressing M1 with a Genji ult.

I do agree with OWL though, it’s more fun to watch a tank or dps swoop around the battlefield, than to follow a Mercy just tagging along. However a active healer (Ana, Moira, Birg) does about the same as a DPS, the only difference is that they are healing their own, instead of doing damage to the enemy

It’s the first time I’m hearing about dps players being the reason why OW is dying.

The game is dying because of poor management, no new content, people being burned out and the overall state of the game.

People don’t care because they don’t see the point in trying anymore or simply because a lot of them are playing on their smurf.

After 3 years of OW it’s normal to see these kinds of behavior.

I play DPS 9 times out of 10 because on my main account I almost exclusively filled despite DPS role being the role I enjoy the most and the one I really want to get good at. I got tired after a while since if I filled every time my team had more than 1 dps main then I would rarely get to play DPS

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I think the fact of the matter is that a greater proportion of players enjoy the DPS role when compared to tank/support. The roster reflects this as there are a greater number of DPS heroes compared to tank/support. The game doesn’t reflect this in the number of required roles filled for an “ideal” team, that generally being 2/2/2. So, that could be looked at, but the nature of the game generally requires a back up healer and a back up tank so the only solutions I see are to make all the heroes jack-of-all-trades, with damage capabilities and self healing capabilities, or to potentially increase the player count on each team to 7vs7 or more.

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We also got the fact of the “Meta” and how some heroes are so badly shunned, even though they are some of the best counters to certain setups. People are lazy, and always assume that if you do not play the easiest way to win, you do not know how to play.

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16 dps heroes
7 Tanks
6 Support

(I think)

So you have a game with more dps heroes than supports and tanks combined, blizzard done this for a reason? Who knows.

I wouldn’t say dps players are a large part of the problem, I would say it’s one tricks who refuse to ever switch regardless, they just tend to be dps players.

It’s a game and everyone plays what he wants, you should deal with it. In grand Master kabaji & co won a match with 5 dps, what this means? If you have a nice team play you can win also if not playing goat, triple tank, 2-2-2 etc.
I prefer to play with 4 dps than with a main dps playing Winston and feeding his 500hp all match

Or worse, 2 tanks, 1 healer…

Dps gets 0 heal bc zen cant keep 2 tanks alive, bc nothing dies.
Aaand tanks start to blame the team bc the dia one trick hanzo doesn’t want to fill support. Therefore the tanks keep feeding and zen keeps healing nothing and dps keeps dying.

I also prefer 5 dps over 2, where the 2 dps just happen to be aimless tank mains insta locking mccree and the rest thinks they are decent dps.

The game is simply designed to be played in a 6 stack. Not with 5 randoms, where they don’t know what you are good at.