When was the last time aim based hero was released? Edit: I'm not saying aim=skill, I just want to see an new aim hero again

Hint hint, it was Ana. But seriously, we don’t need more stunning, no aim, hold down m1 for heals cough brig cough that ruin the game we love.

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Why is it that “aim” is the only thing people respect? It’s the constant elitism over hero choices that ruins the game for people who just want to have fun.

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Agreed.
The world’s best ever Q3A player alone said that if you see the enemy and have to aim you’ve already lost.
It’s all about using your noodle and outsmarting.

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COUGH COUGH hammond COUGH COUGH

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If aim heroes are heroes without aim-assist or auto lock, those new heroes are aim-heroes:
Ana, Sombra, Orisa, Doomfist and Hammond.

So, technically speaking, the last aim-hero we’ve got is hammond.

And don’t you dare to turn this thread into yet another brigitte, CC or auto-aim thread!

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I know the zeitgeist in the OW community is haiting on “no aim” heroes, but hear me out.

Hammond requires good aim if you don’t want to be completely useless.

Moira’s right click is NOT auto-aim. You can also miss with her heals completely.

If Doomfist is not facing the right direction (i.e. AIMING) he will be completely useless. Primary fire can also be awkward to land.

Orisa’s gun requires good aim/projectile skills if you want to actually do damage with it.

Sombra requires aim and tracking. Not much else to say about that.

The only hero you sort of have a point with is Brigitte. So why didn’t you just complain about Brig like everyone else?

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When was the last time an aim based hero was released? Hammond.
His gun is like soldiers gun.
Also Sombra and Orisa, after Ana.

This is not a SNIPING game. Widowmaker is not the only character who needs “skill” because she needs aim. This game has diversity. Would you like if every hero was a sniper? I wouldn’t. Moira actually requires some aim. Her RMB is lock on, but if you move your mouse you can’t do damage. Also, no aiming heroes (Rein, Winston, Moira, Brig) has their downsides. No range, relatively low damage per second. So, where is the problem? You want to do much damage per shot? Play a sniper. You want to make consistent damage, but only in close range? Play Melee heroes.

Also, stop this idiotic category about “aiming=skill”. No. A skillful player doesn’t just have good aim. Aim is one thing, but a skillful player also needs map awareness, correct targeting-positioning, managment of cooldowns, adaptive according to situations (why do people play Widowmaker on Assault Attack when the enemy team has Reinhardt and Orisa?), good cooperation with the team and more. Why do people still beleive that doing three headshot with Widowmaker is skill, while keeping your team alive as healer is not? While protecting your team as tank is not? Diversity. Cant every hero be sniper-melee-or with real life guns. It is a fantasy game after all, if you want realism seek other games.

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Aahhhh the typical illusion of people who think aiming a mouse is only the pure skill thing to do in a game. What I am saying now is harsh now, but I wonder if these people failed school to think only aim based heroes = pure skill.

Aiming is way too hard for new players …

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More like cba to be “pro” within a week issue with 16 hours a day of learning holding my mouse steady. Some people feel special about having great aim in a video game and feel that as an accomplishment to gloat over others. I value my real life skills more like doing my job properly, but oh well.

Just going to add to what others have said.

Doomfist requires aim becuase he is a projectile himself. Think about it.

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The game that I love wasn’t about aim to begin with. I play Battlefield or CS:GO if I want all aim, all the time. To even bring this old argument up again is not doing any justice to the game in question.

The game I love is about genetically engineered apes with tesla cannons and big German dudes with sledgehammers and a rocket engine on their back. Over half the roster when the game came out didn’t revolve around aim, so why complain about it being a thing when it never was a thing that came with the box when it was put out?

Overwatch was designed to be something different than just another head-click-simulator, because if you want to play a game that revolves mainly or solely around aim, you have other games that cater to that.

If you like checkers, don’t complain about chess and don’t call an orange an apple just because you prefer the taste of apples.

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He’s entire kit, excluding primary fire, requires essential no aim, and when you are using primary fire, you’re close enough that you don’t need much aim.

GekiritZ shot down your entire line of reasoning.
Overwatch is about things like crowd control, and has had “no-aim” heroes since the very beginning.

Maybe it’s better to not necro the post?

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I’m saying the game doesn’t need more hold m1 to win and kill the entire enemy team, mercy is different, brig is not. You can hold down m1 and kill everyone, at least all mercy was doing was healing. It would be fun to get a heavily aim based hero. Similar to widow in a sense how she has a hook for movement and a terrible mine no one really uses. The abilities wouldn’t be their entire kit and their fire would be unque and aim based. That’s what I want to see. Yes Sombra, Doom, Hamm, and Orisa require somewhat aim and/or tracking but still not heavily aim reliant.

Please, just do what people have asked you to do; complain about Brigitte directly instead. Your argument has been shot down over and over again.

Why not just play those heroes that are “heavily aim reliant” that are already in the game? There are only so many ways you can do “sniper”.

I’m just saying I would like to see something unque, for example a sniper tank? Ik that would be hard to balance and have a weird kit, like the person they shot gets heavily damaged but can move faster. I’m not saying we need all heros to be aim based, and I think you’ve missed my point. I just want to see a hero that isn’t hold m1 to win and have unque things, that could/should (considering past m1 heros) be aim based.

You have Widow, Hanzo, McCree, Soldier, Ana and Mei (secondary) that are heavily aim reliant.
Then you have the ones that are aim reliant, but not “heavily”.
Nowadays, even Symmetra has been reworked to require the same kind of aim as Zarya.

How many more do you need?

Notice how none of these are tanks? Tbh I just want to see an hitscan, long ranged tank. Except Zarya but she’s close range and her beam gets so big to a point it’s not hard to aim with.