Why an “Overwatch” Movie Could Be Blizzard’s Next Big Success

As a long-time Overwatch player and a member of a large, passionate fan base, I’ve come to realize that this game is more than just a competitive shooter—it’s a universe filled with rich lore, dynamic characters, and compelling stories. Many of us in the Overwatch community strongly believe that these elements would translate perfectly into a full-length cinematic movie, and I wanted to share why this idea could be a game-changer for Blizzard.

The Overwatch universe, with its diverse roster of heroes and unique global setting, is ripe for storytelling on a grander scale. The game’s animated shorts, which have already received widespread praise for their high-quality animation and emotional depth, are a testament to Blizzard’s ability to tell captivating stories. Expanding these shorts into a feature film would not only thrill existing fans but also draw in new audiences, including those who may not be familiar with the game.

There’s a strong demand for a movie adaptation within the community. I’ve seen countless comments from fans who admire the cinematic quality of the Overwatch shorts and are eager for more. In fact, I recently came across a fan-made video compiling some of the best Overwatch cinematics, and the overwhelming positive response in the comments section speaks volumes about the excitement for a potential film.

From a business perspective, producing an Overwatch movie would open up new revenue streams for Blizzard and expand the game’s appeal to a much broader demographic. Animated films, especially those with action-packed, emotionally resonant stories like Overwatch has to offer, have proven time and time again to be box office successes. Moreover, the film could reignite interest in the game itself, bringing in new players and keeping current fans engaged.

While I understand that Blizzard has faced some challenges in recent years, I believe this is an opportunity to show the world that the company is still deeply committed to delivering high-quality content. A film could be the perfect way to rebuild trust, display Blizzard’s creativity, and highlight the depth of the Overwatch universe in a way that transcends gaming.

In conclusion, I believe an Overwatch movie could be a massive hit, appealing not only to gamers but to a global audience looking for an exciting, character-driven story. I hope Blizzard considers the potential this idea holds for both the community and the company.

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I would say a TV Series would be more adequate. It would have more time to explore the different heroes.

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I agree that a TV series could be more suitable for exploring the diverse heroes in greater depth. A film could serve as an introduction to the Overwatch universe, capturing its essence and drawing in a broad audience. If successful, this could set the stage for a series that delves deeper into the characters’ stories and backgrounds, providing fans with the detailed exploration they crave.

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I think a movie would be a failure at box office.

For putting OW in the TV screens, they surely need to do that in animated format, live action would certainly feel weird. An animated movie at cinemas surely it would not attract much people, except the ones who play the game.

A TV show in some streaming platform would surely atract more people and have better story to explore. League of Legendes did something similar with Arcane on Netflix, and it did very well.

I understand your concerns, but I believe there’s a strong case for an Overwatch movie achieving success. Despite not being as universally famous as some other franchises, Overwatch has a substantial and Dedicated global audience, supported by international and local championships. The game’s reputation and its distinctive storyline provide a solid foundation for a movie that could appeal not only to existing players but also to a broader audience. While a TV series might offer more in-depth Storytelling, a well-crafted movie could serve as an introduction to the Overwatch universe, drawing in viewers who might not yet be familiar with the game. Its success could pave the way for a series that explores the characters in greater detail The film could be seen as an experiment to gauge audience interest and set the stage for future content, including a potential series if the movie performs well. So, while a series could be a great option, the movie has its own potential to reach and engage a wider audience.

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The game’s reputation is pretty low at the moment. If would not be wise for them to make a movie (or a TV show for that matter). Same with Warcraft; they made it waay too late.

In the meantime I would like to express a thought. After the DOTA case, Heroes of the storm was defined as Blizzard’s regret for being so foolish to miss the opportunity to be the first to give birth to the MOBA genre. And you know what? Even Overwatch has this kind of regret: being the first to make a successful animated series based on its video game. Everyone today sees Arcane from League of Legends, and since then it has been used as a video game example of when a franchise tries to revive its interest with an animated series (see Cyberpunk). About Overwatch… we’ve been saying since 2016 that it had to be developed as an animated series. even since the times of Sombra or Doomfist, with their origin stories. and it never did. It is, in effect, a missed opportunity, unfortunately. :sweat:

I’d like to be brutally honest, just because I love the lore of Overwatch and I know it has continued with its lore through great books and stories and new heroes: how is the story of the game perceived by a “non-fan” of the game? I mean, try asking a non-Overwatch player what they know about this franchise, and they are probably still left with the news that this game has no story, that it was canceled, that they released an unfinished PVE mode. If this person then sees an animated series, it will definitely end up in two things:

  1. it is desperate to bring back attention;
  2. it is imitating Arcane, just like Cyberpunk did;

this is to say that in my opinion the only way to really re-attract attention to the lore… is to develop a new alternative to PVE, to act precisely around the problem that there was with the replayability of the story of… we will take starcraft 2 as an example. but I fear I am derailing the discussion onto other horizons, so I’m getting back on topic.

