QP- is where you can mess and play for fun even if the setup makes no sense
Comp - highly competitive or frustrating when you get people with massive ego’s
This games problems would be solved simply by enforcing 2.2.2 since day one.
The SR spread in QP is very high. Gold and master in the same game, no problem. The master is support in one of the teams but DPS in the other team (assuming low-rank people in the other slots), no problem. Taking these into consideration I’m actually surprised that about 1-2 matches out of 10 are more or less balanced.
This would enforce a very specific composition that is only one out of the many. LFG can do this 2.2.2 too besides allowing many other options but LFG is a few more clicks and sometimes more human interaction than simply selecting a role and pressing solo queue. Less casual and less lone-wolf-friendly.
Burning 2.2.2 into an essential part of the game might be a bad idea but has the potential to create a better atmosphere for lower skilled and/or casual gamers. This fixed 2.2.2 role solo queue feature would compete with LFG to some degree.
2.2.2 is a safe composition in a random team. In my opinion it ends up with 2.2.2 less often (unfortunately) and don’t say that 2.2.2 happens 9/10 times because then they won’t implement it.
Since I’m a semi-casual semi-hardcore player I’d support this feature at least for QP. For Competitive I prefer building a team with LFG.
A possible reason for not yet having this feature might have to do with how matchmaking handles groups and solo players. This feature would be significantly less flexible when you have to put partial groups into teams not only by skill rating, but also by role. If you have a 3-stack with specific roles locked then the rest of the team could be filled only with very specific groups and/or solo players with the suitable roles. Making sure that the respective roles in the 2 teams have similar skill level (master DPS matched up with master DPS) would also make matchmaking more difficult (especially when those DPS players are in partial groups) that could result in unacceptably long wait times.
Implementing this system with solo players only without groups would raise much less technical issues but a solo-only queue is something Blizzard might not want, especially for Competitive. That would split the player base to lone-wolves and those who play with friends or group up with compatible players temporarily.
QP match making is just Random to the core and dont even try to tell me that stuff like hidden SR/rank or KDA or even level matter to it since they don’t.
QP matchmaking is just a joke made for nothing but fast que times(that are slow at night…) and imbalanced. I have over 500h on QP and i’ll be a vast majority of my QP games are at an imbalanced up to the point that i can predict whos team will have an easier time just from the tabbing once, sad part is my predictions end up being right nearly every time with small exceptions here and there.
Ill just spamm some problems that i think are happening.
At what point is it fair to match level 10 players with golden or above frame, Same for SR i know its out of rank but whats the point of matching a level 10 player with 0 SR vs someone who’s level 3000 and 4000 SR. At best they will just let that low level play what he and how he wants at worse they will just flame or get tilted by him.
Why can one team be 6 stacked and the other has to be 6 random players or a miss or random premades? Ofc the 6 stacks will pick 2/2/2 or an ok team comp 99% of the time and the other will just be at 4 dps at best since most people just give up if they see a 6 stack and they will something trolling wanting to go to a different game.
Not only can you randomly face a new player in QP but if someone of higher level duos with a newby and he makes his noob pick an easy hero meanwile on my team i’ll have a level 10 solo q wanna be that will only play Tracer/Widow/Mcree/Genji/Hanzo.
Leaving and back feeling is just dumb. Punish leaving harder and remove back feeling ffs or just make it so i don’t join a game and instantly lose.
What i think we need.
1 Better match making even that take level into account.
Or
2 A role que system for QP so im not stick solo healing 5 dps that just dont give a flying about the game.
or
3 Solo/duo and a team que.
During certain times of the day the number of online players is probably low and finding another 6 stack with similar skills within an acceptable timeframe might not be possible.
The 6 stack is probably a group of random people but their composition has good chances to be OK if they’ve used LFG. Anyone can use LFG. Those who comfortably solo queue basically subscribe for flexing even if they have DPS instalock on their mind.
Either join an LFG group or create your own. After most matches a few people usually leave so you have to restart LFG team mate “search” and click “play” when the team is full again for the next match. Very easy, and only a few clicks more than pressing solo queue. Match search time might be a bit longer if you have 1-2 high rank players on your team.
Even when you win in qp it is not rewarding because you know what it is like on the other side of that stomp, it really just feels like the theory of blizzard 50/50 forced win rate systems.
You go from competent players to 1 vs 6 headless chickens on your team.
