Any idea?
I have an average latency of roughly 87 ms
It keeps moving between 70 and 105
I used to do better in skillshots and micro play in general than I do now on not just hitscan heroes but almost everything. Even when I play Doomfist I feel like I’m getting more of those “missed them by an inch” moments when I do a long Rocket Punch. Doomfist isn’t a problem at all though compared to hitscans. Can’t tell if my aim gotten worse or the jump from 35 ms to almost 90 is what’s causing this. I feel like I can’t play McCree anymore.
Any hitscans mains on over 80 ms?
Does anyone know what is recommended by Blizzard? Like how WoW’s client recommends a range of latency by colors (Green, yellow and red)? When is it a yellow in Overwatch?
Edit: Also I get these (but I might be imagining things) :
I blink roughly an inch backwards sometimes if I was moving quickly, but that happened like once or twice.
If I do Swift Strike with Genji I get teleported back about 3 times the distance that of the above. And it’s instant.
I sometimes use an ability and see that it did come out the moment before I die but on killcam I don’t always see myself using it.
Getting more of the deaths when I’m peeking mutually with an enemy and they kill me before I see them.
Enemy McCree’s Flashbang seems to have a longer range when he’s walking towards me.
With that said, I still win games and I’ve been playing better in general than when I used to have better latency, and I mostly forget my latency is higher than it used to be and that makes me think I’m imagining all that merely because I know the latency is higher.
Any idea where the Overwatch server is located? I get like 40 ms latency on other big shooters.
Does anyone know what is recommended by Blizzard?
My bad for not clarifying “recommended maximum”.
Edit: that was ironic.
Any garbanzo knows it’s like recommended specs within reason “recommended latency” is recommended range of it.
Well, beyond 70-80ms you start dying behind walls and the “Favor of the shooter” creates really awkward situations. So try to stay below that, 30-50ms is the sweet spot imo.
Means that theres 0 benefit from 0 to 30ms really.
30-50ms is the spot, beyond that, when you fight people that has 100ms or 120ms you get weird things happening.
The “favor of the shooter” threshold is 80ms if I remember correctly so, thats the math i did.
it is what it is - you’ll see and interact with the world 0-30ms earlier, if it has no benefit to you, all right, but I’d not agree to awkward generalization like that.
Humans peak reaction time its like 120ms, most players will probably be on 175ms (like Shroud) and players in overwatch will go beyond that. We are talking about persons, not machines here so yeah, what I said still applies and it is 100% accurate.
Since humans cant react faster than that and “favor of the shooter” has a threshold of 80ms max, it doesnt matter if you react faster with 0 ping to an action done by someone with 30ms :
Favor of the shooter will still get you screwed up.
Imagine 2 people shooting at each other, one with 50ms latency the other just 30ms latency. Despite of both having same human reaction time, the 30ms dude would probably win that encounter (assuming they both aim and hit equally well) due to lower network latency time.
Its not something absolute, it adds up to the reaction time you already have as human and thus can decide confrontations in one way or another, especially under the favor of the shooter ruleset.
Not when you complain about “generalizations” on ping mate.
Ping is a delay from the information you get and you sent to the server. You can be “the fastest shooter in the west” and have 100ms less time reaction than any player : If your ping is 200ms, you are going to die 99% of the times vs people with 30ms.
Talking about “awkward generalizations”.
You can talk about averages sure, but claiming 2 persons have the same human reaction time is quite awkward dude.
A FPS player will destroy any MMO player when playing OW for sure, even if the MMO player is even playing in LAN and the FPS dude has 70ms.
I am positive the number of battles decided by ping when 2 dudes that have 30 and 50ms respectively is like less than 5%. Even with similar reaction time.
Its pretty much absolute for non LAN connections. If you knew about netcode, you should know 0ms is impossible for internet connections.
The difference is BRUTALLY relevant under the favor of the shooter, because if the threshold is 80ms, it doesnt matter if you have 30ms and I have lets say 80ms. The moment the server receives my immunity/cc/protection order, your shot gets invalidated and you snap back to the position where the stun happened. And you die afterwards.
Check mispredictions, interpolation, prediction and favor of the shooter here:
yeah 0 is instant and is impossible due to rule of physics alone, but I had already 8-15ms on internet and 15 was pretty common for me with my previous internet provider.
I still do not see/understand the logic behind your claim that latency time <30ms would not matter as it effectively piles up onto your human reaction time, please elaborate on that if you don’t mind, I’m curious now.
Like I wrote earlier it is what it is, higher/lower latency offsets you into better or worse position by whatever latency difference between you and your opponent and will potentially decide the outcome in close call situations.
Buddy I explained you and literally posted a video so you can calculate the numbers for a full round up with and without the favor of the shooter (which is present in A LOT of things in OW).
If you dont understand the explanation or cant cruch the numbers, then watch the video
PS: Sure, you with 30ms vs your clone with 50ms, will probably win (first one) but I dont think how that qualifies as a real situation.
its not just that. It can have an impact on plenty of situations and probably can be attributed to lots of “weird stuff” happening when playing internet games and when you fire thousands of shots on a single evening.
It all has nothing to do with favor of the shooter etc. as low latency time effectively allows you to pull the trigger x ms quicker than you should vs. an opponent with higher latency.
lmao 180ms. yeah sure you can play, but if you wanna also have fun whilst doing it your latency should be way below that.
80-100ms is where it becomes unfun.
I’ve played on American servers at 120ping… the only difference I notice is a little bit of rubber banding exceedingly rarely and some janky ragdolling on death…
Considering I can maintain rank at both 20ms and 120ms… I would say up to 120ms is fine for casual play… if you’re not ultra sweaty
Also 180ms is 0.18ths of a second… is it not?.. that is maddeningly short and far below average human reaction time of 220ms
If you have “fun” getting no regs due to mitigation skills used by the enemy and dying behind walls then sure, otherwise no, 180ms is insane.
Playing in US is 140ms for me and it makes hitscans super annoying and projectile heroes almost impossible.