We needs a movie?

a movie… I would completely exclude it. it is a very dangerous cost, and often the storyboard time is the worst flaw. And if I have to be honest, the last time we saw Tracer as the protagonist of a series (london calling) it was poorly managed, I didn’t like it at all in the last volume where her useless martyrdom covered all the plots that had to be closed around Iggy, Kace, the underworld, etc. I remember that she had earned a lot of antipathy as “Mary Sue”. but it is almost inevitable that we would have her as a “protagonist”.

another problem is that developers could fear consolidating “too many” details in the lore, sanctioning plot holes if they want to add new characters in the future. it already happened with kiriko in some points. the worst flaw of the movies? it is a product that fails because it is intended for a fandom that already knows overwatch and the basics of its lore. it is impossible to explain the point of the lore to someone who does not know Overwatch during the course of a movie, just as it would tend to annoy the fan for having occupied the time with explanations that he has already had elsewhere over the years.

oh, and of course the worst format of all would be a cast of real actors aor heavy realistic style. no matter how good the CGI, costume adaptations in a real dimension or even just a different art style than cinematics would be catastrophic. Warcraft has had this kind of experience.

and for an animated series?

this is an option that I like more, but it must be something highly functional to the narrative freedom of Overwatch, as already explained before. and you know what? I think I know what they could be talking about:

OVERWATCH CARTOONS

they are mentioned several times in the lore of Efi oladele and in the book declassified: an animated series dedicated to the golden age Overwatch (tracer, mercy, winston, sojourn etc.) in missions that are not entirely canonical, but still sanctioning the success of the iconic heroes of the series. obviously its flaw could concern the non-representation of the villains of Overwatch (widowmaker, reaper, etc.) but… it would be a GREAT product that makes us impersonate those who knew the glorious overwatch in the game, like efi, or timmy (the child of the cinematic exhibit) and all in a dimension not necessarily canonical of all the details of the lore (talon, the fall of overwatch, the invasion of the null sector", etc.

there could be a lot of narrative liberties, like the hiring of Overwatch agents that we will see in game (including Emre). we could have many missions around the world without a restrictive logic of the world situation (like paris destroyed by the null sector today), and it could give a lot of liberties to the idea of ​​heroism of overwatch without necessarily considering the total canonicity of the info as often happens (it is still “the cartoon that is inspired by the real overwatch”).

the only flaw is that this could also be a series too dedicated to fans, but it would still be a much more simplified narrative point for those who do not know overwatch, and it would give a better sense to the “2” that is in the game today, on the fact that that in game is the future after the overwatch of the series (the golden age).

obviously I speak as a big fan of the lore: in my opinion it is the only point they can rely on to propose an animated series simple enough for those who do not know the lore of Overwatch (like the ending) but at the same time not too canonical in the details, but satisfying for the fans.

Reading the volumes of the Art of Overwatch I would say that they used to be able to consider doing that, but given the disastrous release of OW2 (even now, just take a look at Metacritic and Steam reviews), the sacking of many people following their inability to do PVE, staff contracts split between what game they work on in regards to performance pay, I don’t think they’re in a position to do a series/movie.

They have either lost talented devs, or those that are still there lack the motivation to do anything more than their regular job, for Blizzard.

I completely understand your concerns, especially given the current state of Overwatch 2’s release and the issues Blizzard has faced with staffing and the PvE mode. It’s clear that the road has been rocky, and the reviews on Metacritic and Steam reflect the community’s disappointment. However, I don’t think this means a movie or series is off the table entirely.

Blizzard has faced setbacks before, but they still have the capability to pull off major projects. The Overwatch team, despite losing talent and facing challenges, continues to create content that resonates with players. Look at the cinematics—they still capture the essence of the game and draw in the audience. While motivation may be lacking for some developers, there are surely still passionate people within Blizzard who care about the Overwatch universe and its potential.

If anything, a movie or series could be a way to revitalize the brand. It could reignite interest in the franchise beyond just the player base, and help to reshape the narrative surrounding Overwatch 2. Even in the face of difficulties, there’s an opportunity to push forward and bring the story to a broader audience, potentially drawing new fans to the game itself.

While I agree that now might not seem like the perfect moment given the circumstances, a movie or series could be the very thing that helps Overwatch recover from the setbacks it’s faced recently. After all, success stories often arise from moments of adversity.

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Not in the current state of the game.

Imagine the influx of a wave of new players, their first week, experiencing cheaters, horrible matchmaking, smurf and leaver stacks, etc… they will never look back at this game EVER again.

I completely understand where you’re coming from, and you’re right introducing new players to the current state of Overwatch could be a disaster. The game’s issues, especially with cheaters, matchmaking, smurfs, and leavers, would definitely leave a bad first impression, which could turn away potential fans for good.

If Blizzard wants to bring Overwatch into new media like a movie or TV show, they would need to clean up the game first. No one would stick around if their first experience was filled with frustrations like these. Ideally, a movie or series would come after major improvements in the game’s mechanics and player experience, so that new players are welcomed into a more balanced and enjoyable environment. Until that happens, I agree releasing something that brings in new players might backfire and harm the franchise even more.

beware: it is very easy for the opposite to happen, :grimacing: especially with a movie. we are often fascinated by the movies that make a video game successful, but we must never forget the MANY movies based on a series that have failed miserably to the point that we forget about them.

maybe we think of super mario, sonic, etc. but i also think of what no one ever mentions: hitman, assassin creed, or even warcraft, a blizzard game.

people will always remember that overwatch “canceled the story mode, and now is desperate to get attention with that 2 on the title”. that’s what makes a poorly thought out project very dangerous. the chances might still be there, but they need to be handled better than this. if nothing else, with a story arc that doesn’t confuse the overwatch community any more than the entire huge background of the characters already does.

Im not gonna make more friends with this comment, but:

PvE was not even remotely an idea while this game was being developed. It was thought as a bandaid for ppl liking the game, art style, characters, lore and all but were horrible in PvP games. The idea was scrapped because there the numbers talked: there wasnt enough interest for PvE content compared to the cost involved in developing PvE content. Whats the percentage of PvE content, not OW2, OW1, event content and all that, being repeatedly consumed? LOW, I can tell you its low. Things that stuck is Lucio Ball, not Junkenfranks Castle or what ever its called. And Lucio Ball aint even PvE.

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