LFG for QP is just the same as not using LGF not to say that it takes a lot of time for something that can be automated as seen in other competative games.
You know when someone is 6 stacking and using voice comps instantly. Like i have to many games that ill just flank and get spotted by one guy who’ll instantly tell everyone on his team that’s to much of a benefit.
I do look for QP grups sometimes (at day time/high server trafic) since its a bit faster but i mostly want to play at night. And LFG is just death unless at that time unless its the weakents. TBH that’s really scarry for a game that was huge like 4 seasons agol.
I am well awear that this game needs to be played with a team but thats no excuse to have this bad of a match making system at place. Like i can buy a new account and in like 9 levels ill start playing with gold borders or above players at QP.
Lfg is too much of a hassle for something that can be automated. They migth as well add a game mod with the same rules as QP but with a role que and solo/duo, team que for arcade. It will be better then nothing. And they can still keep QP for people who wanna pratice their Dps heroes in a 6 dps team comps vs balanced out teams.
I know that not every game will be a mess but for sure when im solo queing it feels like i hit 1 good game in like 5 or so even when im flexing. The moment i want to play dps i just know that its going to be too much of a hustle.
Every comp game has a role que at the moment. And i use to believe that Overwatch’s going to get one soon but after they pulled the LFG stuff i lost all hope.
They invested money and manpower in LFG so they will try to push it upon people just so they can keep the fast que times that they love to brag about.
I just think that a game mod like this will be liked by everyone. Like people join games death set on playing one hero or role. At least with role que they will have a balanced out team do to so. So its a win win for everyone.
Someone has to decide the team composition and some people flex that can result in variable team composition during the match. Another benefit of LFG is providing a lobby in which you can communicate and decide whether you want to play together with the others before starting a match.
For QP I think a role queue would be fine with the default 2-2-2 without much communication. If hero switching and variable team compositions weren’t in place then the whole thing could be automated with role queues and/or one-trick queues in a more casual way with much less need for communication and grouping up.
What made it huge 4 seasons ago?
I’m happy about this. The game recognised your skills. Would make no sense to play with beginner low level players.
Think the people who came to play this game after it was heavily advertised by every youtube/twitch personality just got bored and left since a lot of the content creators swap’d games or got back to the game they are known for. Personally the once who got me to buy this game are Videogamedunkey and Dyrus both have moved on from the game by now at lest on making videos for it. Advertisements like that exposed this game a lot since different content creators from different gaming communities, they just use to spam overwatch like they are spamming fortnite currently.
But that’s just my guess on one of the resonance since they isn’t only one reason for players stopping to play something.
This might sound good to you but it doesn’t to me since they are so many cheese or little things that just make the more experience DPS player stand out. Level isn’t the final saying on who has skill or not but playing other FPS and playing Overwatch can be quite different.
I don’t think that the system is doing a good job at all. I think that the low level players will have a much better time facing something close to that level in QP.
Yet another thing easily fixed by capping the levels of player that can connect to a set match. Like i think that 200-500 level’s of difference in a match is ok but the moment it goes to 2000-3000 levels it’s just insulting.
Most of the low players on my QP games will just get
A) flamed for underperforming.
B) lower the teams moral (this is where it gets me and i’ll elaborate on it since i see this ideology in my qp games sometimes and its “oh this level 7 player instantly locked Widowmaker(If he can play what he wants without carrying for the team guess ill troll as well”“His not going to swap since that’s just how most low levels are(me personally when i was new).”“If he can pick widow then i guess i can pick attack Torb” Now you just need 2-3 players that will share the same thought process and you will end up with the worst team comp you can make.
I know this since i’v seen people type this in chat “if X is fine even if X is Y then Z is to”.
D) He preforms on a standard and accepted level since his a smurf or someone who had his OG account banned.
Worst things that can happen and his actually new to the game and facing someone that he himself might not know that he’s 3000 level’s higher. So he gets stumped and flamed. After that happens to a new player its supper easy for him for form a negative opinion about this game. Like just the last day i saw the 2 supports on my team flamed a new Widowmaker that just didn’t swap nor had what it took to kill a Pharah pocketed by a Mercy. That even tilted my to a point but nothing i can do about that but hope that blizzard will work on their matchmaking, separate the solo/duo queuing players and the once who play as a 6 stack (this will just remove so many one-sided games at QP). No more free exp for the 6 stackers, cant they at lest face a different 6 stack why must they face 3 parties or 2 players or 2 partys and 2 solo queue dude.
