I’m just wondering what Blizzard expects us to do. You can’t leave the game, because that’s a penalty. You can’t force them to play the game better. So we’re just at the mercy of these people for the next 10-20 minutes?
I find the SR system interesting, because it seems like a much better measure of how lucky you get than how good you personally are. Without throwers I’m winning maybe 60% of the time, with them I lose 99% of the time; the only exception being one game with a group of two throwers (luckily the rest of the team were great guys and we managed to carry them).
Would everyone playing the game seriously get a +200 SR boost if Blizzard actually banned the throwers from comp? That seems like something you could work into the SR system quite easily, and it would be hard to exploit: just reduce the penalty for losing a match when one player performs significantly below the expected level in their rank.
Just looking for general advice on what to do to increase my teams chances of winning a 5v7.
We have the least abuseable and best system currently. You are on a team with 5 random chances of a thrower, the enemies have 6, statistically you have the better odds of not getting throwers on your team, since you ofc are not a thrower.
Aside from this. Are you insane 200 SR. 3-5 of those and you skip a whole rank of players, just based on the “luck” of whether or not you ended up in a game with a thrower, that now gave you SR, you were not entitled to.
I’ve only played 22 games in competitive, and 5 have been thrown. That’s 22%. I’ve yet to see a game with a thrower on the enemy team (that’s almost certainly bad luck, but even so) Having almost a quarter of all games be lost through no fault of the other 5 players is hardly useful for balancing the game. It’d make more sense to drop the thrower straight to low bronze for their trouble, and let everyone else get one with the game. I’d rather lose games from my own inability than lose them because one person has decided that they want to derank.
I don’t think you quite understood what I said; I’m not saying you get 200 SR each time you play a thrown game, I’m saying that if there were no throwers each player might be 200SR better off than before: throwers push your SR down lower than it would be if you only played with good teams against good teams. I can tell that several lost games could have been won if we’d just been 5v6, instead of having them feed ult charge.
I’m not looking for free SR, I want SR to be a fair representation of my own skill (or lack thereof). Giving points for wins and losses doesn’t reflect anything about me as a player, it reflects my team, and that’s largely up to chance. No one would complain about dropping 40 SR because they weren’t getting enough kills, but I’m sure everyone can understand the frustration of playing a better than average game and still losing SR because you couldn’t carry hard enough.
“I have not seen”. I just gave you proof, that if you are not a thrower, the chances of you getting one over the other team is less. Aka it is in your own favour. There is no debating this fact.
Now if you refuse to play with your team, one trick and instantlock certain roles, this might tip the odds against you as well, depending on where you play at rank wise.
But otherwise no, that is why often, that flexing is the way to go, to rank up.
I’m giving you the numbers from my own experience; 5% of players on my teams were throwing.
I also don’t see how flexing makes any difference when someone else is the issue. If I was the bad one that might work, but again my concern isn’t about ranking up, it’s about having good games. If there’s this many throwers in plat I really doubt there’s a point in ranking up. I’d expect this sorta thing in bronze (to be fair some of these people need a lower rank than that, at least most bronze players are actually trying).
Your numbers are quite irrelevant, as they are subjective, my calculation goes from the perspective of what makes sense.
Now stop, before you dig an even bigger rabbit hole here.
Might be the reason, that you get so many throwers is, that you tilt your team through one way or another more than often.
Flexing works very well cause with the same calculations you make sure that 1 role of the standard 2x2x2 or 3x3 is covered, while the others only need to fill their roles. If you instantlock dps but have other dps mains on your team as well, you usually end up with a game lost because you could not make a decent team comp, that has at least healers and tanks.
I understand that a different system would make more sense, but it’s not the one that actually exists.
Might be the reason, that you get so many throwers is, that you tilt your team through one way or another more than often.
How can I tilt people before the game has even begun? And what kind of sense does it make to start throwing the game because you get tilted? You’re annoyed, so you decide to lose on purpose? That doesn’t make sense.
If you instantlock dps but have other dps mains on your team as well, you usually end up with a game lost because you could not make a decent team comp, that has at least healers and tanks.
I find it interesting that you assume (incorrectly) I play DPS. I play Moira. I’ve had 2-2-2 comps every game. As I said, the issue is people throwing, which I can’t do anything about; hence I’m asking for advice.
