Weird winning conditions

Why isn’t time counted as a victory condition?

I just had a game where we took the objectives and had more than 4 minutes remaining, the enemy team took the objectives in overtime.

How is this not our victory? They were slower by our time + overtime and yet the game forces us to go into an extra round?

The time remaining is already saved, use it as a way to determine the victor instead of giving us extra steps for no reason.

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The only map i remember having winning conditions based on time was numbani, where you only have to capture the objective to win if your time was a lot higher than enemy time.

And you’ve never seen for example…both teams having to go through an extra round even tho one had 2 minutes left and one had 20 seconds left?

That’s BS, the timer is there for a reason, use it.

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I don’t intend to be mean, but you’ll get used to it. There’s a reasoning for either way to go - say for example one team takes both points in 2CP in only 2min. Now the second team is 2min in and hasn’t taken the point yet - should the game be completely over? Or do you want it to be still winnable? I for one like to still have a chance, because sometimes you start of slow and only get rolling after a bit.

Overall therer are quite a few nuances as to how to play around time - when it’s important to stall to get to overtime at all costs, when you want to make that last push to swing it, etc. I found it odd at first too, but now that I’ve learned the intricacies and know what to expect in terms of additional rounds, I kinda like the system. Sometimes it works in your favor and sometimes it doesn’t. Either way, it rewards being “clutch”, showing up towards the end, not just to win the first fight and cruise from there (which is an age old MOBA issue).

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It should be over, if you didn’t make it in time that’s it. You were slower, they were better, they win.

This is the equivalent of two teams running a relay race, the team that’s faster wins.

There are no “do overs”, there is no “lets run some more”, if you got a timer then use the timer.

Did you ever see someone run a marathon only to be told “technically you finished first buuuuuuuuuuuuuuut now we got another competition to give others a chance to catch up”? No, because that’s stupid, just like this system is stupid.

You both got the same objective, the team that does it faster is better, they win, end of story.

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Actually, the rules are known, so your metaphor is flawed. What you want is that the 800m dash gets ended after the first round, because you think you’re far enough ahead.

You got an objective, you got a timer.

Those that complete the objective in a shorter time won, end of story.

There are no extra rounds, there is NO reason to give anyone a chance to catch up. You had your chance, you missed it, you lost. Get better and try again.

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I’m gonna use the same logic you do:
No matter what weapon, a headshot should instakill. It’s a shot with a weapon in the head, it always kills any human and even apes and hamsters. Get shot in the head, you die, NO reason to stay alive after being shot in the head. You had your chance to duck, you missed it, you died. Get better and try again.

That makes no sense at all.

I’m not sure if you’re being stupid on purpose but I’m gonna try to explain it to you again.

The objective and the timer are universal, they are set by Blizz and they’re the same for everyone.

Your team comp is not set by Blizzard, it is your job to pick the best team composition for the job, it is part of your skill.

You’re trying to compare weapons that are different to objectives that are static, it doesn’t work that way. If you want to compare it to anything then compare it to the race track.
The track is same for everyone, the time starts from 0 for everyone. How long it takes you to reach the goal is YOUR problem. And the timer is what should be measured.

If you try to run a 100m dash in army boots instead of sprinting shoes then don’t expect to get a second chance, it’s your responsibility to pick the best tools for the job ahead of you.

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Yep, just call me stupid, when you clearly don’t see that you ignore the actual rules of the game. It’s how it works, period. Could it work differently? Sure, but that doesn’t make a different approach “wrong”, just because you got triggered so hard by one game you lost because of it. You’ve probably won a game or two because of the same mechanic, but your confirmation bias blocked it out. Don’t like the rules of chess? Play Go instead. Don’t like the rules of OW? Play any bog standard shooter instead. I’m out of this thread… trying to explain things to people is my job, but those that refuse to listen are hard to teach, and I’m not getting paid for this.^^

Also, one last tip: Don’t go to the forums angry… that’s just a bad idea.

Should I call you intelligent after the comparison you made and constantly showing you are unable to comprehend what I’m saying?

But that’s where you’re wrong. There is no period there. One of the functions of the forums is to give feedback, not just to nod your head and agree with everything. The devs can then decide to accept it or dismiss it.

I won that game, winning didn’t trigger me, it doesn’t change the fact the system is stupid.

Completely irrelevant, two wrongs don’t make a right.

Running away isn’t a solution either, that’s why we have the forums so we can discuss things. You keep missing that point.

I’d fire you if I were your boss. You’re trying to “explain things to people” and claim “they refuse to listen” but you didn’t bother listening to my point first.
You’re making strawman arguments and silly comparisons in order to discredit me when you don’t have a valid argument as to why people should be given a comeback chance.

More assumptions from your end as usual.

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That is a horrible analogy think of it this way. You have to finish the marathon in the time given its not technically a race so if they both complete the objective they have both completed the objective and therefore have to do it again with the time given from last run. It’s not how it works because the game isn’t a race at its most basic point

It’s like a marathon vs a short race. If one man is faster at the start but can’t stay fast he will lose, if the second man can catch up in the end and go past the first he wins