And finally as a DPS player ill love a role que set for 2/2/2(this will never happen thou). Not only will DPS players get better (since normally when people are training DPS in QP the will at lest 3-5 dps at a point that does make the DPS job of killing a lot easier than it is in a 2/2/2 team not only that but they have a good chance of facing an imbalanced team that has an abundance of dps pick’s as well furthermore making it different than the comp environment.) And it can lead to the other team just having more tanks/space to work with and when one team doesn’t have space it just loses. I know role queue is delusional since 3 tanks or 3 support teams are and aren’t meta every other season or so but taking away DPS picks can get a bit forced as shown by heroes like Brigitte that can do that job. Personally i’d love it if they limit this game to a 2/2/2 comp this has the good side of making the game easier to balanced as well seen how pro players adapt comps like Mercy, Zen, Brigitte when Mercy’s healing for Nerf’d in an attempt to make the Zen Mercy duo a bit harder to use thanks to the lack of healing, lucky Brigitte is a thing. But since they invested in the LFG system all my hopes got killed but non the less they can make a game mode like that and that’s my last hope to even enjoy overwatch out of try-hard competitive play cause for apparently for everyone overwatch so far is go try-hard in comp or go troll at QP.
I love LFG but i don’t like it for QP, for QP its even worse since it just make things even more random on skill level with the upside that everyone has a role lock.
LFG is only for comp games.
I do play with friends but since most of my freinds are really close to 30 yo and have kids to take care of so its hard to play with them daily. Some days ill have to go without them and boy solo que is just terrible.
If you want to sell a game to a lot of people then casual gamers are often a majority of your customers. You can’t sell something to progamers only because that’s usually a very small group. I think the “casualisation” of the game must’ve happened earlier than 4 seasons ago (assuming that they’re doing the business part well) but I started playing it only this year so I have no clue… And they are probably continuously looking for ways to monetise things.
The casual VS pro gamer problem is present in most popular games. These 2 groups don’t want to play together (except smurfs who want to destroy bronzes). The separation might work well enough in competitive (pro players in higher ranks) but in QP Blizzard’s intention seems to be mixing up players of different ranks.
Overwatch is much more complex than most other popular FPS games. Two players of the same rank can have very different expertise (e.g.: the per-hero skill levels). Not to mention team synergy. This is why I always say that personal rank is a very very rough estimation. Rank for unique/distinct stable teams would make much more sense but you have to sell the game to casual loners who always play in random teams and want personal badges.
When it comes to the quality of QP: it would be difficult to say good things about it. However, the reason isn’t simply skill rating. A much bigger problem is that different players have very different goals/intentions in a QP match.
Low level and low rank people aren’t the only problem in QP. When I’m in the mood I like playing in mixed teams but when I want a more balanced match I usually organise an LFG team with platinum and below players. The reason is that I play in the silver-plat range (depending on the hero) and a lot of high ranked players come to QP to learn new heros which can make a match very unbalanced (it’s like “throwing” as some people say but I don’t like this word because it’s overused). Another huge problem with high ranked players: having a master healer on your team while having a master DPS on the other team (assuming the other players are lower ranked) creates imbalance even if they play their best heros.
Instalock is bad not only with level 7 players but every low rank DPS players when in any solo queue game. In most solo queue games at least half of the team play the nice guys and choose heros only to satisfy the team composition issue. This can be bad both for the flexers (because they might not enjoy this game that much) and for the team performance. Solo queue is just plain bad for someone who wants a serious match.
Technically it’d probably be easy. For QP I’d definitely introduce it. From a statistical viewpoint there could be problems with it which would affect Competitive more. It’d be difficult to make QP much worse. But I have no clue what things they base their decisions on.
For casual gaming role queue with 2-2-2 would totally makes sense. It’s essentially a smaller subset of LFG and it’s very easy to use LFG as a simple 2-2-2 role-queue but a lot of casuals want the one-click experience and instead press the solo queue button. If we had role queue LFG would still have it’s use for more serious matchmaking but most players are probably casuals.
On the hero selection screen you can see warnings like “only 1 tank” and “only 1 healer” which suggests that they already recommend 2-2-2 for random teams and casual gamers.
