Im fed up with all the cheaters in this game. In past it was almost never that you faced a hacker. Since season 10 and 11 its just the biggest problem of the game. With the ppl making the hacks getting tons of money they just keep em updated after ptr releases and keep on making money because ppl get tired of how easy this game is hacked, ending up hacking themself, becasue they want to climb. You see top players falling down the ladder since theres so many hackers in the top lacking any game sense at all.
(Blizzard is screenlocking hackers on reports or by their anticheat engine, but ofc these hackers got ways to bypass the screenlock)
This is a gigantish problem that no one want to face.
One of the main reason people dont mind is because they start to cheat themselves. (removed manufacters targeting ppl with tired of loosing tired of bad cheats?* )
Blizzard isnt helping at all by making private profiles. Before u could just see that the silver widow that went diamond in one season is hacking because the actual scopped critical hit is huge. like 4 season 14% headscopped critical hit to 35*%
The hacks are made humanized. Since its so much money involved the amount of ppl selling hacks is going higher.
So since most ppl do not actually understand what a hack is today Im gonna give you all information you need. So you can see for urself. Hopefully this will get people banned, but blizz just dont care enough.
Atleast I have to give some cred to blizz in the beginning of season 11 (I got reply on 7 reports, just the first 2 weeks of the season).
Name of hacks:
removed
and many many more
So how do I know this?
Am I hacking?
- If was i wouldnt be here complaining about it, I would be 2 level above my noobrate…
Finally sorry for poor English
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Unfortunately every game is hackable and every popular game has always been hacked. The fact that Blizzard has anticheat, a reporting system and they actively ban caught cheaters are a proof that they care.
I’ve seen that already everyday, last 2 seasons its just aim bots…
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How do you tell apart players with good aim and players with aimbot?
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As an addition to your argument: It is even more difficult today because you can toggle aimbots or even set an “average” miss rate to make the hacks seem more legit.
Anyways, if I recall correctly, Blizzard is known for banning hackers in waves because it does not only allow them to get rid of the hack itself but it lures malicious players to use the hacks because they think “they get away anyway”.
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If someone uses an aimbot with “impossible accuracy” (e.g.: 100%) then he becomes detectable with simple automated statistics. If they use only lower accuracy that simulates the skills of a plat/diamond/master player then it means they are still beatable by humans especially if their other skills are sub-par (navigation, positioning). It doesn’t matter if a bad tracer has 100% accuracy if I can easily throw a flashbang on her and shoot to death.
Based on my experience there are very few players in plat and below who could be marked as aimbot suspicious.
All I have to say is necros.
He basically said yup, hackers can hack on livestream and get away with it, don’t worry.
uuuuntil the ban hammer wave is coming, killing hundrets of players at once.
It’s a 2017 news article but Blizzard is still banning hackers in that manner.
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Delayed triggering of antihack/anitcheat measures is a relatively old and well known technique. It was used in many offline antihacks in various software. Happened many times that a proud hacker quickly released a crack for a well known expensive paid software and the crack stopped working after some time. Protection can sometimes have several (or a lot of) delayed levels.
It is highly beneficial in case of anticheat too because it delays or downright prevents the development of perfect cheats. This way cheat developers often have no reliable way to verify the invisibility of their cheat. On the other hand buggy cheats become widespread among players with bad intentions so the delayed activation allows catching more of these bad guys. I like it.
The cheat VS anticheat battle is always about “who is one step ahead?”. The delayed activation is a bit of advantage for the anticheat side if used well.
Cheating becomes a problem if it ruins the gaming experience of most other players. In some FPS games there were people flying around in the air or taking no damage or shooting you in the head 100% of the time. Overwatch is extremely far from those cases.
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Unfortunately every game is hackable and every popular game has always been hacked. The fact that Blizzard has anticheat, a reporting system and they actively ban caught cheaters are a proof that they care.
Take removed - Aim/Heal/Trigger for ex: This hack is so advanced it will make you paranoid.
It has its own community, they help eachothers out, they boost ppl, its like a secret society, hacks only sold to few, sold only in a interview process with background checks, still its probably one of the biggest hacks out there with the biggest amount of people in its community. It got no bans, it has survived all banwaves and is sold using that information to the buyers (Once inside you get promoted and vip selected for the amount of work you do for the community, ex boost, work as booster).
It has no bad user review and it is made for players that plays proffesional and streamers. It is has no visible program once used and are made to be used at lan competitions. (You can use it on lan with your friends and no one will ever notice that you are cheating).
Blizzard will just sell more games, streamers will promote the game while they can chill on chat and never drop the consistency of their skill. It is like a perfect helper to a handicap to people playing for a living and a easy way out playing proffesional with your own mouse and keyboard to a competition on a checked computer
All this information can be found on removed and people are standing in line begging to get selected in the process to buy it.