If someone leaves, you are not allowed to leave for around 1 minute so the leaver still has a chance to join back. After that, everyone else can leave, too.
This is how most throwers and trolls operate, the lot of them actually play the game, but if some aspect makes them mad, they throw on purpose. I am not saying that it is justified, i am merely saying, why some toxic people seem to be very lucky at getting throwers on their team, often cause they are on the boundaries of throwing themselves.
I did not assume your role. I gave the example of my role, where the majority of the playerbase resides.
I am not saying you might or might not be, i was telling you that it could be the case. I know nothing about you or the games you are in, without video i would never know. But quite simple for the same reason that symm and torb one tricks are hated. There are hidden “rules”, for the playerbase, that the majority of players feel you should uphold etc. You have heard a lot of them before, but many of these are usually a good indicatter of how you could have avoided a thrower.
i mean sometimes being nice, not saying the obvious faults or mistakes of players, might be wrong, but it can sometimes lead to you not having that player throw the game outright on purpose. If you get me. It can be a mind game to keep track of and keep your cool in situations like those and sometimes do, what is better for the team and its players rather, than what is better for you and the ideal situations.
They throw for the same reason people are aim toxicity at a single target regardless of role or skill, the same reason they troll in game or do anything remotely similar. They get a rise out of it.
These players are not here to climb the ranks of the competitive, there is just no enjoyment there for them. Rather that are the sort of sadist that enjoys ruining the experience for others and the attention they garner from it regardless of whether its negative or not.
These are the same people who will obstruct snipers in Battlefield, ditch Tanks into water in COD, blow up the teams creations in minecraft. They enjoy hearing people whine about their hard work going down the drain. They enjoy knowing they make YOU suffer. If they get banned, so what, they just move onto another game or buy another copy because they know YOU are still in there and they get a sense of euphoria knowing that they got under YOUR skin.
And sadly there is very little that can be done about it, trying to reason with them just feeds there need to know they have your attention enough to have made you take action. They crave it. The attention is a drug and they will do whatever it takes to ruin the experience and get every morsel. And blizzard will do what they always do, ban them when they get enough reports with no oversight, no exploration into game stats, just a boilerplate “Ya’ll been bad! sucks to be you.” and if you’re unlucky, you’ll get one too
srsly just rep them, there is no excuse why u cant stay <15 minutes even in a bad toxic game. I staid in comp where 4 out of 6 quit not to lose that many SR. Rep them on the double.
The main problem is people and generally most of the people in the internet where they show their true colors are generally having bad personalities. Unless you go in the pro scene with allready build up teams or having 5 friends who stay cool all the time only then you can enjoy competitive mode in any game. Or to have a super tough “skin” and not just giving a dem if you have a bad game cause of a thrower or troll etc.
Personally I say don’t enjoy the mode cause of throwers and such then just don’t play. It is not that rank X makes you rich or achieve something that helps you in things that actual matter in real life. Other then just feeling good or getting an ego cause of some pixels. In the end you ask yourself was it worth the stress ?
You’re throwing (pun!) the word “thrower” around quite a bit, however you don’t specify what you mean exactly by that. A thrower can be a Mei that walls you in, someone who is AFK in spawn, an overaggressive Rein, a bad Widow or a healer that never heals and instead focuses on damage. Then there’s people who you just feel are playing badly - which is always a subjective thing and without a full replay analysis quite impossible to actually tell.
Tell us which one of those it is, and we can have an actual discussion, before that noone knows what we’re even discussing.
I recall a Roadhog on defence of Hollywood who would dive the enemy team solo through the choke. When he died he would scream “HEAL” in the voice chat (otherwise he’d be completely silent) before respawning and doing it again.
Or there was a Reinhardt who would drop their shield and start swinging only when the team was engaged at long range (hitting nothing, of course), only to hold his shield up whenever the enemy Genji dived us (blocking nothing).
I can live with someone not playing their best, my aim is horrific so I can live with DPS missing a few shots. I don’t even mind losing so long as it’s a fair fight. But actively screwing over 5 other people for fun doesn’t sit well with me; and it makes me wonder why a system built to accommodate this sort of community doesn’t have any inbuilt consideration for it. It’d certainly reduce the number of people complaining about SR if it were based solely on your own performance.