Agree matchmaker is terrible it often does a terrible job telling where you belong, but its worst issue is that it does’t see that some one does’t wanna one trick strongest hero in the game forever but asumes you going to anyway even if your not going to especially in quickplay/arcade i think the matchmaker should be way more lenient as this is where players play for fun, in competitive to but only to a certain degree with systems in place to advice you and punish you if you abuse it to derank and climb back up to often, or better yet the matchmaker could ask you what you wanna play so it can lock you in for the next game on that hero for the apropiate rank you can play that hero, honestly this should be a thing already, and heck if you can play 6 heroes in gold it should let you play those heroes in gold only, while if you can play 3 heroes in masters it should let you play only those heroes in masters.
I dunno how devs think about this but i am sure there is a way to make it work, if done right we wont need alt accounts anymore just to play something else, ever heard of a player playing at plat level in masters ? it does happen not like its not allowed but this does ruin experience for other players those games are very rare tho, but i am sure that player rather wants to play in platinum on the hero they are rated for plat while playing masters for anything rated masters.
Anyway im sure they already brainstormed about improving matchmaker quite a lot.
Yes he is aside from the unneccesary parts and tittle.
Haven’t had issue with comp much lately altho i don’t play much i hit 3699 today on main oh oops now i have an ego
Even comp matchmaker could be improved on tho like i already mentioned above.
Enforcing they should just have new feature where you can make presets of ideal team setups for each map or even per point of map and against which kind of team comp you wanna play insert team comp, with option to select prefered role / hero you wanna play.
You could break 2 2 2 tradition that way by building also presets with just 1 healer or 1 tank or 3 tanks 2 healers or even 3 healers 2 tanks or 3 tanks 3 healers etc etc.
What they matchmaker could do then is ask you what hero you wanna play or you select more heroes that you wanna play, then match you with a team with similar intrest as you if possible, then once in game another feature kicks in where if players have preference for more then 1 team comp can vote for what team comp they wanna play, followed by matchmaker giving you advice on what hero to play with a button to fill where your hero is picked last to fill in the needs for that team comp, or to pick the hero you wanna play incase you only queue’d as 1 hero you insta lock that hero and rest of the team will have that hero unselectable .
Matchmaker would ofcourse never put 2 players together that selected same hero as only hero, this would improve matchmaking even further, all of this ofc would need to be brainstormed and tested cos in practise it might not work ideal or be to confusing for many, on other hand this could even be intergrated with lfg first and once successful implemented for solo queue, altho lfg can just communicate each other wishes tho this feature would be best for solo.
They do recomend it but i can see how they are pushing for meta devercety by adding heroes like Brigitte that just cant be a real 2n healer so a 3ed one is needed, or running the 3-4 tank comps. As much is i don’t agree with this play styles blizzard are punish them so nothing we can do about that and tbh its not like poeple play them in QP at all but i guess some do.
One more thing, once you use LFG only for the 2/2/2 role lock option they woun’t be useing mic’s most likey. Once you have your team of 6 from LFG you have greather odds of facing a team of 6 premade friends that will be useing voice chat furder more swining the game to the other team’s faver. Seperating solo/duo queue from team que is key from most game and it have statistings showing why its punishing to solo que players made by league of legends since league has seperated solo/duo que from team since the game was in season two. That just makes things a lot more = for the solo que players. I at least have some hope that they might do that. Like 6 stacks are just banking on getting matched vs random teams will be nice if 6 stack’s only faced 6 stack’s and i know that they have an option that pushes it to do so but it fail a lot of the time when it can’t find a 2n 6 stack grup faster. Like if people playing a hand pick team they are already at an advantage in qp the moment they use voice chat and your team refuses it’s over. On top of facein vs teams that will communicato to each other with little to no problem whetter is language berries or just the way you play with friends.
Like for sure the majority of players are solo queuein and that’s just most punishing.
As a Brigitte one trick these days i have to disagree every time if met a player like you if been gold healing on Brigitte with 3 support, and if been gold healing plenty of times with only 2 supports to instead of 3 and gold healing to, having a setup like Lucio + big healer + Brig is very good but not a must have, heck if won games on Brigitte with just Lucio altho not many will try it, it relies on how effective your team is and how easily you can engage and disengage safely.
I would show you stats but i would rather keep those private
This isnt a topic about Brigitte so i woun’t comment. But in pro teams, shes never the 2n healer. And she can heal for a lot, if she can stay alive to constantly attack, and that’s where the other 2 healers are helping.