🏳 Quick Play, Comp needs a surrender feature

A lot of times, in the Match making Quick Play / Comp ladder, we get into games were one team is getting steam rolled by the enemy. The outcome of such games are pretty much certain right at the start, however all players have to put up with such games, and see it through all the way to the end. This raises the toxic nature around the game in general, and also wastes peoples time.

I propose that we get a Surrender option in the game, whereby the votes from the rest of your team mates count to abandoning games with less point of playing.
When someone raises a “Surrender” request, others in the team can Vote “Yes” or “No” towards surrendering. If the number of votes are unanimous, meaning the highest favored, the game comes to an end, with the Surrendering team taking a loss right away. If the votes end up in a 3 - 3 it’s a draw and the game continuous.

I strongly think this feature will save players from majority of the frustration they go through with Overwatch QP or Competitive.
What do you guys think :grey_question:


Update: A lot of people have expressed concern about this feature being spammed at the slightest moment something goes wrong in the game. Which is True, it would encourage more people to give up on close games easily.
This however can be solved, by making Surrender Passes limited to each player. Like a player gets to make 3 - 5 Surrender requests per week. Every time he makes a Surrender request he uses up one of his pass that he had. After consuming the limited Surrender Passes he had, that user can no longer use Surrender again. This would solve the abuse issue.

6 Likes

Honestly, a surrender feature is the last thing I want.

When you’re getting stomped, the game is quick anyway, it’s not like League of Legends where a quick game can take 20-30 minutes.

All this would do is that losing teams wouldn’t play all the rounds, even though you can always win, even on some cheesy strat. There’s no snowball between rounds in Overwatch, everything resets, so there’s no need for a surrender feature imo.

10 Likes

just leave the game.

3 Likes

I think it’s a good idea particularly in comp matches where one or more teammates have left. You’re practically guaranteed a loss, and after a few minutes when it becomes clear the leavers aren’t coming back there’s no sense in fighting anymore.

Just had a match the other day where 4 members of the enemy team left as a group, I felt pretty bad for the remaining 2 (especially since my random teammates kept taunting, mocking and slaughtering them despite their continued efforts). Would be nice to have the option to end the match instead of pointlessly dragging it out.

This won’t encourage people to play and compete but to quit a lot faster . So no.

3 Likes

And yet this feature has worked in games like LoL, that has been played for over 10 years now… Hmm I wonder why ?

Some teams work better in attack ( aka stomp the enemy team and take the payload to the end) and some work better in defense. There were a ton of games where my team got stomped in attack but when we were in defense the enemy team didn’t pass the 1st checkpoint. With “Surrender” option in play my team won’t try to win but just give up. So no , I don’t want this option in game ever because there are plenty of people who just give up really easy. And you can never win if you don’t try at least.

1 Like

Star, how many games have you won after being stomped the 1st round? To me it happens all the time, but with that feature people will just ff15 after the round 1.
Even 5v6 sometimes you win when your last person comes back… and in very few cases you get an actual win with 5 people cz opponents think they got a pocket win.
Sorry but big NO on that one buddy.

2 Likes

Also League has something called items which increases the power of your hero drastically, in Overwatch you don’t have that and there is always high potential for comebacks, the only feeding you give is for ult charges or Zarya shields which decays eventually.

1 Like

I agree with the points you bring up Rivah about teams giving up having bad 1st hold, and about Architec7’s point that league has items that drastically power up a hero, which when you get the item advantage becomes hard to recover.

It’s true that reverse sweeps are harder in those games if you don’t get the advantage in the beginning part of the game.

Perhaps the Surrender option needs to come into play when you have a horrible comp, like when you land 3 mercy mains or don’t have a dps / tank main… The MM can figure this out from every players play time. Ideally the MM shouldn’t be creating such odd games to begin with. Hence I would rather just fix the MM’s game composition rather than patching it with a “Surrender” option. True.

No, let’s not, if the vote is no then either one or two players will now actively start working against the team. League is a brilliant example of why it’s a horrid idea

The problem isn’t the game but the players. Like in QP a team picks good with healers and tanks and the other team full dps with no healers mostly is’t a easy win.

The gamers don’t get this game bec they won’t switch the game is designed to adept to a map or a team and not to the play style you play that you wanna play.

This must be one of the most stupid posts I’ve seen in a long time and of course it’s made by star. I refuse to believe that you are for real here.

Sometimes there are games where it looks like as if you gonna lose big time but somehow end up winning and you literally want people who could have such a game to never experience this. Not only that. You would break the game so hard by implementing such a stupid thing.
Why not make a random win button to quicken every game?

My god star… I told you to stop posting.

Why do I get the feeling that you only wanted to tell us that you were in a team and steamrolled the enemy just to brag in a forum. And then you place yourself as the good guy by saying “I don’t want my opponents to ever feel this again ;_;”

1 Like

A surrender feature could be a bad idea due to the player’s lack of predictability.

Just like The Architec7 said:

Players will jump to quick conclusions:
“If we failed one time, we will definitely fail the second time. Then It’s no use to keep fighting.”

The same happens not only when the team stomps you, but when your team has a leaver. Many players would think that it’s a guaranteed defeat because they’re outnumbered.

However, I saw multiple times where the Leaver’s team went berzerk and won the game.

Giving a “surrender” option would demotivate the player If the situation got worse.

Of course, there are some exceptions where only 2 players are left but those occur rarely compared to teams with one leaver.


And you two seem to hate each other pretty badly. May I ship you?

Just kidding ^^


:dragon:

why u want features in a game u don’t even play?

But in all seriousness its a really bad idea.

Lol FatBluDragon, you should’ve seen them on the Brigitte related posts, I bet if another is made this second, the same will happen xD

Hold on, let me grab some popcorn just in case. XD

Well, jokes aside, confrontation in a discussion is always useful yet let’s hope that the argument doesn’t derail from the topic :sweat_smile:

No popcorn’s required, I’m not gonna feed them, to start up another meaningless argument. :smiley:

What do they say bout the trolls ? Don’t feed em.

I think qp needs stricter rules and a soft role que, If it ever wants to look like an off rank mod. Everything els will sort itself out.

Then you might as well add solo and duo/team que to it so that partys with voice comp dont just farm away vs 6 dps 2 min per win teams.

And better match making will be nice. Why can a team of silver borders be vs 4 players with a level of 50 or less it makes no sence.

Sadly with the time it takes to get in a qp game atm adding any this changes will just boost it and it might make it unplayable in offtimes.

Its sad but overwatch feels like an indie game most of the time atm. Can’t feel the 45 million copys sold at all, therefore this will never happen, not even as a one day test in the ptr.

My take on this is that, lets say you solo queue and get stuck with a 5 man team. What if you didn’t want to surrender, yet some reason that group decided to surrender at start just because they all want to take losses and drop SR?

1 Like