Why isnt blizzard doing anything about this?
They are doing things vs the other hacks, but here its just not there. It is almost as if they allow it.
The number of cheaters will never be zero. However, as long as their number is low and they don’t really affect the gaming experience of most players I don’t care.
You were explaining that only a selected few has the aimbot. As soon as it becomes widespread I’m pretty sure that a technique will be developed to detect it. There is a reason why it is a secret thing for a small closed circle. It has always worked like that in case of working undetected hacks. As soon as it isn’t a secret it becomes a very easy prey for anticheat software.
As on November 2018 this is still a massive problem for me. Same time it started, same results. I was borderline gold before private profiles came in, barely seen a hacker after months of playing on PC, but then they all just showed up at once in my games and they haven’t left. Getting as many as entire enemy teams and not even my own teams are sacred, but simply by having me as a non-aimbot on their team, puts us at a disadvantage. There are times when I can beat small amounts on them, but then I just get more and more further down the line and lose all the SR I gain. My console account is climbing fine despite the smurfs, but my PC account is just in an absolutely abyssmal state despite me having better stats and training as many hours in as many days a week I can to improve my map knowledge, game sense and mechanical skills. I am MILES better than I was when I started on PC, and yet, my rank is over 1000sr less. I’m getting aimbots as different heroes, too. Even ones that aren’t hitscan. Like Doomfist, Pharah, Moira and Torb. No hero is free from bots. I get aimbots on them all. And almost nothing is being done.
Dude, trust me, the issue here is not cheaters.
What do you think it is then? Because I’ve probably heard it a hundred times. And evidence would not support it.
There are cheaters. And they may even be more common than I think (I think you may have one every ten matches or so, tops). But that they would be playing Pharah and Moira, and that an aimbot would actually affect their performance with those heroes is… highly unlikely, both points.
What you describe sounds to me like either falling due to an incorrect placement SR (I’ve made the trip from 2750 to 600, it’s common), or a problem with adjusting to the current state of the game in regards to play style or hero selection.
And as long as you blame this on hoards of cheaters, you will be unable to identify your real issue and fix it.
But I’ve been assessing other causes. If you give me some examples I could probably tell you why it doesn’t fit.
As for Pharah and Moira and aimbots not helping, they do. Imagine a Moira’s ult or drain, but it never goes off target, perfectly tracking and instantly switching (not even a frame in between) to a new, randomised and off-screen target once the previously targeted one is dead. I get that in my games a lot.
And Pharah has had a rocket speed and firing speed increase. Meaning that they reach targets faster, complete with increased explosion and impact damage.
It’s an absolute myth that just because a hero isn’t hitscan that they have no use for an aimbot or that there aren’t aimbots catered to them. Because a hero is more than just one attack. They have multiple. And when you factor in the ones that also target allies, it benefits even healers like Mercy and Ana to use one.
But if what you describe is true, everyone not cheating would plummet the same way you’re doing. With that many cheaters, not even mad skills would stand a chance. Also, the only way an aimbot could target somebody off-screen would be if they did memory reading to get the player position, and memory writing to make large changes to the orientation in just a frame or two. It would require a quite advanced piece of code, especially when it also avoids both the server-side and Warden checks for this behavior.
That means it’s expensive, and there is no way that so many would pay that kind of money.
But the technical stuff is hard to really understand if you’re not very familiar with the domain, and the fact that there hasn’t been a wave of huge SR drops is a much stronger indication that you’re not judging this correctly.
Also, I haven’t come across very many suspects myself, and with what you describe there’s no way I wouldn’t notice the sudden difference.
Can you upload a vod or two that I can look at? Don’t be fooled by my rank, I’m pushing this account up from bronze, I have been playing enough in mid-masters to do a half-decent analysis of bronze-plat gameplay. If you in fact play like you should be two ranks higher, I will reconsider what you’re saying.
I think you are getting a bit paranoid, sure there is a problem with hackers but you are making it sound like you run into them every game. thats defenitly not the case. cant really say i have been seeing any more hackers lately or that im losing any more than before. i think i have only seen two kill feeds where im pretty sure a hack is being used, and a few more times where im uncertain. but thats after playing the game for like 2 years 
ofcourse the hacking still deserves to be taken seriously, but im seeing relativly small issues caused by hacking in overwatch compared to what i have seen in some other games.
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And the amount of time Me or a friend of me gets accused and reported for hacking is sometimes ridiculous.
You can kill a still standing player and they report you for wall hacks or whatever.
I usually just take it as compliment and keep going since I didn’t got banned.
But you hear it a lot, mimimi stop hacking etc.
Ofc real hackers should be punished!
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It’s called replay and slowing down the playback.